Go to the source code of this file.
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void | sequence_channel_init (struct SequenceChannel *seqChannel) |
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s32 | seq_channel_set_layer (struct SequenceChannel *seqChannel, s32 layerIndex) |
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void | seq_channel_layer_disable (struct SequenceChannelLayer *layer) |
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void | seq_channel_layer_free (struct SequenceChannel *seqChannel, s32 layerIndex) |
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void | sequence_channel_disable (struct SequenceChannel *seqChannel) |
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struct SequenceChannel * | allocate_sequence_channel (void) |
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void | sequence_player_init_channels (struct SequencePlayer *seqPlayer, u16 channelBits) |
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void | sequence_player_disable_channels (struct SequencePlayer *seqPlayer, u16 channelBits) |
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void | sequence_channel_enable (struct SequencePlayer *seqPlayer, u8 channelIndex, void *script) |
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void | sequence_player_disable (struct SequencePlayer *seqPlayer) |
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void | func_800BEF2C (struct SequencePlayer *seqPlayer) |
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void | audio_list_push_back (struct AudioListItem *list, struct AudioListItem *item) |
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void * | audio_list_pop_back (struct AudioListItem *list) |
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void | init_layer_freelist (void) |
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u8 | m64_read_u8 (struct M64ScriptState *state) |
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s16 | m64_read_s16 (struct M64ScriptState *state) |
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u16 | m64_read_compressed_u16 (struct M64ScriptState *state) |
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u8 | get_instrument (struct SequenceChannel *seqChannel, u8 instId, struct Instrument **instOut, struct AdsrSettings *adsr) |
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void | process_sequences (s32) |
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void | set_instrument (struct SequenceChannel *seqChannel, u8 instId) |
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void | sequence_channel_set_volume (struct SequenceChannel *seqChannel, u8 volume) |
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void | seq_channel_layer_process_script (struct SequenceChannelLayer *layer) |
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void | sequence_player_process_sequence (struct SequencePlayer *) |
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void | sequence_channel_process_script (struct SequenceChannel *) |
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void | init_sequence_player (u32 player) |
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void | init_sequence_players (void) |
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◆ PORTAMENTO_IS_SPECIAL
#define PORTAMENTO_IS_SPECIAL |
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| x | ) |
((x).mode & 0x80) |
◆ PORTAMENTO_MODE
#define PORTAMENTO_MODE |
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| x | ) |
((x).mode & ~0x80) |
◆ PORTAMENTO_MODE_1
#define PORTAMENTO_MODE_1 1 |
◆ PORTAMENTO_MODE_2
#define PORTAMENTO_MODE_2 2 |
◆ PORTAMENTO_MODE_3
#define PORTAMENTO_MODE_3 3 |
◆ PORTAMENTO_MODE_4
#define PORTAMENTO_MODE_4 4 |
◆ PORTAMENTO_MODE_5
#define PORTAMENTO_MODE_5 5 |
◆ allocate_sequence_channel()
◆ audio_list_pop_back()
◆ audio_list_push_back()
◆ func_800BEF2C()
◆ get_instrument()
◆ init_layer_freelist()
void init_layer_freelist |
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void | | ) |
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◆ init_sequence_player()
void init_sequence_player |
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u32 | player | ) |
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◆ init_sequence_players()
void init_sequence_players |
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void | | ) |
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- Bug
- Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless.
◆ m64_read_compressed_u16()
◆ m64_read_s16()
◆ m64_read_u8()
◆ process_sequences()
void process_sequences |
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s32 | | ) |
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◆ seq_channel_layer_disable()
◆ seq_channel_layer_free()
◆ seq_channel_layer_process_script()
◆ seq_channel_set_layer()
◆ sequence_channel_disable()
◆ sequence_channel_enable()
void sequence_channel_enable |
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struct SequencePlayer * | seqPlayer, |
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u8 | channelIndex, |
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void * | script ) |
◆ sequence_channel_init()
◆ sequence_channel_process_script()
void sequence_channel_process_script |
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struct SequenceChannel * | seqChannel | ) |
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◆ sequence_channel_set_volume()
◆ sequence_player_disable()
◆ sequence_player_disable_channels()
void sequence_player_disable_channels |
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struct SequencePlayer * | seqPlayer, |
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u16 | channelBits ) |
◆ sequence_player_init_channels()
void sequence_player_init_channels |
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struct SequencePlayer * | seqPlayer, |
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u16 | channelBits ) |
◆ sequence_player_process_sequence()
void sequence_player_process_sequence |
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struct SequencePlayer * | seqPlayer | ) |
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◆ set_instrument()