Mario Kart 64
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Note Struct Reference

#include <internal.h>

Collaboration diagram for Note:
[legend]

Data Fields

struct AudioListItem listItem
 
struct NoteSynthesisState synthesisState
 
u8 priority
 
u8 waveId
 
u8 sampleCountIndex
 
s16 adsrVolScale
 
f32 portamentoFreqScale
 
f32 vibratoFreqScale
 
struct SequenceChannelLayer * prevParentLayer
 
struct SequenceChannelLayer * parentLayer
 
struct SequenceChannelLayer * wantedParentLayer
 
struct NoteAttributes attributes
 
struct AdsrState adsr
 
struct Portamento portamento
 
struct VibratoState vibratoState
 
u8 pad3 [8]
 
struct NoteSubEu noteSubEu
 

Field Documentation

◆ adsr

struct AdsrState Note::adsr

◆ adsrVolScale

s16 Note::adsrVolScale

◆ attributes

struct NoteAttributes Note::attributes

◆ listItem

struct AudioListItem Note::listItem

◆ noteSubEu

struct NoteSubEu Note::noteSubEu

◆ pad3

u8 Note::pad3[8]

◆ parentLayer

struct SequenceChannelLayer* Note::parentLayer

◆ portamento

struct Portamento Note::portamento

◆ portamentoFreqScale

f32 Note::portamentoFreqScale

◆ prevParentLayer

struct SequenceChannelLayer* Note::prevParentLayer

◆ priority

u8 Note::priority
Todo
use macros or something instead.

◆ sampleCountIndex

u8 Note::sampleCountIndex

◆ synthesisState

struct NoteSynthesisState Note::synthesisState

◆ vibratoFreqScale

f32 Note::vibratoFreqScale

◆ vibratoState

struct VibratoState Note::vibratoState

◆ wantedParentLayer

struct SequenceChannelLayer* Note::wantedParentLayer

◆ waveId

u8 Note::waveId

The documentation for this struct was generated from the following file: