Mario Kart 64
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#include <actors.h>
#include <waypoints.h>
#include <defines.h>
#include <main.h>
#include <actors_extended.h>
#include <code_800029B0.h>
Go to the source code of this file.
Functions | |
void | func_802B3B44 (struct ShellActor *shell) |
void | func_802B3E7C (struct ShellActor *shell, Player *player) |
s16 | func_802B3FD0 (Player *owner, struct ShellActor *shell) |
void | func_802B4104 (struct ShellActor *shell) |
void | update_actor_red_blue_shell (struct ShellActor *shell) |
Update the red and blue shell actors. | |
void func_802B3B44 | ( | struct ShellActor * | shell | ) |
void func_802B3E7C | ( | struct ShellActor * | shell, |
Player * | player ) |
s16 func_802B3FD0 | ( | Player * | owner, |
struct ShellActor * | shell ) |
Only used in Battle mode Likely trying to find the nearest player that is not the shell's owner and is not dead
void func_802B4104 | ( | struct ShellActor * | shell | ) |
void update_actor_red_blue_shell | ( | struct ShellActor * | shell | ) |
Update the red and blue shell actors.
shell |