Mario Kart 64
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player_controller.h File Reference
#include <common_structs.h>
#include "camera.h"
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Functions

void func_8002E594 (Player *, Camera *, s8, s8)
 
s32 get_player_index_for_player (Player *)
 
void func_80027DA8 (Player *, s8)
 
void func_80027EDC (Player *, s8)
 
void func_80029B4C (Player *, f32, f32, f32)
 
void func_8002F730 (Player *player, Camera *camera, s8 arg2, s8 playerId)
 
void func_80028864 (Player *, Camera *, s8, s8)
 
void func_80028C44 (Player *, Camera *, s8, s8)
 
void func_80028D3C (Player *, Camera *, s8, s8)
 
void func_80028E70 (Player *, Camera *, s8, s8)
 
void func_80028F5C (s32, s32, s32, s32)
 
void func_80028F70 (void)
 
void func_80029060 (void)
 
void func_80029150 (void)
 
void func_80029158 (void)
 
void func_800291E8 (void)
 
void func_800291F0 (void)
 
void func_800291F8 (void)
 
void func_80029200 (Player *, s8)
 
void func_8002934C (Player *, Camera *, s8, s8)
 
void func_8002A194 (Player *, f32, f32, f32)
 
void func_8002A5F4 (Vec3f, f32, Vec3f, f32, f32)
 
void func_8002A704 (Player *, s8)
 
void func_8002A79C (Player *, s8)
 
void func_8002A8A4 (Player *, s8)
 
void kart_hop (Player *)
 
void func_8002AAC0 (Player *)
 
void func_8002AB70 (Player *)
 
void func_8002AE20 (void)
 
void func_8002AE28 (void)
 
void func_8002AE30 (void)
 
void func_8002AE38 (Player *, s8, f32, f32, f32, f32)
 
void func_8002B218 (Player *)
 
void apply_sound_effect (Player *, s8, s8)
 
void func_8002B5C0 (Player *, s8, s8)
 
void func_8002B830 (Player *, s8, s8)
 
void func_8002B8A4 (Player *, Player *)
 
void func_8002B9CC (Player *, s8, s32)
 
void func_8002BD58 (Player *)
 
void func_8002BF4C (Player *, s8)
 
void func_8002C11C (Player *)
 
void func_8002C17C (Player *, s8)
 
void func_8002C4F8 (Player *, s8)
 
void func_8002C7E4 (Player *, s8, s8)
 
void func_8002C954 (Player *, s8, Vec3f)
 
void apply_effect (Player *, s8, s8)
 
void func_8002D028 (Player *, s8)
 
void func_8002D268 (Player *, Camera *, s8, s8)
 
void func_8002E4C4 (Player *)
 
void control_cpu_movement (Player *, Camera *, s8, s8)
 
void func_8002FCA8 (Player *, s8)
 
void func_8002FE84 (Player *, f32)
 
f32 func_80030150 (Player *, s8)
 
void func_80030A34 (Player *)
 
void detect_triple_a_combo_a_released (Player *)
 
void detect_triple_a_combo_a_pressed (Player *)
 
void player_accelerate (Player *)
 
void decelerate_player (Player *, f32)
 
void detect_triple_b_combo_b_released (Player *)
 
void detect_triple_b_combo_b_pressed (Player *)
 
void func_800323E4 (Player *)
 
void func_80032700 (Player *)
 
void func_80032CB0 (Player *, f32)
 
void func_80032D94 (Player *)
 
void func_80033280 (Player *, f32)
 
void func_800332E8 (Player *, s32)
 
void func_800337CC (Player *, f32, s32)
 
void func_80033850 (Player *, f32)
 
void func_80033884 (Player *, s32 *, s32 *, s32, s32, s32, s32)
 
void func_80033940 (Player *, s32 *, s32, s32, f32)
 
void func_800339C4 (Player *, s32 *, s32, s32, f32)
 
void func_80033A40 (Player *, s32 *, s32 *, s32, s32, s32, f32)
 
void func_80033AE0 (Player *, struct Controller *, s8)
 
void apply_cpu_turn (Player *, s16)
 
void func_80036C5C (Player *)
 
void func_80036CB4 (Player *)
 
