Mario Kart 64
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update.inc.c File Reference
#include <actors.h>
#include <waypoints.h>
#include <defines.h>
#include <main.h>
#include <actors_extended.h>
#include <code_800029B0.h>
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Functions

void func_802B3B44 (struct ShellActor *shell)
 
void func_802B3E7C (struct ShellActor *shell, Player *player)
 
s16 func_802B3FD0 (Player *owner, struct ShellActor *shell)
 
void func_802B4104 (struct ShellActor *shell)
 
void update_actor_red_blue_shell (struct ShellActor *shell)
 Update the red and blue shell actors.
 

Function Documentation

◆ func_802B3B44()

void func_802B3B44 ( struct ShellActor * shell)
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◆ func_802B3E7C()

void func_802B3E7C ( struct ShellActor * shell,
Player * player )
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◆ func_802B3FD0()

s16 func_802B3FD0 ( Player * owner,
struct ShellActor * shell )

Only used in Battle mode Likely trying to find the nearest player that is not the shell's owner and is not dead

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◆ func_802B4104()

void func_802B4104 ( struct ShellActor * shell)
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◆ update_actor_red_blue_shell()

void update_actor_red_blue_shell ( struct ShellActor * shell)

Update the red and blue shell actors.

Parameters
shell
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