#include <code_800029B0.h>
◆ camera
Camera* UnkStruct_800DC5EC::camera |
◆ cameraHeight
s16 UnkStruct_800DC5EC::cameraHeight |
◆ controllers
struct Controller* UnkStruct_800DC5EC::controllers |
◆ pad
s32 UnkStruct_800DC5EC::pad[2] |
◆ pad2
s32 UnkStruct_800DC5EC::pad2 |
◆ pathCounter
s16 UnkStruct_800DC5EC::pathCounter |
◆ player
Player* UnkStruct_800DC5EC::player |
◆ playerDirection
s16 UnkStruct_800DC5EC::playerDirection |
◆ screenHeight
s16 UnkStruct_800DC5EC::screenHeight |
◆ screenStartX
s16 UnkStruct_800DC5EC::screenStartX |
◆ screenStartY
s16 UnkStruct_800DC5EC::screenStartY |
◆ screenWidth
s16 UnkStruct_800DC5EC::screenWidth |
◆ unk
s16 UnkStruct_800DC5EC::unk |
◆ unk3C
s16 UnkStruct_800DC5EC::unk3C |
◆ unk42
s16 UnkStruct_800DC5EC::unk42 |
◆ unkC
s32* UnkStruct_800DC5EC::unkC |
◆ viewport
Vp UnkStruct_800DC5EC::viewport |
The documentation for this struct was generated from the following file: