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math_util_2.h
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1#ifndef MATH_UTIL_2_H
2#define MATH_UTIL_2_H
3
4#include <common_structs.h>
5#include "camera.h"
6
7/* Function Prototypes */
8
9// Unused functions
10void operator_or(s32*, s32);
12void operator_xor(s32*, s32);
25void func_80041F54(s32, s32);
26void func_80042000(u16);
27void func_800420A8(f32);
28void func_8004214C(u16, f32);
29void func_800421FC(s32, s32, f32);
37
49void func_80041480(s16*, s16, s16, s16*);
62void func_800419F8(void);
68void func_80041D24(void);
69void func_80041D34(void);
70void set_matrix_hud_screen(void);
71void func_80042330(s32, s32, u16, f32);
81
82/* This is where I'd put my static data, if I had any */
83extern s8 D_801658FE;
84
85#endif // MATH_UTIL_2_H
f32 Vec3f[3]
Definition common_structs.h:6
u16 Vec3su[3]
Definition common_structs.h:12
s16 Vec3s[3]
Definition common_structs.h:11
f32 Mat4[4][4]
Definition common_structs.h:16
#define UNUSED
Definition macros.h:23
void func_800420A8(f32)
Definition math_util_2.c:661
s32 s16_step_down_towards(s16 *, s16, s16)
Definition math_util_2.c:136
void mtxf_rotate_z_scale_x_y(Mat4, u16, f32)
Definition math_util_2.c:550
s32 f32_step_up_towards(f32 *, f32, f32)
Definition math_util_2.c:56
f32 func_800416D8(f32, f32, u16)
Definition math_util_2.c:391
void vec3f_copy(Vec3f, Vec3f)
Definition math_util_2.c:50
void operator_or(s32 *, s32)
Definition math_util_2.c:18
s32 func_80040EA4(s32 *, s32)
Definition math_util_2.c:40
void func_80041D24(void)
Definition math_util_2.c:604
void mtfx_translation_x_y(Mat4, s32, s32)
Definition math_util_2.c:483
void mtxf_set_matrix_scale_transl(Mat4, Vec3f, Vec3f, f32)
Definition math_util_2.c:781
void func_8004214C(u16, f32)
Definition math_util_2.c:671
s32 s32_step_up_towards_alternate(s32 *, s32, s32 *)
Definition math_util_2.c:191
s32 f32_step_up_towards_alternate(f32 *, f32, f32 *)
Definition math_util_2.c:165
void func_800423F0(Mat4, u16, u16, u16)
Definition math_util_2.c:704
void mtxf_set_matrix_transformation(Mat4, Vec3f, Vec3su, f32)
Definition math_util_2.c:754
s32 func_80041680(f32, f32)
Definition math_util_2.c:383
s32 get_angle_between_xy(f32, f32, f32, f32)
Definition math_util_2.c:405
s32 func_800418E8(f32, f32, Vec3f)
Definition math_util_2.c:441
Vec3f * vec3f_cross_product(Vec3f, Vec3f, Vec3f)
Definition math_util_2.c:357
void vec3f_rotate(Vec3f, Vec3f, Vec3s)
Definition math_util_2.c:891
void set_transform_matrix(Mat4, Vec3f, Vec3f, u16, f32)
Definition math_util_2.c:860
void func_80041F54(s32, s32)
Definition math_util_2.c:641
s32 s16_step_up_towards_alternate(s16 *, s16, s16 *)
Definition math_util_2.c:217
s32 s32_step_towards(s32 *, s32, s32)
Definition math_util_2.c:270
s8 D_801658FE
Definition code_80057C60.c:217
u16 func_800417B4(u16, u16)
Definition math_util_2.c:409
void func_800421FC(s32, s32, f32)
Definition math_util_2.c:681
s32 func_80041924(Collision *, Vec3f)
Definition math_util_2.c:445
Vec3f * vec3f_set_xyz(Vec3f, f32, f32, f32)
Definition math_util_2.c:341
void mtxf_scale_x_y(Mat4, f32)
Definition math_util_2.c:531
void mtxf_mult_second_column(Mat4, f32)
Definition math_util_2.c:848
s32 s32_step_down_towards(s32 *, s32, s32)
Definition math_util_2.c:96
s32 func_800418AC(f32, f32, Vec3f)
Definition math_util_2.c:437
s32 s16_step_up_towards(s16 *, s16, s16)
Definition math_util_2.c:110
void rsp_set_matrix_transl_rot_scale(Vec3f, Vec3f, f32)
Definition math_util_2.c:990
void operator_xor(s32 *, s32)
Definition math_util_2.c:26
s32 f32_step_down_towards_alternate(f32 *, f32, f32 *)
Definition math_util_2.c:178
s32 s16_step_towards(s16 *, s16, s16)
Definition math_util_2.c:243
void rsp_set_matrix_gObjectList(s32)
Definition math_util_2.c:999
s32 is_within_distance_2d(f32, f32, f32, f32, f32)
Definition math_util_2.c:366
void func_80041480(s16 *, s16, s16, s16 *)
Definition math_util_2.c:328
void mtxf_mult_third_column(Mat4, f32)
Definition math_util_2.c:854
s32 u16_step_up_towards(u16 *, u16, u16)
Definition math_util_2.c:123
f32 func_80041724(f32, f32, u16)
Definition math_util_2.c:398
void mtxf_mult_first_column(Mat4, f32)
Definition math_util_2.c:842
void operator_and_not(s32 *, s32)
Definition math_util_2.c:22
void rsp_set_matrix_transformation_inverted_x_y_orientation(Vec3f, Vec3su, f32)
Definition math_util_2.c:976
void set_matrix_hud_screen(void)
Definition math_util_2.c:633
s32 func_80041658(f32, f32)
Definition math_util_2.c:379
void mtxf_u16_rotate_z(Mat4, u16)
Definition math_util_2.c:509
s32 func_800416AC(f32, f32)
Definition math_util_2.c:387
s32 s32_step_up_towards(s32 *, s32, s32)
Definition math_util_2.c:82
s32 s16_step_down_towards_alternate(s16 *, s16, s16 *)
Definition math_util_2.c:230
s32 f32_step_down_towards(f32 *, f32, f32)
Definition math_util_2.c:69
void vec3f_rotate_x_y(Vec3f, Vec3f, Vec3s)
Definition math_util_2.c:930
void mtxf_set_matrix_gObjectList(s32, Mat4)
Tried to put the definitions in the declares. However, sp3C wants to be at the top....
Definition math_util_2.c:808
s32 s32_step_down_towards_alternate(s32 *, s32, s32 *)
Definition math_util_2.c:204
void func_80042330(s32, s32, u16, f32)
Definition math_util_2.c:696
s32 u16_step_down_towards(u16 *, s32, s32)
Definition math_util_2.c:150
Vec3f * vec3f_normalize(Vec3f dest)
Definition math_util_2.c:348
void rsp_set_matrix_diff_translation_scale(Vec3f, Vec3f, f32)
Definition math_util_2.c:967
void func_80041D34(void)
Definition math_util_2.c:611
void mtxf_translation_x_y_rotate_z_scale_x_y(Mat4, s32, s32, u16, f32)
arg1 and arg2 are s32's into floats?!?
Definition math_util_2.c:581
void rsp_set_matrix_transformation(Vec3f, Vec3su, f32)
set the matrix to a transformation matrix
Definition math_util_2.c:958
void func_8004252C(Mat4, u16, u16)
Definition math_util_2.c:737
UNUSED bool func_80040E84(s32 *, s32)
Definition math_util_2.c:30
void func_800419F8(void)
Definition math_util_2.c:467
s32 f32_step_towards(f32 *, f32, f32)
Definition math_util_2.c:301
void func_80042000(u16)
Definition math_util_2.c:651
bool is_particle_on_screen(Vec3f, Camera *, u16)
Definition math_util_2.c:455
Definition camera.h:26
Definition common_structs.h:132
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
unsigned short int u16
Definition ultratypes.h:14