Mario Kart 64
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spawn_players.h
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1#ifndef SPAWN_PLAYERS_H
2#define SPAWN_PLAYERS_H
3
4#include "camera.h"
5#include <common_structs.h>
6
7/* Function Prototypes */
10void func_80039AE4(void);
11void func_80039DA4(void);
14void spawn_players_gp_two_player(f32* arg0, f32* arg1, f32);
17void func_8003B318(f32*, f32*, f32);
19void func_8003B870(f32*, f32*, f32);
21void func_8003BE30(void);
22void func_8003C0F0(void);
23void func_8003CD78(void);
25void func_8003D080(void);
26void func_8003DB5C(void);
27
28extern f32 D_80165210[];
29extern f32 D_80165230[];
30extern s16 D_80165270[];
31extern f32 D_80165280[];
32extern f32 D_801652A0[];
33extern s32 D_801652C0[];
34extern s32 D_801652E0[];
35extern s16 D_80165300[];
38extern s16 D_80165330[];
39extern s16 D_80165340;
40extern Player* D_801653C0[];
41extern bool gPlayerIsThrottleActive[];
42extern s32 D_80165400[];
44extern s32 gCountASwitch[];
45extern bool gIsPlayerTripleAButtonCombo[];
47extern bool gPlayerIsBrakeActive[];
48extern s32 D_801654C0[];
50extern s32 gCountBChangement[];
51extern bool gIsPlayerTripleBButtonCombo[];
54extern s16 D_8016556E;
55extern s16 D_80165570;
56extern s16 D_80165572;
57extern s16 D_80165574;
58extern s16 D_80165576;
59extern s16 D_80165578;
60extern s16 D_8016557A;
61extern s16 D_8016557C;
62extern s16 D_8016557E;
63extern s16 D_80165580;
64extern s16 D_80165582;
67#endif
s32 gFrameSinceLastACombo[]
Definition spawn_players.c:48
f32 D_80165280[]
Definition spawn_players.c:32
s32 gCountBChangement[8]
Definition spawn_players.c:56
s16 D_80165578
Definition spawn_players.c:67
void func_8003CD98(Player *player, Camera *camera, s8 playerId, s8 screenId)
Definition spawn_players.c:1171
s32 gTimerBoostTripleACombo[8]
Definition spawn_players.c:51
void func_80039AE4(void)
Definition spawn_players.c:368
s16 D_80165582
Definition spawn_players.c:72
Player * D_801653C0[8]
Definition spawn_players.c:44
void spawn_players_4p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:800
s16 D_80165570
Definition spawn_players.c:63
void func_8003B870(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:773
void func_8003CD78(void)
Definition spawn_players.c:1167
s32 D_801652E0[8]
Definition spawn_players.c:35
void spawn_player(Player *player, s8 playerIndex, f32 startingRow, f32 startingColumn, f32 arg4, f32 arg5, u16 characterId, s16 playerType)
Definition spawn_players.c:75
s32 gTimerBoostTripleBCombo[8]
Definition spawn_players.c:58
void spawn_players_3p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:748
s16 D_80165270[8]
Definition spawn_players.c:31
s16 D_8016557A
Definition spawn_players.c:68
u16 gCopyPathIndexByPlayerId[8]
Definition spawn_players.c:38
s32 gFrameSinceLastBCombo[8]
Definition spawn_players.c:55
s16 D_80165576
Definition spawn_players.c:66
f32 D_80165210[8]
Definition spawn_players.c:28
s16 D_8016557E
Definition spawn_players.c:70
s32 D_801652C0[8]
Definition spawn_players.c:34
s16 D_80165300[8]
Definition spawn_players.c:36
void spawn_players_gp_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:608
void spawn_players_versus_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:668
void spawn_players_2p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:699
bool gPlayerIsThrottleActive[8]
Definition spawn_players.c:46
s16 D_80165574
Definition spawn_players.c:65
s32 gCountASwitch[8]
Definition spawn_players.c:49
s16 D_8016556E
Definition spawn_players.c:62
s16 gCopyNearestWaypointByPlayerId[8]
Definition spawn_players.c:40
f32 D_801652A0[8]
Definition spawn_players.c:33
void func_8003B318(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:723
void func_80039DA4(void)
Definition spawn_players.c:457
s32 D_80165400[8]
Definition spawn_players.c:47
void func_8003D080(void)
Definition spawn_players.c:1199
s16 D_80165572
Definition spawn_players.c:64
f32 D_80165230[8]
Definition spawn_players.c:29
bool gIsPlayerTripleAButtonCombo[8]
Definition spawn_players.c:50
void spawn_players_gp_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:484
bool gIsPlayerTripleBButtonCombo[8]
Definition spawn_players.c:57
void spawn_players_versus_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:551
void func_8003BE30(void)
Definition spawn_players.c:828
s32 D_801654C0[8]
Definition spawn_players.c:54
s16 D_80165340
Definition spawn_players.c:42
s16 D_80165580
Definition spawn_players.c:71
s16 D_8016557C
Definition spawn_players.c:69
s16 chooseKartAIPlayers[7]
Definition spawn_players.c:60
void func_8003DB5C(void)
Definition spawn_players.c:1357
s16 D_80165330[8]
Definition spawn_players.c:41
bool gPlayerIsBrakeActive[8]
Definition spawn_players.c:53
void func_8003C0F0(void)
Definition spawn_players.c:850
Definition camera.h:26
Definition common_structs.h:249
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
unsigned short int u16
Definition ultratypes.h:14