Mario Kart 64
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ItemBox Struct Reference

#include <actor_types.h>

Collaboration diagram for ItemBox:
[legend]

Data Fields

s16 type
 
s16 flags
 
s16 someTimer
 
s16 state
 
f32 resetDistance
 
f32 boundingBoxSize
 
Vec3s rot
 
s16 unk_16
 
Vec3f pos
 
f32 origY
 
f32 unk_028
 
f32 unk_02C
 
Collision unk30
 

Field Documentation

◆ boundingBoxSize

f32 ItemBox::boundingBoxSize

◆ flags

s16 ItemBox::flags

◆ origY

f32 ItemBox::origY

◆ pos

Vec3f ItemBox::pos

◆ resetDistance

f32 ItemBox::resetDistance

◆ rot

Vec3s ItemBox::rot

◆ someTimer

s16 ItemBox::someTimer

◆ state

s16 ItemBox::state

◆ type

s16 ItemBox::type

◆ unk30

Collision ItemBox::unk30

◆ unk_028

f32 ItemBox::unk_028

◆ unk_02C

f32 ItemBox::unk_02C

◆ unk_16

s16 ItemBox::unk_16

The documentation for this struct was generated from the following file: