Mario Kart 64
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code_80057C60.h File Reference
#include <common_structs.h>
#include "objects.h"
#include "camera.h"
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Go to the source code of this file.

Data Structures

struct  struct_D_8018CE10
 

Macros

#define RENDER_SCREEN_MODE_1P_PLAYER_ONE   PLAYER_ONE + SCREEN_MODE_1P
 
#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE   PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL
 
#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO   PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL
 
#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE   PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1
 
#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO   PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1
 
#define RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE   PLAYER_ONE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
 
#define RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO   PLAYER_TWO + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
 
#define RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE   PLAYER_THREE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
 
#define RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR   PLAYER_FOUR + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
 

Macro Definition Documentation

◆ RENDER_SCREEN_MODE_1P_PLAYER_ONE

#define RENDER_SCREEN_MODE_1P_PLAYER_ONE   PLAYER_ONE + SCREEN_MODE_1P

◆ RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE

#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE   PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL

◆ RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO

#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO   PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL

◆ RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE

#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE   PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1

◆ RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO

#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO   PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1

◆ RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR

#define RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR   PLAYER_FOUR + SCREEN_MODE_3P_4P_SPLITSCREEN + 5

◆ RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE

#define RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE   PLAYER_ONE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5

◆ RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE

#define RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE   PLAYER_THREE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5

◆ RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO

#define RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO   PLAYER_TWO + SCREEN_MODE_3P_4P_SPLITSCREEN + 5