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◆ CeremonyActorType
Enumerator |
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Initial | |
Balloon | |
FireworkCone | |
FireworkBurst | |
◆ balloons_and_fireworks_init()
void balloons_and_fireworks_init |
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void | | ) |
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◆ find_available_entry()
◆ firework_cone_update_and_spawn_burst()
void firework_cone_update_and_spawn_burst |
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Firework * | cone | ) |
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Spawns an aerial shell that ascends into the sky. (note that the explode effect is a different actor)
◆ func_80280650()
void func_80280650 |
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void | | ) |
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◆ func_80280884()
void func_80280884 |
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void | | ) |
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◆ func_80280A28()
◆ func_80280FFC()
void func_80280FFC |
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void | | ) |
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◆ func_8028100C()
◆ func_8028150C()
void func_8028150C |
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void | | ) |
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◆ func_80281520()
void func_80281520 |
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void | | ) |
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◆ func_80281528()
void func_80281528 |
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void | | ) |
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◆ func_80281530()
void func_80281530 |
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void | | ) |
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◆ func_80281538()
void func_80281538 |
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void | | ) |
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◆ func_80281540()
void func_80281540 |
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void | | ) |
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◆ new_actor()
- Bug
- No null check.
- Bug
- Todo
- More indepth error checking/return value
◆ podium_ceremony_loop()
void podium_ceremony_loop |
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void | | ) |
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◆ random_float_between_0_and_1()
f32 random_float_between_0_and_1 |
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void | | ) |
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◆ random_u16_credits()
u16 random_u16_credits |
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void | | ) |
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◆ random_who_knows()
f32 random_who_knows |
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f32 | arg0 | ) |
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◆ render_fireworks()
◆ set_initial_position()
◆ update_actors_loop()
void update_actors_loop |
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void | | ) |
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◆ D_802874D4
◆ D_802874D8
◆ D_802874FC
◆ D_80287500
◆ initBalloon
◆ initBurst
◆ initCone
◆ initInitUnk
◆ sPodiumActorList