void func_80036DB4 (Player *, Vec3f, Vec3f)
 
void func_800371F4 (Player *, Vec3f, Vec3f)
 
void func_80037614 (Player *, Vec3f, Vec3f)
 
void func_8003777C (Player *, Vec3f, Vec3f)
 
void func_800378E8 (Player *, Vec3f, Vec3f)
 
void func_80037A4C (Player *, Vec3f, Vec3f)
 
void func_80037BB4 (Player *player, Vec3f)
 
void func_80037CFC (Player *, struct Controller *, s8)
 
void func_800381AC (Player *, struct Controller *, s8)
 
void func_800382DC (void)
 
s16 func_80038534 (struct Controller *)
 
s16 func_800388B0 (struct Controller *)
 
void func_80038BE4 (Player *, s16)
 
void func_80038C6C (Player *, Camera *, s8, s8)
 

Variables

s16 cpu_forMario []
 
s16 cpu_forLuigi []
 
s16 cpu_forYoshi []
 
s16 cpu_forToad []
 
s16 cpu_forDk []
 
s16 cpu_forWario []
 
s16 cpu_forPeach []
 
s16 cpu_forBowser []
 
s16cpu_forPlayer []
 
s16 cpu_forMarioAndLuigi []
 
s16 cpu_forMarioAndYoshi []
 
s16 cpu_forMarioAndToad []
 
s16 cpu_forMarioAndDk []
 
s16 cpu_forMarioAndWario []
 
s16 cpu_forMarioAndPeach []
 
s16 cpu_forMarioAndBowser []
 
s16 cpu_forLuigiAndMario []
 
s16 cpu_forLuigiAndYoshi []
 
s16 cpu_forLuigiAndToad []
 
s16 cpu_forLuigiAndDk []
 
s16 cpu_forLuigiAndWario []
 
s16 cpu_forLuigiAndPeach []
 
s16 cpu_forLuigiAndBowser []
 
s16 cpu_forYoshiAndMario []
 
s16 cpu_forYoshiAndLuigi []
 
s16 cpu_forYoshiAndToad []
 
s16 cpu_forYoshiAndDk []
 
s16 cpu_forYoshiAndWario []
 
s16 cpu_forYoshiAndPeach []
 
s16 cpu_forYoshiAndBowser []
 
s16 cpu_forToadAndMario []
 
s16 cpu_forToadAndLuigi []
 
s16 cpu_forToadAndYoshi []
 
s16 cpu_forToadAndDk []
 
s16 cpu_forToadAndWario []
 
s16 cpu_forToadAndPeach []
 
s16 cpu_forToadAndBowser []
 
s16 cpu_forDkAndMario []
 
s16 cpu_forDkAndLuigi []
 
s16 cpu_forDkAndToad []
 
s16 cpu_forDkAndYoshi []
 
s16 cpu_forDkAndWario []
 
s16 cpu_forDkAndPeach []
 
s16 cpu_forDkAndBowser []
 
s16 cpu_forWarioAndMario []
 
s16 cpu_forWarioAndLuigi []
 
s16 cpu_forWarioAndYoshi []
 
s16 cpu_forWarioAndDk []
 
s16 cpu_forWarioAndToad []
 
s16 cpu_forWarioAndPeach []
 
s16 cpu_forWarioAndBowser []
 
s16 cpu_forPeachAndMario []
 
s16 cpu_forPeachAndLuigi []
 
s16 cpu_forPeachAndYoshi []
 
s16 cpu_forPeachAndDk []
 
s16 cpu_forPeachAndWario []
 
s16 cpu_forPeachAndToad []
 
s16 cpu_forPeachAndBowser []
 
s16 cpu_forBowserAndMario []
 
s16 cpu_forBowserAndLuigi []
 
s16 cpu_forBowserAndYoshi []
 
s16 cpu_forBowserAndDk []
 
s16 cpu_forBowserAndWario []
 
s16 cpu_forBowserAndToad []
 
s16 cpu_forBowserAndPeach []
 
s16gListCPUforMario []
 
s16gListCPUforLuigi []
 
s16gListCPUforYoshi []
 
s16gListCPUforToad []
 
s16gListCPUforDk []
 
s16gListCPUforWario []
 
s16gListCPUforPeach []
 
s16gListCPUforBowser []
 
s16 ** cpu_forTwoPlayer []
 
s16 D_801656F0
 

Function Documentation

◆ apply_cpu_turn()

void apply_cpu_turn ( Player * player,
s16 targetAngle )
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◆ apply_effect()

void apply_effect ( Player * player,
s8 arg1,
s8 arg2 )
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◆ apply_sound_effect()

void apply_sound_effect ( Player * ,
s8 ,
s8  )

