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Mario Kart 64
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Go to the source code of this file.
Data Structures | |
| struct | struct_D_8018CE10 |
Macros | |
| #define | RENDER_SCREEN_MODE_1P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_1P |
| #define | RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL |
| #define | RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL |
| #define | RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1 |
| #define | RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1 |
| #define | RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
| #define | RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
| #define | RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE PLAYER_THREE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
| #define | RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR PLAYER_FOUR + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
| #define | RGB32(r, g, b) ((r << 16) | (g << 8) | (b)) |
| #define RENDER_SCREEN_MODE_1P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_1P |
| #define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL |
| #define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL |
| #define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1 |
| #define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1 |
| #define RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR PLAYER_FOUR + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
| #define RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
| #define RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE PLAYER_THREE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
| #define RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_3P_4P_SPLITSCREEN + 5 |
| #define RGB32 | ( | r, | |
| g, | |||
| b ) ((r << 16) | (g << 8) | (b)) |