21 arg1[3][0] = arg2->
pos[0];
22 arg1[3][1] = arg2->
pos[1];
23 arg1[3][2] = arg2->
pos[2];
26 switch (arg2->
state) {
Camera * camera1
Definition camera.c:23
f32 Mat4[4][4]
Definition common_structs.h:16
void render_actor_cow(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the cow actor. Actor used in Moo Moo Farm.
Definition render.inc.c:15
Gfx * gDisplayListHead
Definition main.c:132
f32 gCameraZoom[4]
Definition main.c:122
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1114
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:47
Gfx d_course_moo_moo_farm_dl_cow2[]
Definition course_data.c:8704
Gfx d_course_moo_moo_farm_dl_cow3[]
Definition course_data.c:8725
Gfx d_course_moo_moo_farm_dl_cow5[]
Definition course_data.c:8767
Gfx d_course_moo_moo_farm_dl_cow1[]
Definition course_data.c:8691
Gfx d_course_moo_moo_farm_dl_cow4[]
Definition course_data.c:8746
Definition actor_types.h:120
s16 state
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:129
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27