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◆ func_80290C20()
◆ func_80291198()
void func_80291198 |
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◆ func_802911C4()
void func_802911C4 |
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◆ func_8029122C()
◆ func_8029569C()
void func_8029569C |
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void | | ) |
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◆ func_80295BF8()
void func_80295BF8 |
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s32 | playerIndex | ) |
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◆ func_80295C6C()
void func_80295C6C |
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void | | ) |
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◆ func_80295D50()
void func_80295D50 |
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s16 | arg0, |
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s16 | arg1 ) |
◆ func_80295D6C()
void func_80295D6C |
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void | | ) |
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◆ func_80295D88()
void func_80295D88 |
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void | | ) |
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◆ func_802966A0()
void func_802966A0 |
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void | | ) |
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◆ func_802969F8()
void func_802969F8 |
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void | | ) |
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◆ parse_course_displaylists()
void parse_course_displaylists |
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uintptr_t | addr | ) |
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◆ render_banshee_boardwalk()
◆ render_big_donut()
◆ render_block_fort()
◆ render_bowsers_castle()
◆ render_choco_mountain()
◆ render_course()
◆ render_course_segments()
◆ render_dks_jungle_parkway()
◆ render_double_deck()
◆ render_frappe_snowland()
◆ render_kalimari_desert()
◆ render_koopa_troopa_beach()
◆ render_luigi_raceway()
The jumbo television screen is split into six sections each section is copied one at a time. This is done to fit within the n64's texture size requirements; 64x32
◆ render_mario_raceway()
◆ render_rainbow_road()
◆ render_royal_raceway()
◆ render_sherbet_land()
◆ render_skyscraper()
◆ render_toads_turnpike()
◆ render_wario_stadium()
◆ render_yoshi_valley()
◆ D_800DC610
◆ D_8015F59C
◆ D_802B87BC
◆ D_802B87C4
◆ D_802B87C8
◆ D_802B87CC
◆ gNumCollisionTriangles
u16 gNumCollisionTriangles |
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extern |