Mario Kart 64
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#include <internal.h>
Data Fields | |
struct AudioListItem | listItem |
struct NoteSynthesisState | synthesisState |
u8 | priority |
u8 | waveId |
u8 | sampleCountIndex |
s16 | adsrVolScale |
f32 | portamentoFreqScale |
f32 | vibratoFreqScale |
struct SequenceChannelLayer * | prevParentLayer |
struct SequenceChannelLayer * | parentLayer |
struct SequenceChannelLayer * | wantedParentLayer |
struct NoteAttributes | attributes |
struct AdsrState | adsr |
struct Portamento | portamento |
struct VibratoState | vibratoState |
u8 | pad3 [8] |
struct NoteSubEu | noteSubEu |
struct AdsrState Note::adsr |
s16 Note::adsrVolScale |
struct NoteAttributes Note::attributes |
struct AudioListItem Note::listItem |
struct NoteSubEu Note::noteSubEu |
u8 Note::pad3[8] |
struct SequenceChannelLayer* Note::parentLayer |
struct Portamento Note::portamento |
f32 Note::portamentoFreqScale |
struct SequenceChannelLayer* Note::prevParentLayer |
u8 Note::sampleCountIndex |
struct NoteSynthesisState Note::synthesisState |
f32 Note::vibratoFreqScale |
struct VibratoState Note::vibratoState |
struct SequenceChannelLayer* Note::wantedParentLayer |
u8 Note::waveId |