Mario Kart 64
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player_controller.h
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1#ifndef player_controller_H
2#define player_controller_H
3
4#include <common_structs.h>
5#include "camera.h"
6
7/* Function Prototypes */
8
10
12void func_80027DA8(Player*, s8);
13void func_80027EDC(Player*, s8);
14
16void func_8002F730(Player* player, Camera* camera, s8 arg2, s8 playerId);
17
23void func_80028F70(void);
24
25void func_80029060(void);
26void func_80029150(void);
27void func_80029158(void);
28void func_800291E8(void);
29void func_800291F0(void);
30void func_800291F8(void);
31void func_80029200(Player*, s8);
33
36void func_8002A704(Player*, s8);
37void func_8002A79C(Player*, s8);
38void func_8002A8A4(Player*, s8);
39void kart_hop(Player*);
42void func_8002AE20(void);
43void func_8002AE28(void);
44void func_8002AE30(void);
45void func_8002AE38(Player*, s8, f32, f32, f32, f32);
46
50void func_8002B830(Player*, s8, s8);
54void func_8002BF4C(Player*, s8);
55
57void func_8002C17C(Player*, s8);
58void func_8002C4F8(Player*, s8);
59void func_8002C7E4(Player*, s8, s8);
61void apply_effect(Player*, s8, s8);
62
63void func_8002D028(Player*, s8);
65
68
69void func_8002FCA8(Player*, s8);
71
88void func_80033884(Player*, s32*, s32*, s32, s32, s32, s32);
89void func_80033940(Player*, s32*, s32, s32, f32);
90void func_800339C4(Player*, s32*, s32, s32, f32);
91void func_80033A40(Player*, s32*, s32*, s32, s32, s32, f32);
92void func_80033AE0(Player*, struct Controller*, s8);
93
98
104void func_80037BB4(Player* player, Vec3f);
105void func_80037CFC(Player*, struct Controller*, s8);
106
107void func_800381AC(Player*, struct Controller*, s8);
108void func_800382DC(void);
111void func_80038BE4(Player*, s16);
113
114/* This is where I'd put my static data, if I had any */
115
116extern s16 cpu_forMario[];
117extern s16 cpu_forLuigi[];
118extern s16 cpu_forYoshi[];
119extern s16 cpu_forToad[];
120extern s16 cpu_forDk[];
121extern s16 cpu_forWario[];
122extern s16 cpu_forPeach[];
123extern s16 cpu_forBowser[];
124extern s16* cpu_forPlayer[];
125
128extern s16 cpu_forMarioAndToad[];
129extern s16 cpu_forMarioAndDk[];
135extern s16 cpu_forLuigiAndToad[];
136extern s16 cpu_forLuigiAndDk[];
142extern s16 cpu_forYoshiAndToad[];
143extern s16 cpu_forYoshiAndDk[];
147extern s16 cpu_forToadAndMario[];
148extern s16 cpu_forToadAndLuigi[];
149extern s16 cpu_forToadAndYoshi[];
150extern s16 cpu_forToadAndDk[];
151extern s16 cpu_forToadAndWario[];
152extern s16 cpu_forToadAndPeach[];
154extern s16 cpu_forDkAndMario[];
155extern s16 cpu_forDkAndLuigi[];
156extern s16 cpu_forDkAndToad[];
157extern s16 cpu_forDkAndYoshi[];
158extern s16 cpu_forDkAndWario[];
159extern s16 cpu_forDkAndPeach[];
160extern s16 cpu_forDkAndBowser[];
164extern s16 cpu_forWarioAndDk[];
165extern s16 cpu_forWarioAndToad[];
171extern s16 cpu_forPeachAndDk[];
173extern s16 cpu_forPeachAndToad[];
178extern s16 cpu_forBowserAndDk[];
182extern s16* gListCPUforMario[];
183extern s16* gListCPUforLuigi[];
184extern s16* gListCPUforYoshi[];
185extern s16* gListCPUforToad[];
186extern s16* gListCPUforDk[];
187extern s16* gListCPUforWario[];
188extern s16* gListCPUforPeach[];
189extern s16* gListCPUforBowser[];
190extern s16** cpu_forTwoPlayer[];
191
192extern s16 D_801656F0;
193
194#endif
f32 Vec3f[3]
Definition common_structs.h:6
void func_800337CC(Player *, f32, s32)
Definition player_controller.c:3707
void func_800381AC(Player *, struct Controller *, s8)
Definition player_controller.c:4592
s16 cpu_forMarioAndPeach[]
