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void | operator_or (s32 *, s32) |
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void | operator_and_not (s32 *, s32) |
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void | operator_xor (s32 *, s32) |
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UNUSED bool | func_80040E84 (s32 *, s32) |
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s32 | func_80040EA4 (s32 *, s32) |
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s32 | f32_step_up_towards_alternate (f32 *, f32, f32 *) |
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s32 | f32_step_down_towards_alternate (f32 *, f32, f32 *) |
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s32 | s32_step_up_towards_alternate (s32 *, s32, s32 *) |
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s32 | s32_step_down_towards_alternate (s32 *, s32, s32 *) |
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s32 | s16_step_up_towards_alternate (s16 *, s16, s16 *) |
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s32 | s16_step_down_towards_alternate (s16 *, s16, s16 *) |
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s32 | s32_step_towards (s32 *, s32, s32) |
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s32 | is_within_distance_2d (f32, f32, f32, f32, f32) |
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s32 | func_80041680 (f32, f32) |
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s32 | func_800416AC (f32, f32) |
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void | func_80041F54 (s32, s32) |
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void | func_80042000 (u16) |
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void | func_800420A8 (f32) |
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void | func_8004214C (u16, f32) |
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void | func_800421FC (s32, s32, f32) |
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void | func_800423F0 (Mat4, u16, u16, u16) |
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void | func_8004252C (Mat4, u16, u16) |
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void | mtxf_mult_first_column (Mat4, f32) |
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void | mtxf_mult_second_column (Mat4, f32) |
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void | mtxf_mult_third_column (Mat4, f32) |
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void | vec3f_rotate (Vec3f, Vec3f, Vec3s) |
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void | rsp_set_matrix_diff_translation_scale (Vec3f, Vec3f, f32) |
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void | vec3f_copy (Vec3f, Vec3f) |
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s32 | f32_step_up_towards (f32 *, f32, f32) |
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s32 | f32_step_down_towards (f32 *, f32, f32) |
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s32 | s32_step_up_towards (s32 *, s32, s32) |
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s32 | s32_step_down_towards (s32 *, s32, s32) |
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s32 | s16_step_up_towards (s16 *, s16, s16) |
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s32 | u16_step_up_towards (u16 *, u16, u16) |
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s32 | s16_step_down_towards (s16 *, s16, s16) |
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s32 | u16_step_down_towards (u16 *, s32, s32) |
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s32 | s16_step_towards (s16 *, s16, s16) |
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s32 | f32_step_towards (f32 *, f32, f32) |
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void | func_80041480 (s16 *, s16, s16, s16 *) |
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Vec3f * | vec3f_set_xyz (Vec3f, f32, f32, f32) |
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Vec3f * | vec3f_normalize (Vec3f dest) |
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Vec3f * | vec3f_cross_product (Vec3f, Vec3f, Vec3f) |
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s32 | func_80041658 (f32, f32) |
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f32 | func_800416D8 (f32, f32, u16) |
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f32 | func_80041724 (f32, f32, u16) |
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s32 | get_angle_between_xy (f32, f32, f32, f32) |
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u16 | func_800417B4 (u16, u16) |
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s32 | func_800418AC (f32, f32, Vec3f) |
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s32 | func_800418E8 (f32, f32, Vec3f) |
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s32 | func_80041924 (Collision *, Vec3f) |
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bool | is_particle_on_screen (Vec3f, Camera *, u16) |
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void | func_800419F8 (void) |
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void | mtfx_translation_x_y (Mat4, s32, s32) |
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void | mtxf_u16_rotate_z (Mat4, u16) |
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void | mtxf_scale_x_y (Mat4, f32) |
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void | mtxf_rotate_z_scale_x_y (Mat4, u16, f32) |
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void | mtxf_translation_x_y_rotate_z_scale_x_y (Mat4, s32, s32, u16, f32) |
| arg1 and arg2 are s32's into floats?!?
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void | func_80041D24 (void) |
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void | func_80041D34 (void) |
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void | set_matrix_hud_screen (void) |
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void | func_80042330 (s32, s32, u16, f32) |
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void | mtxf_set_matrix_transformation (Mat4, Vec3f, Vec3su, f32) |
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void | mtxf_set_matrix_scale_transl (Mat4, Vec3f, Vec3f, f32) |
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void | mtxf_set_matrix_gObjectList (s32, Mat4) |
| Tried to put the definitions in the declares. However, sp3C wants to be at the top. Something may be possible with some padding. Couldn't find a way though. So we get big mess.
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void | set_transform_matrix (Mat4, Vec3f, Vec3f, u16, f32) |
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void | vec3f_rotate_x_y (Vec3f, Vec3f, Vec3s) |
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void | rsp_set_matrix_transformation (Vec3f, Vec3su, f32) |
| set the matrix to a transformation matrix
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void | rsp_set_matrix_transformation_inverted_x_y_orientation (Vec3f, Vec3su, f32) |
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void | rsp_set_matrix_transl_rot_scale (Vec3f, Vec3f, f32) |
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void | rsp_set_matrix_gObjectList (s32) |
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