◆ control_cpu_movement()

void control_cpu_movement ( Player * ,
Camera * ,
s8 ,
s8  )

◆ decelerate_player()

void decelerate_player ( Player * player,
f32 speed )
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◆ detect_triple_a_combo_a_pressed()

void detect_triple_a_combo_a_pressed ( Player * player)
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◆ detect_triple_a_combo_a_released()

void detect_triple_a_combo_a_released ( Player * player)
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◆ detect_triple_b_combo_b_pressed()

void detect_triple_b_combo_b_pressed ( Player * player)
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◆ detect_triple_b_combo_b_released()

void detect_triple_b_combo_b_released ( Player * player)
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◆ func_80027DA8()

void func_80027DA8 ( Player * player,
s8 playerId )
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◆ func_80027EDC()

void func_80027EDC ( Player * player,
s8 playerId )
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◆ func_80028864()

void func_80028864 ( Player * player,
Camera * camera,
s8 playerId,
s8 screenId )
Todo
make a proper match
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◆ func_80028C44()

void func_80028C44 ( Player * player,
Camera * camera,
s8 playerId,
s8 screenId )
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◆ func_80028D3C()

void func_80028D3C ( Player * player,
Camera * camera,
s8 playerId,
s8 screenId )
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◆ func_80028E70()

void func_80028E70 ( Player * player,
Camera * camera,
s8 playerId,
s8 screenId )
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◆ func_80028F5C()

void func_80028F5C ( s32 ,
s32 ,
s32 ,
s32  )

◆ func_80028F70()

void func_80028F70 ( void )
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◆ func_80029060()

void func_80029060 ( void )
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◆ func_80029150()

void func_80029150 ( void )
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◆ func_80029158()

void func_80029158 ( void )
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◆ func_800291E8()

void func_800291E8 ( void )
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◆ func_800291F0()

void func_800291F0 ( void )
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◆ func_800291F8()

void func_800291F8 ( void )
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◆ func_80029200()

void func_80029200 ( Player * player,
s8 screenId )
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◆ func_8002934C()

void func_8002934C ( Player * player,
Camera * camera,
s8 screenId,
s8 playerId )
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◆ func_80029B4C()

void func_80029B4C ( Player * ,
f32 ,
f32 ,
f32  )

◆ func_8002A194()

void func_8002A194 ( Player * player,
f32 arg1,
f32 arg2,
f32 arg3 )
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◆ func_8002A5F4()

void func_8002A5F4 ( Vec3f arg0,
f32 arg1,
Vec3f arg2,
f32 arg3,
f32 arg4 )
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◆ func_8002A704()

void func_8002A704 ( Player * player,
s8 arg1 )
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◆ func_8002A79C()

void func_8002A79C ( Player * player,
s8 arg1 )
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◆ func_8002A8A4()

void func_8002A8A4 ( Player * player,
s8 arg1 )
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◆ func_8002AAC0()

void func_8002AAC0 ( Player * player)

Function: func_8002AAC0

Parameters: Player *player - A pointer to a Player

First kartHopJerk is subtracted from kartHopAcceleration Then kartHopAcceleration is added to kartHopVelocity.

If kartHopVelocity is less than or equal to zero, all three values (kartHop{Jerk,Acceleration,Velocity}) are set to 0.0f, thereby ending the rising portion of the hop.

kartHopVelocity is restricted to values in [-INF, 15.0f]

kartHopAcceleration is restricted to values in [-9.0f, 9.0f]

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◆ func_8002AB70()

void func_8002AB70 ( Player * player)
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◆ func_8002AE20()

void func_8002AE20 ( void )

◆ func_8002AE28()

void func_8002AE28 ( void )

◆ func_8002AE30()

void func_8002AE30 ( void )

◆ func_8002AE38()

void func_8002AE38 ( Player * player,
s8 arg1,
f32 arg2,
f32 arg3,
f32 arg4,
f32 arg5 )
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◆ func_8002B218()

void func_8002B218 ( Player * player)
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◆ func_8002B5C0()

void func_8002B5C0 ( Player * ,
s8 ,
s8  )

◆ func_8002B830()

void func_8002B830 ( Player * player,
s8 playerId,
s8 screenId )
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◆ func_8002B8A4()

void func_8002B8A4 ( Player * player_one,
Player * player_two )

◆ func_8002B9CC()

void func_8002B9CC ( Player * ,
s8 ,
s32  )

◆ func_8002BD58()

void func_8002BD58 ( Player * player)
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◆ func_8002BF4C()

void func_8002BF4C ( Player * player,
s8 arg1 )
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◆ func_8002C11C()

void func_8002C11C ( Player * player)
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◆ func_8002C17C()

void func_8002C17C ( Player * player,
s8 playerId )
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◆ func_8002C4F8()

void func_8002C4F8 ( Player * player,
s8 arg1 )
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◆ func_8002C7E4()

void func_8002C7E4 ( Player * player,
s8 arg1,
s8 arg2 )
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◆ func_8002C954()

void func_8002C954 ( Player * player,
s8 playerId,
Vec3f arg2 )
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◆ func_8002D028()

void func_8002D028 ( Player * player,
s8 arg1 )
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◆ func_8002D268()

void func_8002D268 ( Player * ,
Camera * ,
s8 ,
s8  )

◆ func_8002E4C4()

void func_8002E4C4 ( Player * player)
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◆ func_8002E594()

void func_8002E594 ( Player * ,
Camera * ,
s8 ,
s8  )

◆ func_8002F730()

void func_8002F730 ( Player * player,
Camera * camera,
s8 arg2,
s8 playerId )

◆ func_8002FCA8()

void func_8002FCA8 ( Player * player,
s8 arg1 )
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◆ func_8002FE84()

void func_8002FE84 ( Player * player,
f32 arg1 )
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◆ func_80030150()

f32 func_80030150 ( Player * player,
s8 arg1 )
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◆ func_80030A34()

void func_80030A34 ( Player * player)

◆ func_800323E4()

void func_800323E4 ( Player * player)
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◆ func_80032700()

void func_80032700 ( Player * player)
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◆ func_80032CB0()

void func_80032CB0 ( Player * player,
f32 arg1 )
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◆ func_80032D94()

void func_80032D94 ( Player * player)
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◆ func_80033280()

void func_80033280 ( Player * player,
f32 arg1 )
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◆ func_800332E8()

void func_800332E8 ( Player * player,
s32 arg1 )
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◆ func_800337CC()

void func_800337CC ( Player * player,
f32 arg1,
s32 arg2 )
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◆ func_80033850()

void func_80033850 ( Player * arg0,
f32 arg1 )
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◆ func_80033884()

void func_80033884 ( Player * player,
s32 * arg1,
s32 * arg2,
s32 arg3,
s32 arg4,
s32 arg5,
s32 arg6 )
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◆ func_80033940()

void func_80033940 ( Player * player,
s32 * arg1,
s32 arg2,
s32 arg3,
f32 arg4 )

◆ func_800339C4()

void func_800339C4 ( Player * player,
s32 * arg1,
s32 arg2,
s32 arg3,
f32 arg4 )
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◆ func_80033A40()

void func_80033A40 ( Player * player,
s32 * arg1,
s32 * arg2,
s32 arg3,
s32 arg4,
s32 arg5,
f32 arg6 )
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◆ func_80033AE0()

void func_80033AE0 ( Player * player,
struct Controller * controller,
s8 arg2 )
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◆ func_80036C5C()

void func_80036C5C ( Player * arg0)
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◆ func_80036CB4()

void func_80036CB4 ( Player * player)
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◆ func_80036DB4()

void func_80036DB4 ( Player * player,
Vec3f arg1,
Vec3f arg2 )
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◆ func_800371F4()

void func_800371F4 ( Player * player,
Vec3f arg1,
Vec3f arg2 )
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◆ func_80037614()

