#include <PR/gbi.h>
#include "code_800029B0.h"
Go to the source code of this file.
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void | func_802A4A0C (Vtx *, struct UnkStruct_800DC5EC *, s32, s32, f32 *) |
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void | func_802A3730 (struct UnkStruct_800DC5EC *) |
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void | func_802A38AC (void) |
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void | func_802A38B4 (void) |
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void | func_802A39E0 (struct UnkStruct_800DC5EC *) |
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void | init_z_buffer (void) |
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void | init_rdp (void) |
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void | func_802A40A4 (void) |
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void | func_802A40AC (void) |
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void | func_802A40B4 (void) |
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void | func_802A40BC (void) |
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void | func_802A40C4 (void) |
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void | func_802A40CC (void) |
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void | func_802A40D4 (void) |
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void | func_802A40DC (void) |
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s32 | set_viewport2 (void) |
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void | set_viewport (void) |
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void | select_framebuffer (void) |
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void | func_802A4300 (void) |
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void | func_802A450C (Vtx *) |
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void | func_802A487C (Vtx *, struct UnkStruct_800DC5EC *, s32, s32, f32 *) |
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void | func_802A4D18 (void) |
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void | func_802A4EF4 (void) |
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void | func_802A5004 (void) |
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void | func_802A50EC (void) |
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void | func_802A51D4 (void) |
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void | func_802A52BC (void) |
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void | func_802A53A4 (void) |
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void | func_802A54A8 (void) |
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void | func_802A5590 (void) |
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void | func_802A5678 (void) |
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void | func_802A5760 (void) |
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void | render_player_one_1p_screen (void) |
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void | render_player_one_2p_screen_vertical (void) |
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void | render_player_two_2p_screen_vertical (void) |
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void | render_player_one_2p_screen_horizontal (void) |
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void | render_player_two_2p_screen_horizontal (void) |
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void | render_player_one_3p_4p_screen (void) |
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void | render_player_two_3p_4p_screen (void) |
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void | render_player_three_3p_4p_screen (void) |
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void | render_player_four_3p_4p_screen (void) |
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void | func_802A74BC (void) |
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void | copy_framebuffer (s32, s32, s32, s32, u16 *, u16 *) |
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void | func_802A7728 (void) |
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void | func_802A7940 (void) |
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◆ G_CLEAR_ALL_MODES
#define G_CLEAR_ALL_MODES 0xFFFFFFFF |
◆ copy_framebuffer()
void copy_framebuffer |
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s32 | arg0, |
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s32 | arg1, |
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s32 | width, |
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s32 | height, |
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u16 * | source, |
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u16 * | target ) |
◆ func_802A3730()
◆ func_802A38AC()
void func_802A38AC |
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void | | ) |
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◆ func_802A38B4()
void func_802A38B4 |
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void | | ) |
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◆ func_802A39E0()
◆ func_802A40A4()
void func_802A40A4 |
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void | | ) |
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◆ func_802A40AC()
void func_802A40AC |
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void | | ) |
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◆ func_802A40B4()
void func_802A40B4 |
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void | | ) |
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◆ func_802A40BC()
void func_802A40BC |
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void | | ) |
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◆ func_802A40C4()
void func_802A40C4 |
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void | | ) |
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◆ func_802A40CC()
void func_802A40CC |
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void | | ) |
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◆ func_802A40D4()
void func_802A40D4 |
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void | | ) |
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◆ func_802A40DC()
void func_802A40DC |
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void | | ) |
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◆ func_802A4300()
void func_802A4300 |
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void | | ) |
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◆ func_802A450C()
void func_802A450C |
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Vtx * | skybox | ) |
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◆ func_802A487C()
◆ func_802A4A0C()
◆ func_802A4D18()
void func_802A4D18 |
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void | | ) |
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◆ func_802A4EF4()
void func_802A4EF4 |
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void | | ) |
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◆ func_802A5004()
void func_802A5004 |
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void | | ) |
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◆ func_802A50EC()
void func_802A50EC |
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void | | ) |
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◆ func_802A51D4()
void func_802A51D4 |
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void | | ) |
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◆ func_802A52BC()
void func_802A52BC |
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void | | ) |
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◆ func_802A53A4()
void func_802A53A4 |
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void | | ) |
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◆ func_802A54A8()
void func_802A54A8 |
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void | | ) |
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◆ func_802A5590()
void func_802A5590 |
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void | | ) |
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◆ func_802A5678()
void func_802A5678 |
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void | | ) |
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◆ func_802A5760()
void func_802A5760 |
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void | | ) |
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◆ func_802A74BC()
void func_802A74BC |
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void | | ) |
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◆ func_802A7728()
void func_802A7728 |
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void | | ) |
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◆ func_802A7940()
void func_802A7940 |
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void | | ) |
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◆ init_rdp()
Sets the initial RDP (Reality Display Processor) rendering settings.
◆ init_z_buffer()
void init_z_buffer |
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void | | ) |
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Initialize the z-buffer for the current frame.
◆ render_player_four_3p_4p_screen()
void render_player_four_3p_4p_screen |
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void | | ) |
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◆ render_player_one_1p_screen()
void render_player_one_1p_screen |
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void | | ) |
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◆ render_player_one_2p_screen_horizontal()
void render_player_one_2p_screen_horizontal |
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void | | ) |
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◆ render_player_one_2p_screen_vertical()
void render_player_one_2p_screen_vertical |
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void | | ) |
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◆ render_player_one_3p_4p_screen()
void render_player_one_3p_4p_screen |
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void | | ) |
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◆ render_player_three_3p_4p_screen()
void render_player_three_3p_4p_screen |
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void | | ) |
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◆ render_player_two_2p_screen_horizontal()
void render_player_two_2p_screen_horizontal |
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void | | ) |
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◆ render_player_two_2p_screen_vertical()
void render_player_two_2p_screen_vertical |
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void | | ) |
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◆ render_player_two_3p_4p_screen()
void render_player_two_3p_4p_screen |
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void | | ) |
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◆ select_framebuffer()
void select_framebuffer |
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void | | ) |
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Tells the RDP which of the three framebuffers it shall draw to.
◆ set_viewport()
void set_viewport |
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void | | ) |
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◆ set_viewport2()
s32 set_viewport2 |
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void | | ) |
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◆ D_802B8880