Mario Kart 64
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objects.h
Go to the documentation of this file.
1#ifndef OBJECTS_H
2#define OBJECTS_H
3
4#include "spline.h"
5#include <common_structs.h>
6
7#define OBJECT_LIST_SIZE 0x226
8#define SOME_OBJECT_INDEX_LIST_SIZE 32
9
10typedef struct {
11 /* 0x00 */ f32 sizeScaling;
12 /* 0x04 */ Vec3f pos;
13 /* 0x10 */ Vec3f origin_pos;
14 /* 0x1C */ Vec3f unk_01C;
15 /* 0x28 */ Vec3f offset;
16 /* 0x34 */ f32 unk_034;
17 /* 0x38 */ Vec3f velocity; // acceleration
18 /* 0x44 */ f32 surfaceHeight;
19 /* 0x48 */ s32 unk_048;
20 /* 0x4C */ s32 unk_04C;
21 /* 0x50 */ s32 timer;
22 /* 0x54 */ s32 status;
23 /* 0x58 */ s32 unk_058;
24 /* 0x5C */ s32 unk_05C;
25 /* 0x60 */ u8* activeTLUT;
26 /* 0x64 */ u8* activeTexture;
32 /* 0x68 */ u8* tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
33 /* 0x6C */ u8* textureList;
34 /* 0x70 */ Gfx* model;
35 /* 0x74 */ Vtx* vertex;
36 /* 0x78 */ s8 unk_078[0x04];
38 /* 0x80 */ SplineData* spline;
39 /* 0x84 */ s16 unk_084[0xA];
40 /* 0x98 */ u16 animationTimer;
41 /* 0x9A */ u16 unk_09A;
42 /* 0x9C */ s16 unk_09C;
43 /* 0x9E */ s16 unk_09E;
44 /* 0xA0 */ s16 primAlpha;
45 /* 0xA2 */ s16 unk_0A2;
46 /* 0xA4 */ s16 type;
47 /* 0xA6 */ s16 state;
48 /* 0xA8 */ s16 unk_0A8;
49 /* 0xAA */ s16 unk_0AA;
50 /* 0xAC */ s16 unk_0AC;
51 /* 0xAE */ s16 unk_0AE;
52 /* 0xB0 */ s16 unk_0B0;
53 /* 0xB2 */ Vec3su orientation; // rotation, I think
54 /* 0xB8 */ Vec3su unk_0B8;
56 /* 0xC4 */ u16 unk_0C4;
57 /* 0xC6 */ u16 unk_0C6;
58 /* 0xC8 */ u16 boundingBoxSize;
59 /* 0xCA */ s8 unk_0CA;
60 /* 0xCB */ bool8 isTimerActive;
61 /* 0xCC */ s8 unk_0CC;
62 /* 0xCD */ s8 unk_0CD;
63 /* 0xCE */ s8 unk_0CE;
64 /* 0xCF */ s8 unk_0CF;
65 /* 0xD0 */ s8 unk_0D0;
66 /* 0xD1 */ s8 unk_0D1;
67 /* 0xD2 */ s8 textureListIndex;
68 /* 0xD3 */ s8 unk_0D3;
69 /* 0xD4 */ s8 unk_0D4;
70 /* 0xD5 */ u8 unk_0D5;
71 /* 0xD6 */ u8 unk_0D6;
72 /* 0xD7 */ u8 unk_0D7;
73 /* 0xD8 */ u8 unk_0D8;
74 /* 0xD9 */ u8 textureWidth;
75 /* 0xDA */ u8 textureHeight;
76 /* 0xDB */ u8 unk_0DB;
77 /* 0xDC */ u8 unk_0DC;
78 /* 0xDD */ u8 unk_0DD;
79 /* 0xDE */ s8 unk_0DE;
80 /* 0xDF */ u8 unk_0DF;
81} Object; // size = 0xE0
82
83extern Object gObjectList[];
84
85typedef struct {
86 /* 0x00 */ f32 sizeScaling;
87 /* 0x04 */ Vec3f pos;
88 /* 0x10 */ Vec3f origin_pos;
89 /* 0x1C */ Vec3f unk_01C;
90 /* 0x28 */ Vec3f offset;
91 /* 0x34 */ f32 unk_034;
92 /* 0x38 */ Vec3f velocity;
93 /* 0x44 */ f32 unk_044;
94 /* 0x48 */ s32 unk_048;
95 /* 0x4C */ s32 unk_04C;
96 /* 0x50 */ s32 timer;
97 /* 0x54 */ s32 status;
98 /* 0x58 */ s32 unk_058;
99 /* 0x5C */ s32 unk_05C;
100 /* 0x60 */ u8* activeTLUT;
101 /* 0x64 */ u8* activeTexture;
107 /* 0x68 */ u8* tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
108 /* 0x6C */ u8* textureList;
109 /* 0x70 */ Gfx* model;
110 /* 0x74 */ Vtx* vertex;
111 /* 0x78 */ s8 unk_078[0x04];
112 /* 0x7C */ Vec4s* unk_07C;
113 /* 0x80 */ Vec4s* unk_080; // unk_080[][4]?
114 /* 0x84 */ s16 unk_084[0xA];
116 /* 0x9A */ u16 unk_09A;
117 /* 0x9C */ s16 unk_09C;
118 /* 0x9E */ s16 unk_09E;
119 /* 0xA0 */ s16 primAlpha;
120 /* 0xA2 */ s16 unk_0A2;
121 /* 0xA4 */ s16 currentItem;
122 /* 0xA6 */ s16 itemDisplayState; // Usually a state tracker
123 /* 0xA8 */ s16 unk_0A8;
124 /* 0xAA */ s16 unk_0AA;
125 /* 0xAC */ s16 unk_0AC;
126 /* 0xAE */ s16 unk_0AE;
127 /* 0xB0 */ s16 unk_0B0;
128 /* 0xB2 */ Vec3su orientation; // rotation, I think
129 /* 0xB8 */ Vec3su unk_0B8;
131 /* 0xC4 */ u16 unk_0C4;
132 /* 0xC6 */ u16 unk_0C6;
133 /* 0xC8 */ u16 unk_0C8;
134 /* 0xCA */ s8 unk_0CA;
135 /* 0xCB */ s8 isTimerActive;
136 /* 0xCC */ s8 unk_0CC;
137 /* 0xCD */ s8 unk_0CD;
138 /* 0xCE */ s8 unk_0CE;
139 /* 0xCF */ s8 unk_0CF;
140 /* 0xD0 */ s8 unk_0D0;
141 /* 0xD1 */ s8 unk_0D1;
143 /* 0xD3 */ s8 unk_0D3;
144 /* 0xD4 */ s8 unk_0D4;
145 /* 0xD5 */ u8 unk_0D5;
146 /* 0xD6 */ u8 unk_0D6;
147 /* 0xD7 */ u8 unk_0D7;
148 /* 0xD8 */ u8 unk_0D8;
149 /* 0xD9 */ u8 textureWidth;
150 /* 0xDA */ u8 textureHeight;
151 /* 0xDB */ u8 unk_0DB;
152 /* 0xDC */ u8 unk_0DC;
153 /* 0xDD */ u8 unk_0DD;
154 /* 0xDE */ s8 unk_0DE;
155 /* 0xDF */ u8 unk_0DF;
156} ItemWindowObjects; // size = 0xE0
157
158// This are other lists of indices in gObjectList.
159
163#define VISIBLE 0x00040000
164
169extern s32 D_80183DA0;
170
172extern s32 gIndexLakituList[];
173
174#define DELETED_OBJECT_ID -1
175#define NULL_OBJECT_ID -1
176
179
180// Used for loop bounds when accessing indexObjectList1
181extern s16 D_80165750;
182
188extern s32 D_8018D1C8;
189extern s32 D_8018D1D0;
190extern s32 D_8018D1D8;
191
193extern s32 D_8018D3C0;
194
195extern Collision D_8018C0B0[];
196
206#define NUM_YV_FLAG_POLES 4
207
208typedef struct {
209 /* 0x0 */ Vec3s pos;
210 /* 0x6 */ u16 rot;
211} YVFlagPoleSpawn; // size = 0x8;
212
214
215#define NUM_CRABS 0xA
216
217typedef struct {
218 /* 0x0 */ s16 startX;
219 /* 0x2 */ s16 patrolX;
220 /* 0x4 */ s16 startZ;
221 /* 0x6 */ s16 patrolZ;
222} CrabSpawn;
223
224extern CrabSpawn gCrabSpawns[];
225
226#define NUM_THWOMPS_50CC 8
227#define NUM_THWOMPS_100CC_EXTRA 11
228#define NUM_THWOMPS_150CC 12
229
230extern Vec3f D_800E6734[];
231
232typedef struct {
233 /* 0x0 */ s16 startX;
234 /* 0x2 */ s16 startZ;
235 /* 0x4 */ s16 unk_4; // Group Id?
236 /* 0x6 */ s16 unk_6; // Starting State?
237} ThwompSpawn; // size = 0x8;
238
243
245
246#define NUM_NEON_SIGNS 10
247#define NUM_CHAIN_CHOMPS 3
248
249#define NUM_PENGUINS 15
250
260extern s32 indexObjectList1[];
261
262#define NUM_SEAGULLS 10
263#define NUM_SNOWMEN 19
264#define NUM_HEDGEHOGS 15
265
266typedef struct {
267 /* 0x0 */ Vec3s pos;
268 /* 0x6 */ s16 unk_6; // Group Id?
269} SnowmanSpawn; // size = 0x8;
270
272
273typedef struct {
274 /* 0x0 */ Vec3s pos;
275 /* 0x6 */ s16 unk_06; // Group Id?
276} HegdehogSpawn; // size = 0x8;
277
280
289extern s32 indexObjectList2[];
290
291#define NUM_BOOS 0xA
292#define NUM_FIRE_BREATHS 4
293
295
296// These should really, really be Vec3s arrays, but that doesn't match
297extern s16 D_800E5740[];
298extern s16 D_800E579C[];
299extern s16 D_800E57F8[];
300
305extern s32 indexObjectList3[];
306
310extern s32 indexObjectList4[];
311
312#define gObjectParticle1_SIZE 128
313#define NUM_GROUP1_MOLES 8
314#define NUM_GROUP2_MOLES 11
315#define NUM_GROUP3_MOLES 12
316#define NUM_TOTAL_MOLES (NUM_GROUP1_MOLES + NUM_GROUP2_MOLES + NUM_GROUP3_MOLES)
317#define NUM_SNOWFLAKES 0x32
318
319typedef union {
320 Vec3s asVec3sList[NUM_TOTAL_MOLES];
321 s16 asFlatList[NUM_TOTAL_MOLES * 3];
324
329extern s8 D_8018D198[];
330extern s8 D_8018D1A8[];
331extern s8 D_8018D1B8[];
332
334extern s32 D_8018CF10;
335
343extern s32 gObjectParticle1[];
344
347
349extern s16 D_8018D174;
350
351#define gObjectParticle2_SIZE 128
352
357extern s32 gObjectParticle2[];
358
361
363extern s32 D_8018D3BC;
364
365#define gObjectParticle3_SIZE 128
366extern s32 gObjectParticle3[];
369extern s16 D_80165730;
370
372extern s16 D_80165738;
373
374#define gObjectParticle4_SIZE 0x40
375
376#define NUM_TORCHES 8
377
378// This should really be `extern Vec3s gTorchSpawns[];`
380extern s16 gTorchSpawns[];
381
387extern s32 gObjectParticle4[];
388
391
392// Maximum number of leaves that can be falling?
393#define gLeafParticle_SIZE 0x40
394// Number of leaves to spawn each bonk?
395#define gLeafParticle_SPAWN_SIZE 0x14
396
401extern s32 gLeafParticle[];
402
405
406// Struct used for clouds and stars
407// See `func_80070328` and `func_80070250` for cloud initialization
408// See `func_800704A0` and `func_800703E0` for star initialization
409typedef struct {
410 // rotY and posY seem relative to the camera.
411 // See `func_800788F8` to see how rotY is used to decide whether and where to display clouds/stars
412 // See `func_80078A44` and `func_800789AC` to see how stars and clouds (respectively) are looped over
413 /* 0x00 */ u16 rotY;
414 /* 0x02 */ u16 posY;
415 // Can be bigger than 100!
416 /* 0x04 */ u16 scalePercent;
417 // There are a couple different cloud shapes, this decides which one is used
418 // For stars, this is always 0 since they don't have multiple textures
419 /* 0x06 */ u16 subType;
420} StarData, CloudData; // size = 0x8
421
422#define D_8018CC80_SIZE 0x64
423
428extern s32 D_8018CC80[];
429
431extern s32 D_8018D1F0;
432
434extern s32 D_8018D1F8;
435
437extern s16 D_8018D17C;
438
440extern s8 D_8018D230;
441
443extern s32 D_8018D3C4;
444
445#endif
s16 Vec4s[4]
Definition common_structs.h:13
f32 Vec3f[3]
Definition common_structs.h:6
u16 Vec3su[3]
Definition common_structs.h:12
s16 Vec3s[3]
Definition common_structs.h:11
#define NUM_TOTAL_MOLES
Definition objects.h:316
ThwompSpawn gThomwpSpawns150CC[]
Definition some_data.c:297
s16 D_800E579C[]
Definition some_data.c:269
s32 D_8018D3C4
Some sort of limiter on how many of some object type can spawn.
Definition code_80057C60_var.c:149
s32 D_8018D1C8
Definition code_80057C60_var.c:74
s32 gObjectParticle2[]
Definition code_80057C60.c:316
s32 gItemWindowObjectByPlayerId[]
Appears to be a list of object list indices for the Item Window part of the HUD.
Definition code_80057C60.c:258
s32 indexObjectList3[]
Definition code_80057C60.c:292
s16 D_80165750
s32 D_8018D1D8
Definition code_80057C60_var.c:78
s8 D_8018D1B8[]
Definition code_80057C60_var.c:67
s32 gLeafParticle[]
Definition code_80057C60.c:336
s16 gNumActiveThwomps
Definition code_80057C60.c:110
s32 D_8018CC80[]
Definition code_80057C60.c:342
s32 gObjectParticle1[]
Definition code_80057C60.c:308
s16 D_8018D174
Used for cycling through snowflakes in func_80078790.
Definition code_80057C60_var.c:50
s32 gNextFreeObjectParticle4
Next free spot in gObjectParticle4? Wraps back around to 0 if it gets bigger than gObjectParticle4_SI...
Definition code_80057C60.c:252
s32 indexObjectList2[]
Definition code_80057C60.c:279
s32 gIndexLakituList[]
Lakitu?
Definition code_80057C60.c:237
Collision D_8018C0B0[]
Array of (4) Collisions?
Definition code_80057C60.c:300
Object gObjectList[]
Definition code_80057C60.c:226
s8 D_8018D198[]
Definition code_80057C60_var.c:63
s32 indexObjectList1[]
Definition code_80057C60.c:269
s16 D_8018D17C
Also next free spot in D_8018CC80?
Definition code_80057C60_var.c:53
s32 gNextFreeLeafParticle
Next free spot in gLeafParticle? Wraps back around to 0 if it gets bigger than gLeafParticle_SIZE.
Definition code_80057C60.c:255
s32 gObjectParticle4[]
Definition code_80057C60.c:331
s16 D_800E5740[]
Definition some_data.c:261
s32 gNextFreeObjectParticle2
Next free spot in gObjectParticle2? Wraps back around to 0 if it gets bigger than gObjectParticle2_SI...
Definition code_80057C60.c:246
ThwompSpawn * gThowmpSpawnList
Definition code_80057C60.c:112
s32 gNextFreeObjectParticle3
Next free spot in gObjectParticle3?
Definition code_80057C60.c:249
s32 D_80183DA0
Definition code_80057C60.c:234
struct StarData CloudData
s32 gObjectParticle3[]
Definition code_80057C60.c:324
s32 D_8018D3BC
Controls number of come object type placed into gObjectParticle2 on Frappe Snowland....
Definition code_80057C60_var.c:145
CrabSpawn gCrabSpawns[]
Definition some_data.c:486
s8 D_8018D1A8[]
Definition code_80057C60_var.c:65
YVFlagPoleSpawn D_800E5DF4[]
Definition some_data.c:448
s32 D_8018CF10
Unknown object index, only set for Kalimari Desert, never read.
Definition code_80057C60.c:345
Vec3s gHedgehogPatrolPoints[]
Definition some_data.c:466
s32 D_8018D1F8
Next free spot in D_8018CC80?
Definition code_80057C60_var.c:88
ThwompSpawn gThomwpSpawns50CC[]
Definition some_data.c:284
s16 D_80165730
Definition code_80057C60.c:100
s16 D_800E57F8[]
Definition some_data.c:277
Vec3s gFireBreathsSpawns[]
Definition some_data.c:253
ThwompSpawn gThwompSpawns100CCExtra[]
Definition some_data.c:290
SnowmanSpawn gSnowmanSpawns[]
Definition some_data.c:473
s32 gNextFreeObjectParticle1
Next free spot in gObjectParticle1? Wraps back around to 0 if it gets bigger than gObjectParticle1_SI...
Definition code_80057C60.c:243
s32 D_8018D1F0
Number of used spots in D_8018CC80?
Definition code_80057C60_var.c:85
HegdehogSpawn gHedgehogSpawns[]
Definition some_data.c:455
MoleSpawnUnion gMoleSpawns
Definition some_data.c:581
s32 D_8018D3C0
Limit on some object type (ice chips?) in Sherbet Land.
Definition code_80057C60_var.c:147
Vec3f D_800E6734[]
Definition some_data.c:669
s16 D_80165738
Tracking a count of some object type, don't know what object type yet.
Definition code_80057C60.c:103
s16 gTorchSpawns[]
Definition some_data.c:675
s8 D_8018D230
Something related to the display of the clouds/stars?
Definition code_80057C60_var.c:107
s32 D_8018D1D0
Definition code_80057C60_var.c:76
s32 indexObjectList4[]
Definition code_80057C60.c:298
Definition common_structs.h:132
Definition objects.h:217
s16 startX
Definition objects.h:218
s16 patrolZ
Definition objects.h:221
s16 startZ
Definition objects.h:220
s16 patrolX
Definition objects.h:219
Definition objects.h:273
s16 unk_06
Definition objects.h:275
Vec3s pos
Definition objects.h:274
Definition objects.h:85
u8 unk_0DB
Definition objects.h:151
s16 itemDisplayState
Definition objects.h:122
u16 unk_0C8
Definition objects.h:133
s16 unk_0AA
Definition objects.h:124
u8 * textureList
Definition objects.h:108
s8 unk_0D1
Definition objects.h:141
s8 unk_0D0
Definition objects.h:140
f32 sizeScaling
Definition objects.h:86
s32 unk_04C
Definition objects.h:95
s16 unk_0AC
Definition objects.h:125
u8 unk_0DF
Definition objects.h:155
u8 unk_0D7
Definition objects.h:147
Vec3f offset
Definition objects.h:90
s8 unk_0CF
Definition objects.h:139
Gfx * model
Definition objects.h:109
s8 unk_0CD
Definition objects.h:137
s8 unk_0CE
Definition objects.h:138
Vec4s * unk_07C
Definition objects.h:112
u8 unk_0D8
Definition objects.h:148
s8 unk_0DE
Definition objects.h:154
s32 unk_05C
Definition objects.h:99
u8 unk_0D6
Definition objects.h:146
s8 isTimerActive
Definition objects.h:135
s16 currentItem
Definition objects.h:121
s8 unk_0D3
Definition objects.h:143
Vec4s * unk_080
Definition objects.h:113
s16 unk_0B0
Definition objects.h:127
s16 unk_09E
Definition objects.h:118
Vtx * vertex
Definition objects.h:110
s32 unk_058
Definition objects.h:98
s16 unk_0AE
Definition objects.h:126
Vec3su direction_angle
Definition objects.h:130
u16 unk_0C6
Definition objects.h:132
f32 unk_044
Definition objects.h:93
s16 unk_09C
Definition objects.h:117
s8 unk_0CC
Definition objects.h:136
Vec3f origin_pos
Definition objects.h:88
Vec3f velocity
Definition objects.h:92
Vec3f unk_01C
Definition objects.h:89
s32 unk_048
Definition objects.h:94
s8 unk_0CA
Definition objects.h:134
s32 timer
Definition objects.h:96
u8 * tlutList
Definition objects.h:107
u8 unk_0D5
Definition objects.h:145
u8 unk_0DD
Definition objects.h:153
s8 textureListIndex
Definition objects.h:142
u8 unk_0DC
Definition objects.h:152
Vec3su orientation
Definition objects.h:128
s16 unk_0A2
Definition objects.h:120
u8 * activeTexture
Definition objects.h:101
s8 unk_0D4
Definition objects.h:144
Vec3f pos
Definition objects.h:87
s32 status
Definition objects.h:97
u8 textureHeight
Definition objects.h:150
u8 textureWidth
Definition objects.h:149
u16 unk_09A
Definition objects.h:116
u16 unk_0C4
Definition objects.h:131
s16 primAlpha
Definition objects.h:119
u8 * activeTLUT
Definition objects.h:100
s16 unk_0A8
Definition objects.h:123
u16 goldenMushroomTimer
Definition objects.h:115
Vec3su unk_0B8
Definition objects.h:129
f32 unk_034
Definition objects.h:91
Definition objects.h:10
u8 * tlutList
Definition objects.h:32
Vec3su direction_angle
Definition objects.h:55
s16 unk_0B0
Definition objects.h:52
s16 unk_0AC
Definition objects.h:50
f32 unk_034
Definition objects.h:16
u16 animationTimer
Definition objects.h:40
Vec3f pos
Definition objects.h:12
s8 unk_0D0
Definition objects.h:65
u8 unk_0DC
Definition objects.h:77
s8 unk_0CF
Definition objects.h:64
f32 sizeScaling
Definition objects.h:11
s16 unk_0AA
Definition objects.h:49
s16 primAlpha
Definition objects.h:44
u8 unk_0D6
Definition objects.h:71
s16 type
Definition objects.h:46
s8 textureListIndex
Definition objects.h:67
Vec3f velocity
Definition objects.h:17
u8 unk_0DB
Definition objects.h:76
Vtx * vertex
Definition objects.h:35
s8 unk_0CA
Definition objects.h:59
Vec3f unk_01C
Definition objects.h:14
s8 unk_0D3
Definition objects.h:68
Gfx * model
Definition objects.h:34
s8 unk_0D1
Definition objects.h:66
u8 textureHeight
Definition objects.h:75
SplineControlPoint * controlPoints
Definition objects.h:37
u16 unk_0C6
Definition objects.h:57
f32 surfaceHeight
Definition objects.h:18
s32 unk_058
Definition objects.h:23
u8 unk_0DD
Definition objects.h:78
s8 unk_0DE
Definition objects.h:79
s8 unk_0CE
Definition objects.h:63
s32 unk_04C
Definition objects.h:20
s8 unk_0CD
Definition objects.h:62
u16 unk_09A
Definition objects.h:41
Vec3f origin_pos
Definition objects.h:13
bool8 isTimerActive
Definition objects.h:60
u8 * activeTexture
Definition objects.h:26
u8 unk_0D7
Definition objects.h:72
s16 unk_0A2
Definition objects.h:45
u8 unk_0DF
Definition objects.h:80
s16 unk_09C
Definition objects.h:42
s32 unk_05C
Definition objects.h:24
u8 unk_0D5
Definition objects.h:70
s8 unk_0CC
Definition objects.h:61
u8 unk_0D8
Definition objects.h:73
s32 unk_048
Definition objects.h:19
u8 * activeTLUT
Definition objects.h:25
s32 status
Definition objects.h:22
s16 state
Definition objects.h:47
Vec3su unk_0B8
Definition objects.h:54
s16 unk_0A8
Definition objects.h:48
Vec3su orientation
Definition objects.h:53
s8 unk_0D4
Definition objects.h:69
SplineData * spline
Definition objects.h:38
u16 boundingBoxSize
Definition objects.h:58
Vec3f offset
Definition objects.h:15
s32 timer
Definition objects.h:21
u8 * textureList
Definition objects.h:33
s16 unk_0AE
Definition objects.h:51
s16 unk_09E
Definition objects.h:43
u8 textureWidth
Definition objects.h:74
u16 unk_0C4
Definition objects.h:56
Definition objects.h:266
s16 unk_6
Definition objects.h:268
Vec3s pos
Definition objects.h:267
Definition spline.h:21
Definition spline.h:31
Definition objects.h:409
u16 posY
Definition objects.h:414
u16 rotY
Definition objects.h:413
u16 subType
Definition objects.h:419
u16 scalePercent
Definition objects.h:416
Definition objects.h:232
s16 startX
Definition objects.h:233
s16 unk_4
Definition objects.h:235
s16 startZ
Definition objects.h:234
s16 unk_6
Definition objects.h:236
Definition objects.h:208
Vec3s pos
Definition objects.h:209
u16 rot
Definition objects.h:210
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
signed char bool8
Definition ultratypes.h:22
unsigned short int u16
Definition ultratypes.h:14
unsigned char u8
Definition ultratypes.h:12
Definition objects.h:319