void func_80037614 ( Player * player,
Vec3f arg1,
Vec3f arg2 )
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◆ func_8003777C()

void func_8003777C ( Player * player,
Vec3f arg1,
Vec3f arg2 )
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◆ func_800378E8()

void func_800378E8 ( Player * player,
Vec3f arg1,
Vec3f arg2 )
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◆ func_80037A4C()

void func_80037A4C ( Player * player,
Vec3f arg1,
Vec3f arg2 )
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◆ func_80037BB4()

void func_80037BB4 ( Player * player,
Vec3f arg1 )
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◆ func_80037CFC()

void func_80037CFC ( Player * player,
struct Controller * controller,
s8 arg2 )
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◆ func_800381AC()

void func_800381AC ( Player * player,
struct Controller * controller,
s8 arg2 )
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◆ func_800382DC()

void func_800382DC ( void )
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◆ func_80038534()

s16 func_80038534 ( struct Controller * controller)
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◆ func_800388B0()

s16 func_800388B0 ( struct Controller * controller)
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◆ func_80038BE4()

void func_80038BE4 ( Player * player,
s16 arg1 )
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◆ func_80038C6C()

void func_80038C6C ( Player * ,
Camera * ,
s8 ,
s8  )

◆ get_player_index_for_player()

s32 get_player_index_for_player ( Player * player)
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◆ kart_hop()

void kart_hop ( Player * player)
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◆ player_accelerate()

void player_accelerate ( Player * player)
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Variable Documentation

