27 if ((pathCounter > 20) && (pathCounter < 25)) {
Camera * camera1
Definition camera.c:25
Lights1 D_800DC610[]
Definition code_800029B0.c:66
f32 Vec3f[3]
Definition common_structs.h:6
f32 Mat4[4][4]
Definition common_structs.h:16
Gfx d_course_dks_jungle_parkway_boat_dl[]
Definition course_data.c:5461
Gfx d_course_dks_jungle_parkway_railings_dl[]
Definition course_data.c:5205
Gfx d_course_dks_jungle_parkway_paddle_wheel_dl[]
Definition course_data.c:5598
#define G_SHADE
Definition gbi.h:339
#define G_CULL_BACK
Definition gbi.h:351
#define G_SHADING_SMOOTH
Definition gbi.h:349
#define G_MTX_MODELVIEW
Definition gbi.h:305
#define G_LIGHTING
Definition gbi.h:355
#define UNUSED
Definition macros.h:23
Gfx * gDisplayListHead
Definition main.c:129
f32 gCameraZoom[4]
Definition main.c:119
void mtxf_rotate_zxy_translate(Mat4 dest, Vec3f translate, Vec3s orientation)
Definition math_util.c:588
void mtxf_translate(Mat4 dest, Vec3f translate)
Definition math_util.c:273
s32 render_set_position(Mat4 mtx, s32 mode)
Definition math_util.c:47
void mtxf_rotate_x(Mat4 mtx, s16 angle)
Definition math_util.c:413
void mtxf_multiplication(Mat4 dest, Mat4 mtxLeft, Mat4 mtxRight)
Multiply two 4x4 matrices.
Definition math_util.c:994
void vec3f_set(Vec3f dest, f32 coordX, f32 coordY, f32 coordZ)
Definition math_util.c:123
f32 distance_if_visible(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 preloadDistanceSquared, f32 fovDegrees, f32 maxDistanceSquared)
Definition math_util.c:1361
void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED Mat4 arg2, u16 pathCounter)
Renders the paddle boat actor. Actor used in DK's Jungle Parkway.
Definition render.inc.c:19
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
Definition actor_types.h:248
Vec3f pos
Definition actor_types.h:257
Vec3s boatRot
Definition actor_types.h:255
s16 wheelRot
Definition actor_types.h:252
signed int s32
Definition ultratypes.h:15
float f32
Definition ultratypes.h:34
unsigned short int u16
Definition ultratypes.h:14