18 if ((temp_v0 & 0x800) != 0) {
29 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
32 arg1[3][0] = arg2->
pos[0];
33 arg1[3][1] = arg2->
pos[1];
34 arg1[3][2] = arg2->
pos[2];
53 if ((temp_v0 & 0x800) != 0) {
64 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
67 arg1[3][0] = arg2->
pos[0];
68 arg1[3][1] = arg2->
pos[1];
69 arg1[3][2] = arg2->
pos[2];
88 if ((temp_v0 & 0x800) != 0) {
99 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
102 arg1[3][0] = arg2->
pos[0];
103 arg1[3][1] = arg2->
pos[1];
104 arg1[3][2] = arg2->
pos[2];
123 if ((temp_v0 & 0x800) != 0) {
130 if (temp_f0 < 0.0f) {
134 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 600.0f)) {
137 arg1[3][0] = arg2->
pos[0];
138 arg1[3][1] = arg2->
pos[1];
139 arg1[3][2] = arg2->
pos[2];
152 if ((temp_v0 & 0x800) != 0) {
159 if (temp_f0 < 0.0f) {
163 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
166 arg1[3][0] = arg2->
pos[0];
167 arg1[3][1] = arg2->
pos[1];
168 arg1[3][2] = arg2->
pos[2];
191 if ((temp_v0 & 0x800) != 0) {
198 if (temp_f0 < 0.0f) {
202 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
205 arg1[3][0] = arg2->
pos[0];
206 arg1[3][1] = arg2->
pos[1];
207 arg1[3][2] = arg2->
pos[2];
226 if ((temp_v0 & 0x800) != 0) {
233 if (temp_f0 < 0.0f) {
237 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
240 arg1[3][0] = arg2->
pos[0];
241 arg1[3][1] = arg2->
pos[1];
242 arg1[3][2] = arg2->
pos[2];
261 if ((temp_v0 & 0x800) != 0) {
268 if (temp_f0 < 0.0f) {
272 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
275 arg1[3][0] = arg2->
pos[0];
276 arg1[3][1] = arg2->
pos[1];
277 arg1[3][2] = arg2->
pos[2];
295 if ((temp_v0 & 0x800) != 0) {
302 if (temp_f0 < 0.0f) {
306 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 40000.0f)) {
309 arg1[3][0] = arg2->
pos[0];
310 arg1[3][1] = arg2->
pos[1];
311 arg1[3][2] = arg2->
pos[2];
329 if ((temp_v0 & 0x800) != 0) {
336 if (temp_f0 < 0.0f) {
340 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 40000.0f)) {
343 arg1[3][0] = arg2->
pos[0];
344 arg1[3][1] = arg2->
pos[1];
345 arg1[3][2] = arg2->
pos[2];
363 if ((temp_v0 & 0x800) != 0) {
370 if (temp_f0 < 0.0f) {
374 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 40000.0f)) {
377 arg1[3][0] = arg2->
pos[0];
378 arg1[3][1] = arg2->
pos[1];
379 arg1[3][2] = arg2->
pos[2];
void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)
Definition actors.c:423
Gfx d_course_bowsers_castle_dl_bush[]
Definition course_data.c:3194
Camera * camera1
Definition camera.c:23
u16 common_tlut_trees_import[]
f32 Mat4[4][4]
Definition common_structs.h:16
Gfx d_course_frappe_snowland_dl_tree[]
Definition course_data.c:2140
Gfx d_course_kalimari_desert_dl_cactus3[]
Definition course_data.c:3265
Gfx d_course_kalimari_desert_dl_cactus1[]
Definition course_data.c:3223
Gfx d_course_kalimari_desert_dl_cactus2[]
Definition course_data.c:3244
Gfx * gDisplayListHead
Definition main.c:132
f32 gCameraZoom[4]
Definition main.c:122
Gfx d_course_mario_raceway_dl_tree[]
Definition course_data.c:3281
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1114
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:47
u8 d_course_moo_moo_farm_mole_tlut[]
Definition course_data.c:8598
Gfx d_course_moo_moo_farm_dl_tree[]
Definition course_data.c:8800
Gfx d_course_royal_raceway_dl_tree[]
Definition course_data.c:5240
Gfx d_course_royal_raceway_dl_castle_tree[]
Definition course_data.c:5266
Definition actor_types.h:120
Vec3s rot
Definition actor_types.h:127
s16 flags
Definition actor_types.h:122
Vec3f pos
Definition actor_types.h:129
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
void func_80299864(Camera *camera, Mat4 arg1, struct Actor *arg2)
Definition render.inc.c:148
void render_actor_tree_cactus2_kalimari_desert(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the a second variant of cactus in Kalimari Desert.
Definition render.inc.c:325
void render_actor_tree_yoshi_valley(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the tree actor in Yoshi Valley.
Definition render.inc.c:49
void render_actor_tree_mario_raceway(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the tree actor in Mario rawceay.
Definition render.inc.c:14
void render_actor_tree_cactus1_kalimari_desert(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the a first variant of cactus in Kalimari Desert.
Definition render.inc.c:291
void render_actor_tree_cactus3_kalimari_desert(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the a third variant of cactus in Kalimari Desert.
Definition render.inc.c:359
void render_actor_tree_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the tree actor in Bowser's Castle.
Definition render.inc.c:187
void render_actor_tree_moo_moo_farm(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the tree actor in Moo Moo Farm.
Definition render.inc.c:119
void render_actor_tree_frappe_snowland(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the tree actor in Frappe Snowland.
Definition render.inc.c:257
void render_actor_bush_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the bush actor in Bowser's Castle.
Definition render.inc.c:222
void render_actor_tree_royal_raceway(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the tree actor in Royal Raceway.
Definition render.inc.c:84
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
Gfx d_course_yoshi_valley_dl_tree[]
Definition course_data.c:8426