Mario Kart 64
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render.inc.c File Reference
#include <actors.h>
#include <PR/gbi.h>
#include <main.h>
#include <assets/common_data.h>
#include "courses/all_course_data.h"
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Functions

void render_actor_tree_mario_raceway (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the tree actor in Mario rawceay.
 
void render_actor_tree_yoshi_valley (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the tree actor in Yoshi Valley.
 
void render_actor_tree_royal_raceway (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the tree actor in Royal Raceway.
 
void render_actor_tree_moo_moo_farm (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the tree actor in Moo Moo Farm.
 
void func_80299864 (Camera *camera, Mat4 arg1, struct Actor *arg2)
 
void render_actor_tree_bowser_castle (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the tree actor in Bowser's Castle.
 
void render_actor_bush_bowser_castle (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the bush actor in Bowser's Castle.
 
void render_actor_tree_frappe_snowland (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the tree actor in Frappe Snowland.
 
void render_actor_tree_cactus1_kalimari_desert (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the a first variant of cactus in Kalimari Desert.
 
void render_actor_tree_cactus2_kalimari_desert (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the a second variant of cactus in Kalimari Desert.
 
void render_actor_tree_cactus3_kalimari_desert (Camera *camera, Mat4 arg1, struct Actor *arg2)
 Renders the a third variant of cactus in Kalimari Desert.
 

Function Documentation

◆ func_80299864()

void func_80299864 ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )
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◆ render_actor_bush_bowser_castle()

void render_actor_bush_bowser_castle ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the bush actor in Bowser's Castle.

Parameters
camera
arg1
arg2
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◆ render_actor_tree_bowser_castle()

void render_actor_tree_bowser_castle ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the tree actor in Bowser's Castle.

Parameters
camera
arg1
arg2
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◆ render_actor_tree_cactus1_kalimari_desert()

void render_actor_tree_cactus1_kalimari_desert ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the a first variant of cactus in Kalimari Desert.

Parameters
camera
arg1
arg2
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◆ render_actor_tree_cactus2_kalimari_desert()

void render_actor_tree_cactus2_kalimari_desert ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the a second variant of cactus in Kalimari Desert.

Parameters
camera
arg1
arg2
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◆ render_actor_tree_cactus3_kalimari_desert()

void render_actor_tree_cactus3_kalimari_desert ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the a third variant of cactus in Kalimari Desert.

Parameters
camera
arg1
arg2
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◆ render_actor_tree_frappe_snowland()

void render_actor_tree_frappe_snowland ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the tree actor in Frappe Snowland.

Parameters
camera
arg1
arg2
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◆ render_actor_tree_mario_raceway()

void render_actor_tree_mario_raceway ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the tree actor in Mario rawceay.

Parameters
camera
arg1
arg2
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◆ render_actor_tree_moo_moo_farm()

void render_actor_tree_moo_moo_farm ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the tree actor in Moo Moo Farm.

Parameters
camera
arg1
arg2
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◆ render_actor_tree_royal_raceway()

void render_actor_tree_royal_raceway ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the tree actor in Royal Raceway.

Parameters
camera
arg1
arg2
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◆ render_actor_tree_yoshi_valley()

void render_actor_tree_yoshi_valley ( Camera * camera,
Mat4 arg1,
struct Actor * arg2 )

Renders the tree actor in Yoshi Valley.

Parameters
camera
arg1
arg2
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