#include <actor_types.h>
◆ flags
s16 TripleShellParent::flags |
◆ playerId
s16 TripleShellParent::playerId |
◆ rotAngle
s16 TripleShellParent::rotAngle |
◆ rotVelocity
s16 TripleShellParent::rotVelocity |
◆ shellIndices
Vec3f TripleShellParent::shellIndices |
◆ shellsAvailable
s16 TripleShellParent::shellsAvailable |
◆ state
s16 TripleShellParent::state |
◆ type
s16 TripleShellParent::type |
◆ unk30
◆ unk_08
f32 TripleShellParent::unk_08 |
◆ unk_0C
f32 TripleShellParent::unk_0C |
◆ unk_16
s16 TripleShellParent::unk_16 |
◆ unk_18
Vec3f TripleShellParent::unk_18 |
The documentation for this struct was generated from the following file: