Mario Kart 64
Loading...
Searching...
No Matches
NotePlaybackState Struct Reference

#include <internal.h>

Collaboration diagram for NotePlaybackState:
[legend]

Data Fields

u8 priority
 
u8 waveId
 
u8 sampleCountIndex
 
s16 adsrVolScale
 
f32 portamentoFreqScale
 
f32 vibratoFreqScale
 
struct SequenceChannelLayer * prevParentLayer
 
struct SequenceChannelLayer * parentLayer
 
struct SequenceChannelLayer * wantedParentLayer
 
struct NoteAttributes attributes
 
struct AdsrState adsr
 
struct Portamento portamento
 
struct VibratoState vibratoState
 

Field Documentation

◆ adsr

struct AdsrState NotePlaybackState::adsr

◆ adsrVolScale

s16 NotePlaybackState::adsrVolScale

◆ attributes

struct NoteAttributes NotePlaybackState::attributes

◆ parentLayer

struct SequenceChannelLayer* NotePlaybackState::parentLayer

◆ portamento

struct Portamento NotePlaybackState::portamento

◆ portamentoFreqScale

f32 NotePlaybackState::portamentoFreqScale

◆ prevParentLayer

struct SequenceChannelLayer* NotePlaybackState::prevParentLayer

◆ priority

u8 NotePlaybackState::priority

◆ sampleCountIndex

u8 NotePlaybackState::sampleCountIndex

◆ vibratoFreqScale

f32 NotePlaybackState::vibratoFreqScale

◆ vibratoState

struct VibratoState NotePlaybackState::vibratoState

◆ wantedParentLayer

struct SequenceChannelLayer* NotePlaybackState::wantedParentLayer

◆ waveId

u8 NotePlaybackState::waveId

The documentation for this struct was generated from the following file: