Mario Kart 64
|
Go to the source code of this file.
Data Structures | |
struct | struct_D_8018CE10 |
#define RENDER_SCREEN_MODE_1P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_1P |
#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL |
#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL |
#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1 |
#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1 |
#define RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR PLAYER_FOUR + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
#define RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
#define RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE PLAYER_THREE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
#define RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |