27 if ((pathCounter > 20) && (pathCounter < 25)) {
Camera * camera1
Definition camera.c:23
Lights1 D_800DC610[]
Definition code_800029B0.c:64
f32 Vec3f[3]
Definition common_structs.h:6
f32 Mat4[4][4]
Definition common_structs.h:16
Gfx d_course_dks_jungle_parkway_boat_dl[]
Definition course_data.c:5461
Gfx d_course_dks_jungle_parkway_railings_dl[]
Definition course_data.c:5205
Gfx d_course_dks_jungle_parkway_paddle_wheel_dl[]
Definition course_data.c:5598
#define G_SHADE
Definition gbi.h:339
#define G_CULL_BACK
Definition gbi.h:351
#define G_SHADING_SMOOTH
Definition gbi.h:349
#define G_MTX_MODELVIEW
Definition gbi.h:305
#define G_LIGHTING
Definition gbi.h:355
#define UNUSED
Definition macros.h:23
Gfx * gDisplayListHead
Definition main.c:132
f32 gCameraZoom[4]
Definition main.c:122
void mtxf_rotate_x(Mat4 mat, s16 angle)
Definition math_util.c:322
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1114
void mtxf_multiplication(Mat4 dest, Mat4 mat1, Mat4 mat2)
Definition math_util.c:818
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:468
void vec3f_set(Vec3f arg0, f32 arg1, f32 arg2, f32 arg3)
Definition math_util.c:103
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:47
void mtxf_translate(Mat4 dest, Vec3f b)
Definition math_util.c:215
void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED Mat4 arg2, u16 pathCounter)
Renders the paddle boat actor. Actor used in DK's Jungle Parkway.
Definition render.inc.c:19
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
Definition actor_types.h:248
Vec3f pos
Definition actor_types.h:257
Vec3s boatRot
Definition actor_types.h:255
s16 wheelRot
Definition actor_types.h:252
signed int s32
Definition ultratypes.h:15
float f32
Definition ultratypes.h:34
unsigned short int u16
Definition ultratypes.h:14