Definition player_controller.c:56
void func_800371F4(Player *, Vec3f, Vec3f)
Definition player_controller.c:4289
void player_accelerate(Player *)
Definition player_controller.c:3214
s16 * gListCPUforLuigi[]
Definition player_controller.c:161
void func_80033884(Player *, s32 *, s32 *, s32, s32, s32, s32)
Definition player_controller.c:3726
void func_80029200(Player *, s8)
Definition player_controller.c:681
s16 * gListCPUforWario[]
Definition player_controller.c:173
void func_8002AE38(Player *, s8, f32, f32, f32, f32)
Definition player_controller.c:1274
s16 * gListCPUforDk[]
Definition player_controller.c:170
void func_8002BF4C(Player *, s8)
Definition player_controller.c:1650
void func_80033280(Player *, f32)
Definition player_controller.c:3658
void detect_triple_a_combo_a_pressed(Player *)
Definition player_controller.c:3154
void apply_effect(Player *, s8, s8)
Definition player_controller.c:1923
void func_8002A704(Player *, s8)
Definition player_controller.c:1086
s16 * gListCPUforBowser[]
Definition player_controller.c:179
void func_80036CB4(Player *)
Definition player_controller.c:4209
s16 cpu_forWarioAndBowser[]
Definition player_controller.c:128
s16 cpu_forBowserAndToad[]
Definition player_controller.c:154
void func_8002E4C4(Player *)
Definition player_controller.c:2365
s16 cpu_forLuigiAndMario[]
Definition player_controller.c:60
s16 cpu_forToadAndYoshi[]
Definition player_controller.c:92
s16 cpu_forBowserAndDk[]
Definition player_controller.c:150
void apply_cpu_turn(Player *, s16)
Definition player_controller.c:4122
s16 cpu_forMarioAndBowser[]
Definition player_controller.c:58
void func_8002C11C(Player *)
Definition player_controller.c:1699
void detect_triple_a_combo_a_released(Player *)
Definition player_controller.c:3094
void func_800332E8(Player *, s32)
Definition player_controller.c:3669
void func_80033AE0(Player *, struct Controller *, s8)
Definition player_controller.c:3802
void control_cpu_movement(Player *, Camera *, s8, s8)
void func_8002A194(Player *, f32, f32, f32)
Definition player_controller.c:967
s16 cpu_forBowserAndPeach[]
Definition player_controller.c:156
s16 cpu_forLuigi[]
Definition player_controller.c:29
void func_80029158(void)
Definition player_controller.c:664
void apply_sound_effect(Player *, s8, s8)
s16 cpu_forMarioAndLuigi[]
Definition player_controller.c:46
void func_800291F8(void)
Definition player_controller.c:678
void func_80037A4C(Player *, Vec3f, Vec3f)
Definition player_controller.c:4431
s16 cpu_forPeachAndDk[]
Definition player_controller.c:136
s16 cpu_forToadAndLuigi[]
Definition player_controller.c:90
s16 cpu_forDkAndWario[]
Definition player_controller.c:110
s16 cpu_forBowserAndLuigi[]
Definition player_controller.c:146
s16 cpu_forLuigiAndYoshi[]
Definition player_controller.c:62
s16 cpu_forLuigiAndPeach[]
Definition player_controller.c:70
s16 cpu_forYoshiAndLuigi[]
Definition player_controller.c:76
void func_80037BB4(Player *player, Vec3f)
Definition player_controller.c:4458
s16 cpu_forWario[]
Definition player_controller.c:37
void func_8002C954(Player *, s8, Vec3f)
Definition player_controller.c:1862
void func_80036DB4(Player *, Vec3f, Vec3f)
Definition player_controller.c:4230
s16 cpu_forMarioAndWario[]
Definition player_controller.c:54
s16 cpu_forToadAndMario[]
Definition player_controller.c:88
f32 func_80030150(Player *, s8)
Definition player_controller.c:2905
void func_8002B9CC(Player *, s8, s32)
void func_8002934C(Player *, Camera *, s8, s8)
Definition player_controller.c:711
void func_80028864(Player *, Camera *, s8, s8)
Definition player_controller.c:502
