Mario Kart 64
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#include <actor_types.h>
Data Fields | ||
s16 | type | |
s16 | flags | |
s16 | unk_04 | |
s16 | state | |
s16 | parentIndex | |
s16 | bananaId | |
f32 | boundingBoxSize | |
union { | ||
Vec3s rot | ||
struct { | ||
s16 playerId | ||
s16 elderIndex | ||
s16 youngerIndex | ||
} | ||
}; | ||
s16 | unk_16 | |
Vec3f | pos | |
Vec3f | velocity | |
Collision | unk30 | |
union { ... } BananaActor |
s16 BananaActor::bananaId |
f32 BananaActor::boundingBoxSize |
s16 BananaActor::elderIndex |
s16 BananaActor::flags |
s16 BananaActor::parentIndex |
s16 BananaActor::playerId |
Vec3f BananaActor::pos |
Vec3s BananaActor::rot |
s16 BananaActor::state |
s16 BananaActor::type |
Collision BananaActor::unk30 |
s16 BananaActor::unk_04 |
s16 BananaActor::unk_16 |
Vec3f BananaActor::velocity |
s16 BananaActor::youngerIndex |