#include <macros.h>
#include <ultra64.h>
#include <actor_types.h>
#include "camera.h"
Go to the source code of this file.
◆ clear_nmi_buffer()
void clear_nmi_buffer |
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void | | ) |
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The nmi buffer allows developers to save 64 bytes of data through a soft reset.
◆ func_800029B0()
void func_800029B0 |
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void | | ) |
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◆ func_80002DAC()
void func_80002DAC |
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void | | ) |
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◆ func_80003040()
void func_80003040 |
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void | | ) |
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◆ setup_race()
◆ D_800DC5A8
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◆ D_800DC5B0
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◆ D_800DC5BC
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◆ D_800DC5F4
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◆ D_80162578
- Warning
- todo: Is this apart of the actor array?
◆ D_801625EC
◆ D_801625F0
◆ D_801625F4
◆ D_801625F8
◆ D_801625FC
◆ gCollisionIndices
◆ gCollisionMesh
◆ gCollisionMeshCount
◆ gCourseDirection
◆ gCourseMaxX
◆ gCourseMaxY
◆ gCourseMaxZ
◆ gCourseMinX
◆ gCourseMinY
◆ gCourseMinZ
◆ gCreditsCourseId
◆ gCurrentCourseId
◆ gCurrentlyLoadedCourseId
s16 gCurrentlyLoadedCourseId |
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◆ gDebugPathCount
◆ gFreeMemoryResetAnchor
uintptr_t gFreeMemoryResetAnchor |
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extern |
◆ gFreeMemorySize
◆ gHeapEndPtr
◆ gIsGamePaused
◆ gIsInQuitToMenuTransition
u16 gIsInQuitToMenuTransition |
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extern |
◆ gIsMirrorMode
◆ gNextFreeMemoryAddress
uintptr_t gNextFreeMemoryAddress |
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extern |
◆ gNmiUnknown1
◆ gNmiUnknown2
◆ gNmiUnknown3
◆ gNmiUnknown4
◆ gNmiUnknown5
◆ gNmiUnknown6
◆ gNumCollisionTriangles
u16 gNumCollisionTriangles |
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extern |
◆ gNumPermanentActors
◆ gNumSpawnedShells
Incremented by one every time the player spawns a new shell actor. A cleaning routine runs once twenty-one shells have spawned.
◆ gPlaceItemBoxes
◆ gPlayerPositionLUT
◆ gPlayerWinningIndex
- Todo
- gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
◆ gQuitToMenuTransitionCounter
u16 gQuitToMenuTransitionCounter |
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◆ gTimePlayerLastTouchedFinishLine
f32 gTimePlayerLastTouchedFinishLine[] |
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extern |
◆ pAppNmiBuffer
◆ sIsController1Unplugged
s16 sIsController1Unplugged |
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extern |
◆ vtxBuffer