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◆ D_802BFB80
look like to be a buffer of decoded textures
◆ gEncodedKartTexture
◆ gFramebuffer0
◆ gFramebuffer1
◆ gFramebuffer2
◆ gPlayerPalettesList
u16 gPlayerPalettesList[][4][0x100 *8] |
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extern |
It would be nice to define gPlayerPalettesList as "struct_D_802F1F80 gPlayerPalettesList[2][4][8]". But due to register allocation issues in load_kart_palette / update_wheel_palette we have to define it in a different manner to match those functions. If AVOID_UB is defined, the struct is properly defined with their correct pointers.
◆ gRandomSeed16
◆ gZBuffer
◆ randomSeedPadding
u8 randomSeedPadding[216] |
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extern |