void func_8002B5C0(Player *, s8, s8)
void func_8002A79C(Player *, s8)
Definition player_controller.c:1097
void func_8002FE84(Player *, f32)
Definition player_controller.c:2858
void func_80037614(Player *, Vec3f, Vec3f)
Definition player_controller.c:4350
void func_8002C4F8(Player *, s8)
Definition player_controller.c:1770
void func_80028F70(void)
Definition player_controller.c:637
void func_80029150(void)
Definition player_controller.c:661
void func_800291E8(void)
Definition player_controller.c:672
s16 cpu_forWarioAndPeach[]
Definition player_controller.c:126
void func_80033850(Player *, f32)
Definition player_controller.c:3719
s16 cpu_forToadAndDk[]
Definition player_controller.c:94
void func_80032700(Player *)
Definition player_controller.c:3543
void func_8002FCA8(Player *, s8)
Definition player_controller.c:2814
s16 cpu_forToadAndBowser[]
Definition player_controller.c:100
s16 cpu_forPeachAndWario[]
Definition player_controller.c:138
s16 cpu_forLuigiAndDk[]
Definition player_controller.c:66
s16 cpu_forYoshiAndToad[]
Definition player_controller.c:78
s16 ** cpu_forTwoPlayer[]
Definition player_controller.c:184
void func_80037CFC(Player *, struct Controller *, s8)
Definition player_controller.c:4497
void func_80032D94(Player *)
Definition player_controller.c:3618
void func_8002AB70(Player *)
Definition player_controller.c:1215
s16 cpu_forBowserAndMario[]
Definition player_controller.c:144
s16 cpu_forDkAndToad[]
Definition player_controller.c:106
void func_8002E594(Player *, Camera *, s8, s8)
s16 cpu_forLuigiAndToad[]
Definition player_controller.c:64
s16 cpu_forWarioAndToad[]
Definition player_controller.c:124
s16 cpu_forYoshiAndPeach[]
Definition player_controller.c:84
s16 cpu_forToadAndPeach[]
Definition player_controller.c:98
void func_8002C17C(Player *, s8)
Definition player_controller.c:1713
s16 cpu_forToadAndWario[]
Definition player_controller.c:96
void func_80027EDC(Player *, s8)
Definition player_controller.c:240
s16 cpu_forBowserAndYoshi[]
Definition player_controller.c:148
void func_8002AE30(void)
Definition player_controller.c:1271
void func_800382DC(void)
Definition player_controller.c:4621
s16 cpu_forDkAndPeach[]
Definition player_controller.c:112
s16 cpu_forPeach[]
Definition player_controller.c:39
s16 cpu_forBowserAndWario[]
Definition player_controller.c:152
void func_8002F730(Player *player, Camera *camera, s8 arg2, s8 playerId)
void func_8003777C(Player *, Vec3f, Vec3f)
Definition player_controller.c:4377
s16 cpu_forYoshiAndMario[]
Definition player_controller.c:74
void func_80033A40(Player *, s32 *, s32 *, s32, s32, s32, f32)
Definition player_controller.c:3783
void func_8002AAC0(Player *)
Definition player_controller.c:1193
void func_8002D028(Player *, s8)
Definition player_controller.c:1995
s16 cpu_forWarioAndDk[]
Definition player_controller.c:122
s16 cpu_forToad[]
Definition player_controller.c:33
void func_800339C4(Player *, s32 *, s32, s32, f32)
Definition player_controller.c:3766
void func_80038BE4(Player *, s16)
Definition player_controller.c:4787
s16 cpu_forPeachAndYoshi[]
Definition player_controller.c:134
void func_8002D268(Player *, Camera *, s8, s8)
s16 * gListCPUforPeach[]
Definition player_controller.c:176
s16 cpu_forYoshi[]
Definition player_controller.c:31
s16 cpu_forDkAndYoshi[]
Definition player_controller.c:108
s16 cpu_forLuigiAndWario[]
Definition player_controller.c:68
s16 cpu_forWarioAndYoshi[]
Definition player_controller.c:120
void kart_hop(Player *)
Definition player_controller.c:1166
void func_800378E8(Player *, Vec3f, Vec3f)
Definition player_controller.c:4404
void func_80028C44(Player *, Camera *, s8, s8)
Definition player_controller.c:565
void func_800291F0(void)
Definition player_controller.c:675
s16 cpu_forYoshiAndWario[]
Definition player_controller.c:82
void func_8002BD58(Player *)
Definition player_controller.c:1619
void decelerate_player(Player *, f32)
Definition player_controller.c:3327
void func_80028D3C(Player *, Camera *, s8, s8)
Definition player_controller.c:583
void func_800323E4(Player *)
Definition player_controller.c:3473
void detect_triple_b_combo_b_pressed(Player *)
Definition player_controller.c:3412
s16 cpu_forYoshiAndDk[]
Definition player_controller.c:80
s16 cpu_forPeachAndBowser[]
Definition player_controller.c:142
void func_80028F5C(s32, s32, s32, s32)
void func_80036C5C(Player *)
Definition player_controller.c:4201
s32 get_player_index_for_player(Player *)
Definition player_controller.c:188
void func_8002A5F4(Vec3f, f32, Vec3f, f32, f32)
Definition player_controller.c:1053
s16 cpu_forWarioAndMario[]
Definition player_controller.c:116
void func_80029060(void)
Definition player_controller.c:649
s16 cpu_forDk[]
Definition player_controller.c:35
s16 cpu_forMario[]
Definition player_controller.c:27
void func_8002AE28(void)
Definition player_controller.c:1268
void func_8002B218(Player *)
Definition player_controller.c:1333
s16 cpu_forPeachAndMario[]
Definition player_controller.c:130
void func_8002AE20(void)
Definition player_controller.c:1265
s16 cpu_forPeachAndLuigi[]
Definition player_controller.c:132
s16 * cpu_forPlayer[]
Definition player_controller.c:43
s16 cpu_forPeachAndToad[]
Definition player_controller.c:140
s16 cpu_forDkAndMario[]
Definition player_controller.c:102
s16 * gListCPUforToad[]
Definition player_controller.c:167
s16 cpu_forBowser[]
Definition player_controller.c:41
s16 func_80038534(struct Controller *)
Definition player_controller.c:4680
void func_8002B8A4(Player *, Player *)
Definition player_controller.c:1476
s16 D_801656F0
Definition code_80057C60.c:89
s16 * gListCPUforYoshi[]
Definition player_controller.c:164
s16 cpu_forWarioAndLuigi[]
Definition player_controller.c:118
s16 cpu_forDkAndLuigi[]
Definition player_controller.c:104
s16 cpu_forMarioAndYoshi[]
Definition player_controller.c:48
void func_80029B4C(Player *, f32, f32, f32)
void func_80038C6C(Player *, Camera *, s8, s8)
void func_80033940(Player *, s32 *, s32, s32, f32)
Definition player_controller.c:3747
s16 cpu_forLuigiAndBowser[]
Definition player_controller.c:72
void func_8002A8A4(Player *, s8)
Definition player_controller.c:1122
void func_8002C7E4(Player *, s8, s8)
Definition player_controller.c:1823
void func_80030A34(Player *)
Definition player_controller.c:3045
s16 * gListCPUforMario[]
Definition player_controller.c:158
s16 cpu_forMarioAndToad[]
Definition player_controller.c:50
void func_80032CB0(Player *, f32)
Definition player_controller.c:3599
s16 cpu_forYoshiAndBowser[]
Definition player_controller.c:86
s16 cpu_forDkAndBowser[]
Definition player_controller.c:114
s16 cpu_forMarioAndDk[]
Definition player_controller.c:52
void func_80027DA8(Player *, s8)
Definition player_controller.c:218
s16 func_800388B0(struct Controller *)
Definition player_controller.c:4733
void func_80028E70(Player *, Camera *, s8, s8)
Definition player_controller.c:605
void detect_triple_b_combo_b_released(Player *)
Definition player_controller.c:3351
void func_8002B830(Player *, s8, s8)
Definition player_controller.c:1464
Definition camera.h:26
Definition common_structs.h:62
Definition common_structs.h:249
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34