Mario Kart 64
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render.inc.c File Reference
#include <actors.h>
#include <PR/gbi.h>
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Functions

void render_actor_red_shell (Camera *camera, Mat4 matrix, struct ShellActor *shell)
 Render the red shell actor.
 
void render_actor_blue_shell (Camera *camera, Mat4 matrix, struct ShellActor *shell)
 Render the blue shell actor.
 

Function Documentation

◆ render_actor_blue_shell()

void render_actor_blue_shell ( Camera * camera,
Mat4 matrix,
struct ShellActor * shell )

Render the blue shell actor.

Parameters
camera
matrix
shell
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◆ render_actor_red_shell()

void render_actor_red_shell ( Camera * camera,
Mat4 matrix,
struct ShellActor * shell )

Render the red shell actor.

Parameters
camera
matrix
shell
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