Mario Kart 64
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code_800029B0.h
Go to the documentation of this file.
1#ifndef CODE_800029B0_H
2#define CODE_800029B0_H
3
4#include <macros.h>
5#include <ultra64.h>
6#include <actor_types.h>
7#include "camera.h"
8
10 /* 0x00 */ struct Controller* controllers; // gControllers ptr 800F6910
11 /* 0x04 */ Camera* camera; // Player camera ptr
12 /* 0x08 */ Player* player; // Player ptr 800F6990
13 /* 0x0C */ s32* unkC; // unk struct?
14 /* 0x10 */ Vp viewport;
15 /* 0x20 */ s32 pad[2];
16 /* 0x28 */ s16 cameraHeight;
17 /* 0x2A */ s16 unk;
18 /* 0x2C */ s16 screenWidth;
19 /* 0x2E */ s16 screenHeight;
20 /* 0x30 */ s16 screenStartX;
21 /* 0x32 */ s16 screenStartY;
22 /* 0x34 */ s16 unk3C;
23 /* 0x36 */ s16 playerDirection;
24 /* 0x38 */ s16 pathCounter;
25 /* 0x3A */ s16 unk42;
26 /* 0x3C */ s32 pad2;
27}; // size = 0x40
28
29/* Function Prototypes */
30
31void func_800029B0(void);
32void setup_race(void);
33void func_80002DAC(void);
34void clear_nmi_buffer(void);
35void func_80003040(void);
36
37extern s16 gCurrentCourseId; // D_800DC5A0
39extern u16 D_800DC5A8;
40extern s32 D_800DC5AC;
41extern u16 D_800DC5B0;
42extern u16 D_800DC5B4;
43extern u16 D_800DC5B8;
44extern u16 D_800DC5BC;
47extern u16 D_800DC5C8;
48extern u16 D_800DC5CC;
49extern s32 D_800DC5D0;
50extern s32 D_800DC5D4;
51extern s32 D_800DC5D8;
52extern s32 D_800DC5DC;
53extern s32 D_800DC5E0;
54// This is tracking which credit "state" we're in, decides which credits are shown (and probably other stuff)
55extern u16 D_800DC5E4;
57
58extern struct UnkStruct_800DC5EC D_8015F480[4];
59extern struct UnkStruct_800DC5EC* D_800DC5EC;
60extern struct UnkStruct_800DC5EC* D_800DC5F0;
61extern struct UnkStruct_800DC5EC* D_800DC5F4;
62extern struct UnkStruct_800DC5EC* D_800DC5F8;
63extern u16 gIsGamePaused;
64extern u8* pAppNmiBuffer;
65extern s32 gIsMirrorMode; // D_800DC604
67extern s16 gPlaceItemBoxes;
68
73extern u32 D_8015F58C;
74
75extern Vec3f D_8015F590;
76extern s32 D_8015F59C;
77extern s32 D_8015F5A0;
78extern s32 D_8015F5A4;
79
80extern Vtx* vtxBuffer[];
81extern s16 gCourseMaxX;
82extern s16 gCourseMinX;
83
84extern s16 gCourseMaxY;
85extern s16 gCourseMinY;
86
87extern s16 gCourseMaxZ;
88extern s16 gCourseMinZ;
89extern s16 D_8015F6F4;
90extern s16 D_8015F6F6;
91extern u16 D_8015F6F8;
92extern s16 D_8015F6FA;
93extern s16 D_8015F6FC;
95
96extern u16 D_8015F700;
97extern u16 D_8015F702;
98extern f32 D_8015F704;
99extern Vec3f D_8015F708;
100extern UNUSED u32 D_8015F718[3];
101extern size_t gFreeMemorySize;
102extern uintptr_t gNextFreeMemoryAddress;
103extern uintptr_t gHeapEndPtr;
104
105extern u32 D_8015F730;
106extern uintptr_t gFreeMemoryResetAnchor;
107extern Vec3f D_8015F738;
108extern Vec3f D_8015F748;
109extern Vec3f D_8015F758;
110extern Vec3f D_8015F768;
111extern Vec3f D_8015F778;
112
113extern f32 gCourseDirection;
114extern s32 D_8015F788;
115
116extern s32 D_8015F790[];
117extern u16 D_8015F890;
118extern u16 D_8015F892;
119extern u16 D_8015F894;
121
122extern u8* gNmiUnknown1;
123extern u8* gNmiUnknown2;
124extern u8* gNmiUnknown3;
125extern u8* gNmiUnknown4;
126extern u8* gNmiUnknown5;
127extern u8* gNmiUnknown6;
128
129extern Vec3f D_8015F8D0;
130extern s32 D_8015F8DC;
131
132extern s32 D_8015F8E0;
133extern f32 D_8015F8E4;
134extern f32 D_8015F8E8;
135extern s16 gPlayerPositionLUT[]; // Player index at each position
137
138extern UNUSED u8 D_80162578[];
139extern s16 gDebugPathCount;
141extern s32 D_801625EC;
142extern s32 D_801625F0;
143extern s32 D_801625F4;
144extern s32 D_801625F8;
145extern f32 D_801625FC;
146
147#endif
s16 gCourseMaxY
Definition code_800029B0.c:89
s32 D_800DC5D0
Definition code_800029B0.c:41
u16 * gCollisionIndices
Definition code_800029B0.c:74
u8 * gNmiUnknown2
Definition code_800029B0.c:132
s16 gCurrentCourseId
Definition code_800029B0.c:29
void clear_nmi_buffer(void)
Definition code_800029B0.c:284
s16 gCourseMinZ
Definition code_800029B0.c:93
u32 D_8015F58C
Definition code_800029B0.c:77
s32 D_800DC5DC
Definition code_800029B0.c:44
s16 gCourseMaxZ
Definition code_800029B0.c:92
u8 * pAppNmiBuffer
Definition code_800029B0.c:60
u16 gIsGamePaused
Definition code_800029B0.c:59
f32 D_8015F704
Definition code_800029B0.c:108
Vec3f D_8015F708
Definition code_800029B0.c:109
u16 D_800DC5E4
Definition code_800029B0.c:49
s16 gCourseMinX
Definition code_800029B0.c:87
UNUSED u8 D_80162578[]
Definition code_800029B0.c:150
u16 gIsInQuitToMenuTransition
Definition code_800029B0.c:37
s32 D_800DC5AC
Definition code_800029B0.c:32
u16 gNumCollisionTriangles
Definition code_800029B0.c:76
s16 D_8015F6F6
Definition code_800029B0.c:96
f32 D_8015F8E4
Definition code_800029B0.c:142
Vec3f D_8015F738
Definition code_800029B0.c:116
Vtx * vtxBuffer[]
Definition code_800029B0.c:84
s32 D_8015F5A4
Definition code_800029B0.c:82
f32 D_801625FC
Definition code_800029B0.c:158
uintptr_t gFreeMemoryResetAnchor
Definition code_800029B0.c:115
s16 sIsController1Unplugged
Definition code_800029B0.c:153
struct UnkStruct_800DC5EC * D_800DC5F8
Definition code_800029B0.c:58
s32 D_8015F8DC
Definition code_800029B0.c:139
f32 gCourseDirection
Definition code_800029B0.c:122
u16 D_800DC5CC
Definition code_800029B0.c:40
Vec3f D_8015F758
Definition code_800029B0.c:118
u16 gQuitToMenuTransitionCounter
Definition code_800029B0.c:38
u16 D_8015F894
Definition code_800029B0.c:127
s16 D_8015F6F4
Definition code_800029B0.c:95
u16 D_8015F890
Definition code_800029B0.c:125
u16 gNumPermanentActors
Definition code_800029B0.c:145
struct UnkStruct_800DC5EC D_8015F480[4]
Definition code_800029B0.c:54
s32 D_8015F788
Definition code_800029B0.c:123
s32 D_8015F59C
Definition code_800029B0.c:80
s32 D_8015F8E0
Definition code_800029B0.c:141
u16 D_8015F702
Definition code_800029B0.c:107
u8 * gNmiUnknown3
Definition code_800029B0.c:133
f32 D_8015F8E8
Definition code_800029B0.c:143
s16 D_8015F6FC
Definition code_800029B0.c:99
s32 D_801625EC
Definition code_800029B0.c:154
s16 gCurrentlyLoadedCourseId
Definition code_800029B0.c:30
u16 D_800DC5B0
Definition code_800029B0.c:33
s32 D_8015F5A0
Definition code_800029B0.c:81
s32 D_800DC5D4
Definition code_800029B0.c:42
s32 D_8015F790[]
Definition code_800029B0.c:124
s16 gCreditsCourseId
Definition code_800029B0.c:69
s16 gPlayerPositionLUT[]
Definition code_800029B0.c:144
s32 D_801625F0
Definition code_800029B0.c:155
void func_800029B0(void)
Definition code_800029B0.c:160
Vec3f D_8015F778
Definition code_800029B0.c:120
u16 D_8015F892
Definition code_800029B0.c:126
struct UnkStruct_800DC5EC * D_800DC5F4
Definition code_800029B0.c:57
