Mario Kart 64
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effects.c File Reference
#include <ultra64.h>
#include <macros.h>
#include "audio/seqplayer.h"
#include "audio/effects.h"
#include "audio/internal.h"
#include "audio/load.h"
#include "audio/data.h"
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Functions

void sequence_channel_process_sound (struct SequenceChannel *seqChannel, s32 recalculateVolume)
 
void sequence_player_process_sound (struct SequencePlayer *seqPlayer)
 
f32 get_portamento_freq_scale (struct Portamento *p)
 
s16 get_vibrato_pitch_change (struct VibratoState *vib)
 
f32 get_vibrato_freq_scale (struct VibratoState *vib)
 
void note_vibrato_update (struct Note *note)
 
void note_vibrato_init (struct Note *note)
 
void adsr_init (struct AdsrState *adsr, struct AdsrEnvelope *envelope, UNUSED s16 *volOut)
 
f32 adsr_update (struct AdsrState *adsr)
 

Function Documentation

◆ adsr_init()

void adsr_init ( struct AdsrState * adsr,
struct AdsrEnvelope * envelope,
UNUSED s16 * volOut )
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◆ adsr_update()

f32 adsr_update ( struct AdsrState * adsr)
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◆ get_portamento_freq_scale()

f32 get_portamento_freq_scale ( struct Portamento * p)
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◆ get_vibrato_freq_scale()

f32 get_vibrato_freq_scale ( struct VibratoState * vib)
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◆ get_vibrato_pitch_change()

s16 get_vibrato_pitch_change ( struct VibratoState * vib)
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◆ note_vibrato_init()

void note_vibrato_init ( struct Note * note)
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◆ note_vibrato_update()

void note_vibrato_update ( struct Note * note)
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◆ sequence_channel_process_sound()

void sequence_channel_process_sound ( struct SequenceChannel * seqChannel,
s32 recalculateVolume )
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◆ sequence_player_process_sound()

void sequence_player_process_sound ( struct SequencePlayer * seqPlayer)
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