Mario Kart 64
Loading...
Searching...
No Matches
TripleShellParent Struct Reference

#include <actor_types.h>

Collaboration diagram for TripleShellParent:
[legend]

Data Fields

s16 type
 
s16 flags
 
s16 shellsAvailable
 
s16 state
 
f32 unk_08
 
f32 unk_0C
 
s16 rotVelocity
 
s16 rotAngle
 
s16 playerId
 
s16 unk_16
 
Vec3f unk_18
 
Vec3f shellIndices
 
Collision unk30
 

Field Documentation

◆ flags

s16 TripleShellParent::flags

◆ playerId

s16 TripleShellParent::playerId

◆ rotAngle

s16 TripleShellParent::rotAngle

◆ rotVelocity

s16 TripleShellParent::rotVelocity

◆ shellIndices

Vec3f TripleShellParent::shellIndices

◆ shellsAvailable

s16 TripleShellParent::shellsAvailable

◆ state

s16 TripleShellParent::state

◆ type

s16 TripleShellParent::type

◆ unk30

Collision TripleShellParent::unk30

◆ unk_08

f32 TripleShellParent::unk_08

◆ unk_0C

f32 TripleShellParent::unk_0C

◆ unk_16

s16 TripleShellParent::unk_16

◆ unk_18

Vec3f TripleShellParent::unk_18

The documentation for this struct was generated from the following file: