22 s32 maxObjectsReached;
48 arg1[3][0] = arg2->
pos[0];
49 arg1[3][1] = arg2->
pos[1];
50 arg1[3][2] = arg2->
pos[2];
52 if (maxObjectsReached) {
56 if (90000.0f < temp_f0) {
92 animationFrame = arg2->
timers[0];
95 animationFrame = arg2->
timers[1];
98 animationFrame = arg2->
timers[2];
101 animationFrame = arg2->
timers[3];
107 if (animationFrame > 8) {
112 G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
u8 * D_802BA058
Definition actors.c:33
Camera * camera1
Definition camera.c:23
s16 gCurrentCourseId
Definition code_800029B0.c:29
f32 Mat4[4][4]
Definition common_structs.h:16
#define G_IM_SIZ_8b
Definition gbi.h:402
#define G_IM_FMT_CI
Definition gbi.h:394
#define UNUSED
Definition macros.h:23
#define VIRTUAL_TO_PHYSICAL(addr)
Definition macros.h:87
Gfx * gDisplayListHead
Definition main.c:132
f32 gCameraZoom[4]
Definition main.c:122
Gfx d_course_mario_raceway_dl_piranha_plant[]
Definition course_data.c:3255
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1114
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:47
@ COURSE_MARIO_RACEWAY
Definition mk64.h:27
void render_actor_piranha_plant(Camera *arg0, Mat4 arg1, struct PiranhaPlant *arg2)
Renders the piranha plant actor. Actor used in Mario Raceway and Royal Raceway.
Definition render.inc.c:15
Gfx d_course_royal_raceway_dl_piranha_plant[]
Definition course_data.c:5297
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
Definition actor_types.h:262
Vec4s visibilityStates
Definition actor_types.h:265
Vec4s timers
Definition actor_types.h:269
s16 flags
Definition actor_types.h:264
Vec3f pos
Definition actor_types.h:268
signed int s32
Definition ultratypes.h:15
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
unsigned char u8
Definition ultratypes.h:12