Mario Kart 64
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#include <actor_types.h>
Data Fields | |
s16 | type |
s16 | flags |
s16 | someTimer |
s16 | state |
f32 | resetDistance |
f32 | boundingBoxSize |
Vec3s | rot |
s16 | unk_16 |
Vec3f | pos |
f32 | origY |
f32 | unk_028 |
f32 | unk_02C |
Collision | unk30 |
f32 ItemBox::boundingBoxSize |
s16 ItemBox::flags |
f32 ItemBox::origY |
Vec3f ItemBox::pos |
f32 ItemBox::resetDistance |
Vec3s ItemBox::rot |
s16 ItemBox::someTimer |
s16 ItemBox::state |
s16 ItemBox::type |
Collision ItemBox::unk30 |
f32 ItemBox::unk_028 |
f32 ItemBox::unk_02C |
s16 ItemBox::unk_16 |