#include <objects.h>
◆ activeTexture
| u8* ItemWindowObjects::activeTexture |
◆ activeTLUT
| u8* ItemWindowObjects::activeTLUT |
◆ currentItem
| s16 ItemWindowObjects::currentItem |
◆ direction_angle
| Vec3su ItemWindowObjects::direction_angle |
◆ goldenMushroomTimer
| u16 ItemWindowObjects::goldenMushroomTimer |
◆ isTimerActive
| s8 ItemWindowObjects::isTimerActive |
◆ itemDisplayState
| s16 ItemWindowObjects::itemDisplayState |
◆ model
| Gfx* ItemWindowObjects::model |
◆ offset
| Vec3f ItemWindowObjects::offset |
◆ orientation
| Vec3su ItemWindowObjects::orientation |
◆ origin_pos
| Vec3f ItemWindowObjects::origin_pos |
◆ pos
| Vec3f ItemWindowObjects::pos |
◆ primAlpha
| s16 ItemWindowObjects::primAlpha |
◆ sizeScaling
| f32 ItemWindowObjects::sizeScaling |
◆ status
| s32 ItemWindowObjects::status |
◆ textureHeight
| u8 ItemWindowObjects::textureHeight |
◆ textureList
| u8* ItemWindowObjects::textureList |
◆ textureListIndex
| s8 ItemWindowObjects::textureListIndex |
◆ textureWidth
| u8 ItemWindowObjects::textureWidth |
◆ timer
| s32 ItemWindowObjects::timer |
◆ tlutList
| u8* ItemWindowObjects::tlutList |
"list" is something of a misnomer for the names here they can be pointers to just 1 tlut/texture, but it is common for one or the other to be a pointer to an array of tluts/textures.
◆ unk_01C
| Vec3f ItemWindowObjects::unk_01C |
◆ unk_034
| f32 ItemWindowObjects::unk_034 |
◆ unk_044
| f32 ItemWindowObjects::unk_044 |
◆ unk_048
| s32 ItemWindowObjects::unk_048 |
◆ unk_04C
| s32 ItemWindowObjects::unk_04C |
◆ unk_058
| s32 ItemWindowObjects::unk_058 |
◆ unk_05C
| s32 ItemWindowObjects::unk_05C |
◆ unk_078
| s8 ItemWindowObjects::unk_078[0x04] |
◆ unk_07C
| Vec4s* ItemWindowObjects::unk_07C |
◆ unk_080
| Vec4s* ItemWindowObjects::unk_080 |
◆ unk_084
| s16 ItemWindowObjects::unk_084[0xA] |
◆ unk_09A
| u16 ItemWindowObjects::unk_09A |
◆ unk_09C
| s16 ItemWindowObjects::unk_09C |
◆ unk_09E
| s16 ItemWindowObjects::unk_09E |
◆ unk_0A2
| s16 ItemWindowObjects::unk_0A2 |
◆ unk_0A8
| s16 ItemWindowObjects::unk_0A8 |
◆ unk_0AA
| s16 ItemWindowObjects::unk_0AA |
◆ unk_0AC
| s16 ItemWindowObjects::unk_0AC |
◆ unk_0AE
| s16 ItemWindowObjects::unk_0AE |
◆ unk_0B0
| s16 ItemWindowObjects::unk_0B0 |
◆ unk_0B8
| Vec3su ItemWindowObjects::unk_0B8 |
◆ unk_0C4
| u16 ItemWindowObjects::unk_0C4 |
◆ unk_0C6
| u16 ItemWindowObjects::unk_0C6 |
◆ unk_0C8
| u16 ItemWindowObjects::unk_0C8 |
◆ unk_0CA
| s8 ItemWindowObjects::unk_0CA |
◆ unk_0CC
| s8 ItemWindowObjects::unk_0CC |
◆ unk_0CD
| s8 ItemWindowObjects::unk_0CD |
◆ unk_0CE
| s8 ItemWindowObjects::unk_0CE |
◆ unk_0CF
| s8 ItemWindowObjects::unk_0CF |
◆ unk_0D0
| s8 ItemWindowObjects::unk_0D0 |
◆ unk_0D1
| s8 ItemWindowObjects::unk_0D1 |
◆ unk_0D3
| s8 ItemWindowObjects::unk_0D3 |
◆ unk_0D4
| s8 ItemWindowObjects::unk_0D4 |
◆ unk_0D5
| u8 ItemWindowObjects::unk_0D5 |
◆ unk_0D6
| u8 ItemWindowObjects::unk_0D6 |
◆ unk_0D7
| u8 ItemWindowObjects::unk_0D7 |
◆ unk_0D8
| u8 ItemWindowObjects::unk_0D8 |
◆ unk_0DB
| u8 ItemWindowObjects::unk_0DB |
◆ unk_0DC
| u8 ItemWindowObjects::unk_0DC |
◆ unk_0DD
| u8 ItemWindowObjects::unk_0DD |
◆ unk_0DE
| s8 ItemWindowObjects::unk_0DE |
◆ unk_0DF
| u8 ItemWindowObjects::unk_0DF |
◆ velocity
| Vec3f ItemWindowObjects::velocity |
◆ vertex
| Vtx* ItemWindowObjects::vertex |
The documentation for this struct was generated from the following file: