Camera * camera1
Definition camera.c:23
u16 isCrossingTriggeredByIndex[NUM_CROSSINGS]
Definition code_80005FD0.c:140
s16 Vec3s[3]
Definition common_structs.h:11
f32 Mat4[4][4]
Definition common_structs.h:16
#define G_CULL_BACK
Definition gbi.h:351
#define G_LIGHTING
Definition gbi.h:355
Gfx d_course_kalimari_desert_dl_crossing_both_inactive[]
Definition course_data.c:3499
Gfx d_course_kalimari_desert_dl_crossing_left_active[]
Definition course_data.c:3454
Gfx d_course_kalimari_desert_dl_crossing_right_active[]
Definition course_data.c:3409
#define UNUSED
Definition macros.h:23
Gfx * gDisplayListHead
Definition main.c:132
f32 gCameraZoom[4]
Definition main.c:122
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1114
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:468
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:47
void render_actor_railroad_crossing(Camera *arg0, struct RailroadCrossing *rr_crossing)
Renders the railroad crossing actor. Actor used in Kalimari Desert.
Definition render.inc.c:13
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
Definition actor_types.h:158
s16 crossingId
Definition actor_types.h:162
Vec3s rot
Definition actor_types.h:165
Vec3f pos
Definition actor_types.h:167
s16 someTimer
Definition actor_types.h:161
float f32
Definition ultratypes.h:34