Mario Kart 64
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#include <actor_types.h>
Data Fields | |
Vec3s | pos |
s16 | someId |
s16 | unk8 |
There are nearly 100 trees in DK Jungle Parkway. If they were put into the actor list proper they would fill it up, leaving no space for stuff like item boxes, shells, bananas, kiwano fruits, etc. So, this struct type acts as both spawn data AND a stripped down Actor for those trees. Give the tree a position, a byte for flags stuffed into an s16 used to indicate tree sub-type, and an s16 containing as the tree's original Y position.
Vec3s UnkActorSpawnData::pos |
s16 UnkActorSpawnData::someId |
s16 UnkActorSpawnData::unk8 |