#include <objects.h>
◆ activeTexture
u8* Object::activeTexture |
◆ activeTLUT
◆ animationTimer
u16 Object::animationTimer |
◆ boundingBoxSize
u16 Object::boundingBoxSize |
◆ controlPoints
◆ direction_angle
Vec3su Object::direction_angle |
◆ isTimerActive
bool8 Object::isTimerActive |
◆ model
◆ offset
◆ orientation
◆ origin_pos
◆ pos
◆ primAlpha
◆ sizeScaling
◆ spline
◆ state
◆ status
◆ surfaceHeight
f32 Object::surfaceHeight |
◆ textureHeight
◆ textureList
◆ textureListIndex
s8 Object::textureListIndex |
◆ textureWidth
◆ timer
◆ tlutList
"list" is something of a misnomer for the names here they can be pointers to just 1 tlut/texture, but it is common for one or the other to be a pointer to an array of tluts/textures.
◆ type
◆ unk_01C
◆ unk_034
◆ unk_048
◆ unk_04C
◆ unk_058
◆ unk_05C
◆ unk_078
◆ unk_084
◆ unk_09A
◆ unk_09C
◆ unk_09E
◆ unk_0A2
◆ unk_0A8
◆ unk_0AA
◆ unk_0AC
◆ unk_0AE
◆ unk_0B0
◆ unk_0B8
◆ unk_0C4
◆ unk_0C6
◆ unk_0CA
◆ unk_0CC
◆ unk_0CD
◆ unk_0CE
◆ unk_0CF
◆ unk_0D0
◆ unk_0D1
◆ unk_0D3
◆ unk_0D4
◆ unk_0D5
◆ unk_0D6
◆ unk_0D7
◆ unk_0D8
◆ unk_0DB
◆ unk_0DC
◆ unk_0DD
◆ unk_0DE
◆ unk_0DF
◆ velocity
◆ vertex
The documentation for this struct was generated from the following file: