Mario Kart 64
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NotePlaybackState Struct Reference

#include <internal.h>

Collaboration diagram for NotePlaybackState:
[legend]

Data Fields

u8 priority
 
u8 waveId
 
u8 sampleCountIndex
 
s16 adsrVolScale
 
f32 portamentoFreqScale
 
f32 vibratoFreqScale
 
struct SequenceChannelLayerprevParentLayer
 
struct SequenceChannelLayerparentLayer
 
struct SequenceChannelLayerwantedParentLayer
 
struct NoteAttributes attributes
 
struct AdsrState adsr
 
struct Portamento portamento
 
struct VibratoState vibratoState
 

Field Documentation

◆ adsr

struct AdsrState NotePlaybackState::adsr

◆ adsrVolScale

s16 NotePlaybackState::adsrVolScale

◆ attributes

struct NoteAttributes NotePlaybackState::attributes

◆ parentLayer

struct SequenceChannelLayer* NotePlaybackState::parentLayer

◆ portamento

struct Portamento NotePlaybackState::portamento

◆ portamentoFreqScale

f32 NotePlaybackState::portamentoFreqScale

◆ prevParentLayer

struct SequenceChannelLayer* NotePlaybackState::prevParentLayer

◆ priority

u8 NotePlaybackState::priority

◆ sampleCountIndex

u8 NotePlaybackState::sampleCountIndex

◆ vibratoFreqScale

f32 NotePlaybackState::vibratoFreqScale

◆ vibratoState

struct VibratoState NotePlaybackState::vibratoState

◆ wantedParentLayer

struct SequenceChannelLayer* NotePlaybackState::wantedParentLayer

◆ waveId

u8 NotePlaybackState::waveId

The documentation for this struct was generated from the following file: