Mario Kart 64
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UnkActorSpawnData Struct Reference

#include <actor_types.h>

Collaboration diagram for UnkActorSpawnData:
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Data Fields

Vec3s pos
 
s16 someId
 
s16 unk8
 

Detailed Description

There are nearly 100 trees in DK Jungle Parkway. If they were put into the actor list proper they would fill it up, leaving no space for stuff like item boxes, shells, bananas, kiwano fruits, etc. So, this struct type acts as both spawn data AND a stripped down Actor for those trees. Give the tree a position, a byte for flags stuffed into an s16 used to indicate tree sub-type, and an s16 containing as the tree's original Y position.

Field Documentation

◆ pos

Vec3s UnkActorSpawnData::pos

◆ someId

s16 UnkActorSpawnData::someId

◆ unk8

s16 UnkActorSpawnData::unk8

The documentation for this struct was generated from the following file: