#include <internal.h>
◆ adsr
◆ continuousNotes
u8 SequenceChannelLayer::continuousNotes |
◆ delay
s16 SequenceChannelLayer::delay |
◆ delayUnused
s16 SequenceChannelLayer::delayUnused |
◆ duration
s16 SequenceChannelLayer::duration |
◆ enabled
u8 SequenceChannelLayer::enabled |
◆ finished
u8 SequenceChannelLayer::finished |
◆ freqScale
f32 SequenceChannelLayer::freqScale |
◆ ignoreDrumPan
u8 SequenceChannelLayer::ignoreDrumPan |
◆ instOrWave
u8 SequenceChannelLayer::instOrWave |
◆ instrument
struct Instrument* SequenceChannelLayer::instrument |
◆ listItem
◆ note
struct Note* SequenceChannelLayer::note |
◆ noteDuration
u8 SequenceChannelLayer::noteDuration |
◆ noteFreqScale
f32 SequenceChannelLayer::noteFreqScale |
◆ notePan
u8 SequenceChannelLayer::notePan |
◆ notePropertiesNeedInit
u8 SequenceChannelLayer::notePropertiesNeedInit |
◆ noteVelocity
f32 SequenceChannelLayer::noteVelocity |
◆ pad2
u8 SequenceChannelLayer::pad2[4] |
◆ pan
u8 SequenceChannelLayer::pan |
◆ playPercentage
s16 SequenceChannelLayer::playPercentage |
◆ portamento
struct Portamento SequenceChannelLayer::portamento |
◆ portamentoTargetNote
u8 SequenceChannelLayer::portamentoTargetNote |
◆ portamentoTime
u16 SequenceChannelLayer::portamentoTime |
◆ scriptState
◆ seqChannel
◆ shortNoteDefaultPlayPercentage
s16 SequenceChannelLayer::shortNoteDefaultPlayPercentage |
◆ sound
◆ status
u8 SequenceChannelLayer::status |
◆ stopSomething
u8 SequenceChannelLayer::stopSomething |
◆ transposition
s16 SequenceChannelLayer::transposition |
◆ unusedEu0b8
u8 SequenceChannelLayer::unusedEu0b8 |
◆ velocitySquare
f32 SequenceChannelLayer::velocitySquare |
The documentation for this struct was generated from the following file: