Mario Kart 64
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Note Struct Reference

#include <internal.h>

Collaboration diagram for Note:
[legend]

Data Fields

struct AudioListItem listItem
 
struct NoteSynthesisState synthesisState
 
u8 priority
 
u8 waveId
 
u8 sampleCountIndex
 
s16 adsrVolScale
 
f32 portamentoFreqScale
 
f32 vibratoFreqScale
 
struct SequenceChannelLayerprevParentLayer
 
struct SequenceChannelLayerparentLayer
 
struct SequenceChannelLayerwantedParentLayer
 
struct NoteAttributes attributes
 
struct AdsrState adsr
 
struct Portamento portamento
 
struct VibratoState vibratoState
 
u8 pad3 [8]
 
struct NoteSubEu noteSubEu
 

Field Documentation

◆ adsr

struct AdsrState Note::adsr

◆ adsrVolScale

s16 Note::adsrVolScale

◆ attributes

struct NoteAttributes Note::attributes

◆ listItem

struct AudioListItem Note::listItem

◆ noteSubEu

struct NoteSubEu Note::noteSubEu

◆ pad3

u8 Note::pad3[8]

◆ parentLayer

struct SequenceChannelLayer* Note::parentLayer

◆ portamento

struct Portamento Note::portamento

◆ portamentoFreqScale

f32 Note::portamentoFreqScale

◆ prevParentLayer

struct SequenceChannelLayer* Note::prevParentLayer

◆ priority

u8 Note::priority
Todo
use macros or something instead.

◆ sampleCountIndex

u8 Note::sampleCountIndex

◆ synthesisState

struct NoteSynthesisState Note::synthesisState

◆ vibratoFreqScale

f32 Note::vibratoFreqScale

◆ vibratoState

struct VibratoState Note::vibratoState

◆ wantedParentLayer

struct SequenceChannelLayer* Note::wantedParentLayer

◆ waveId

u8 Note::waveId

The documentation for this struct was generated from the following file: