Mario Kart 64
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#include <common_structs.h>
Data Fields | |
Vec3f | pos |
f32 | scale |
u16 | unk_010 |
u16 | type |
f32 | unk_014 |
f32 | unk_018 |
s16 | IsAlive |
s16 | timer |
s16 | rotation |
s16 | unk_022 |
f32 | unk_024 |
f32 | unk_028 |
s16 | unk_02C |
s16 | unk_02E |
s16 | unk_030 |
s16 | unk_032 |
s16 | unk_034 |
s16 | unk_036 |
s16 | red |
s16 | green |
s16 | blue |
s16 | alpha |
s16 | unk_040 |
s16 | unk_042 |
s16 | unk_044 |
s16 | unk_046 |
s16 Particle::alpha |
s16 Particle::blue |
s16 Particle::green |
s16 Particle::IsAlive |
Vec3f Particle::pos |
s16 Particle::red |
s16 Particle::rotation |
f32 Particle::scale |
s16 Particle::timer |
u16 Particle::type |
u16 Particle::unk_010 |
f32 Particle::unk_014 |
f32 Particle::unk_018 |
s16 Particle::unk_022 |
f32 Particle::unk_024 |
f32 Particle::unk_028 |
s16 Particle::unk_02C |
s16 Particle::unk_02E |
s16 Particle::unk_030 |
s16 Particle::unk_032 |
s16 Particle::unk_034 |
s16 Particle::unk_036 |
s16 Particle::unk_040 |
s16 Particle::unk_042 |
s16 Particle::unk_044 |
s16 Particle::unk_046 |