s32 gPlayerWinningIndex
Definition code_800029B0.c:52
s32 D_801625F4
Definition code_800029B0.c:156
u8 * gNmiUnknown4
Definition code_800029B0.c:134
u16 D_800DC5A8
Definition code_800029B0.c:31
s32 D_801625F8
Definition code_800029B0.c:157
u16 D_800DC5C8
Definition code_800029B0.c:39
s32 D_800DC5E0
Definition code_800029B0.c:46
s16 gCourseMinY
Definition code_800029B0.c:90
void func_80002DAC(void)
Definition code_800029B0.c:244
size_t gFreeMemorySize
Definition code_800029B0.c:111
u16 gNumSpawnedShells
Definition code_800029B0.c:104
u32 D_8015F730
Definition code_800029B0.c:114
s32 D_800DC5D8
Definition code_800029B0.c:43
s32 gIsMirrorMode
Definition code_800029B0.c:62
s16 gPlaceItemBoxes
Definition code_800029B0.c:70
uintptr_t gHeapEndPtr
Definition code_800029B0.c:113
struct UnkStruct_800DC5EC * D_800DC5F0
Definition code_800029B0.c:56
f32 gTimePlayerLastTouchedFinishLine[]
Definition code_800029B0.c:129
u8 * gNmiUnknown5
Definition code_800029B0.c:135
void setup_race(void)
Definition code_800029B0.c:174
uintptr_t gNextFreeMemoryAddress
Definition code_800029B0.c:112
struct UnkStruct_800DC5EC * D_800DC5EC
Definition code_800029B0.c:55
s16 gCourseMaxX
Definition code_800029B0.c:86
u16 gCollisionMeshCount
Definition code_800029B0.c:75
CollisionTriangle * gCollisionMesh
Definition code_800029B0.c:73
u16 D_800DC5B4
Definition code_800029B0.c:34
u8 * gNmiUnknown1
Definition code_800029B0.c:131
Vec3f D_8015F768
Definition code_800029B0.c:119
Vec3f D_8015F8D0
Definition code_800029B0.c:138
u16 D_8015F700
Definition code_800029B0.c:106
u16 D_800DC5BC
Definition code_800029B0.c:36
s16 D_8015F6FA
Definition code_800029B0.c:98
u16 D_800DC5B8
Definition code_800029B0.c:35
UNUSED u32 D_8015F718[3]
Definition code_800029B0.c:110
void func_80003040(void)
Definition code_800029B0.c:291
Vec3f D_8015F590
Definition code_800029B0.c:79
u16 D_8015F6F8
Definition code_800029B0.c:97
u8 * gNmiUnknown6
Definition code_800029B0.c:136
s16 gDebugPathCount
Definition code_800029B0.c:152
Vec3f D_8015F748
Definition code_800029B0.c:117
f32 Vec3f[3]
Definition common_structs.h:6
#define UNUSED
Definition macros.h:23
Definition camera.h:26
Definition common_structs.h:190
Definition common_structs.h:62
Definition common_structs.h:249
Definition code_800029B0.h:9
s32 pad2
Definition code_800029B0.h:26
struct Controller * controllers
Definition code_800029B0.h:10
Camera * camera
Definition code_800029B0.h:11
s32 pad[2]
Definition code_800029B0.h:15
s16 screenHeight
Definition code_800029B0.h:19
s16 unk
Definition code_800029B0.h:17
Player * player
Definition code_800029B0.h:12
s32 * unkC
Definition code_800029B0.h:13
s16 screenStartX
Definition code_800029B0.h:20
s16 playerDirection
Definition code_800029B0.h:23
s16 screenWidth
Definition code_800029B0.h:18
s16 cameraHeight
Definition code_800029B0.h:16
s16 screenStartY
Definition code_800029B0.h:21
Vp viewport
Definition code_800029B0.h:14
s16 pathCounter
Definition code_800029B0.h:24
s16 unk42
Definition code_800029B0.h:25
s16 unk3C
Definition code_800029B0.h:22
signed int s32
Definition ultratypes.h:15
unsigned int u32
Definition ultratypes.h:16
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
unsigned short int u16
Definition ultratypes.h:14
unsigned char u8
Definition ultratypes.h:12