◆ cpu_forBowser

s16 cpu_forBowser[]
extern

◆ cpu_forBowserAndDk

s16 cpu_forBowserAndDk[]
extern

◆ cpu_forBowserAndLuigi

s16 cpu_forBowserAndLuigi[]
extern

◆ cpu_forBowserAndMario

s16 cpu_forBowserAndMario[]
extern

◆ cpu_forBowserAndPeach

s16 cpu_forBowserAndPeach[]
extern

◆ cpu_forBowserAndToad

s16 cpu_forBowserAndToad[]
extern

◆ cpu_forBowserAndWario

s16 cpu_forBowserAndWario[]
extern

◆ cpu_forBowserAndYoshi

s16 cpu_forBowserAndYoshi[]
extern

◆ cpu_forDk

s16 cpu_forDk[]
extern

◆ cpu_forDkAndBowser

s16 cpu_forDkAndBowser[]
extern

◆ cpu_forDkAndLuigi

s16 cpu_forDkAndLuigi[]
extern

◆ cpu_forDkAndMario

s16 cpu_forDkAndMario[]
extern

◆ cpu_forDkAndPeach

s16 cpu_forDkAndPeach[]
extern

◆ cpu_forDkAndToad

s16 cpu_forDkAndToad[]
extern

◆ cpu_forDkAndWario

s16 cpu_forDkAndWario[]
extern

◆ cpu_forDkAndYoshi

s16 cpu_forDkAndYoshi[]
extern

◆ cpu_forLuigi

s16 cpu_forLuigi[]
extern

◆ cpu_forLuigiAndBowser

s16 cpu_forLuigiAndBowser[]
extern

◆ cpu_forLuigiAndDk

s16 cpu_forLuigiAndDk[]
extern

◆ cpu_forLuigiAndMario

s16 cpu_forLuigiAndMario[]
extern

◆ cpu_forLuigiAndPeach

s16 cpu_forLuigiAndPeach[]
extern

◆ cpu_forLuigiAndToad

s16 cpu_forLuigiAndToad[]
extern

◆ cpu_forLuigiAndWario

s16 cpu_forLuigiAndWario[]
extern

◆ cpu_forLuigiAndYoshi

s16 cpu_forLuigiAndYoshi[]
extern

◆ cpu_forMario

s16 cpu_forMario[]
extern

◆ cpu_forMarioAndBowser

s16 cpu_forMarioAndBowser[]
extern

◆ cpu_forMarioAndDk

s16 cpu_forMarioAndDk[]
extern

◆ cpu_forMarioAndLuigi

s16 cpu_forMarioAndLuigi[]
extern

◆ cpu_forMarioAndPeach

s16 cpu_forMarioAndPeach[]
extern

◆ cpu_forMarioAndToad

s16 cpu_forMarioAndToad[]
extern

◆ cpu_forMarioAndWario

s16 cpu_forMarioAndWario[]
extern

◆ cpu_forMarioAndYoshi

s16 cpu_forMarioAndYoshi[]
extern

◆ cpu_forPeach

s16 cpu_forPeach[]
extern

◆ cpu_forPeachAndBowser

s16 cpu_forPeachAndBowser[]
extern

◆ cpu_forPeachAndDk

s16 cpu_forPeachAndDk[]
extern

◆ cpu_forPeachAndLuigi

s16 cpu_forPeachAndLuigi[]
extern

◆ cpu_forPeachAndMario

s16 cpu_forPeachAndMario[]
extern

◆ cpu_forPeachAndToad

s16 cpu_forPeachAndToad[]
extern

◆ cpu_forPeachAndWario

s16 cpu_forPeachAndWario[]
extern

◆ cpu_forPeachAndYoshi

s16 cpu_forPeachAndYoshi[]
extern

◆ cpu_forPlayer

s16* cpu_forPlayer[]
extern

◆ cpu_forToad

s16 cpu_forToad[]
extern

◆ cpu_forToadAndBowser

s16 cpu_forToadAndBowser[]
extern

◆ cpu_forToadAndDk

s16 cpu_forToadAndDk[]
extern

◆ cpu_forToadAndLuigi

s16 cpu_forToadAndLuigi[]
extern

◆ cpu_forToadAndMario

s16 cpu_forToadAndMario[]
extern

◆ cpu_forToadAndPeach

s16 cpu_forToadAndPeach[]
extern

◆ cpu_forToadAndWario

s16 cpu_forToadAndWario[]
extern

◆ cpu_forToadAndYoshi

s16 cpu_forToadAndYoshi[]
extern

◆ cpu_forTwoPlayer

s16** cpu_forTwoPlayer[]
extern

◆ cpu_forWario

s16 cpu_forWario[]
extern

◆ cpu_forWarioAndBowser

s16 cpu_forWarioAndBowser[]
extern

◆ cpu_forWarioAndDk

s16 cpu_forWarioAndDk[]
extern

◆ cpu_forWarioAndLuigi

s16 cpu_forWarioAndLuigi[]
extern

◆ cpu_forWarioAndMario

s16 cpu_forWarioAndMario[]
extern

◆ cpu_forWarioAndPeach

s16 cpu_forWarioAndPeach[]
extern

◆ cpu_forWarioAndToad

s16 cpu_forWarioAndToad[]
extern

◆ cpu_forWarioAndYoshi

s16 cpu_forWarioAndYoshi[]
extern

◆ cpu_forYoshi

s16 cpu_forYoshi[]
extern

◆ cpu_forYoshiAndBowser

s16 cpu_forYoshiAndBowser[]
extern

◆ cpu_forYoshiAndDk

s16 cpu_forYoshiAndDk[]
extern

◆ cpu_forYoshiAndLuigi

s16 cpu_forYoshiAndLuigi[]
extern

◆ cpu_forYoshiAndMario

s16 cpu_forYoshiAndMario[]
extern

◆ cpu_forYoshiAndPeach

s16 cpu_forYoshiAndPeach[]
extern

◆ cpu_forYoshiAndToad

s16 cpu_forYoshiAndToad[]
extern

◆ cpu_forYoshiAndWario

s16 cpu_forYoshiAndWario[]
extern

◆ D_801656F0

s16 D_801656F0
extern

◆ gListCPUforBowser

s16* gListCPUforBowser[]
extern

◆ gListCPUforDk

s16* gListCPUforDk[]
extern

◆ gListCPUforLuigi

s16* gListCPUforLuigi[]
extern

◆ gListCPUforMario

s16* gListCPUforMario[]
extern

◆ gListCPUforPeach

s16* gListCPUforPeach[]
extern

◆ gListCPUforToad

s16* gListCPUforToad[]
extern

◆ gListCPUforWario

s16* gListCPUforWario[]
extern

◆ gListCPUforYoshi

s16* gListCPUforYoshi[]
extern