Mario Kart 64
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code_80057C60.h
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1#ifndef CODE_80057C60_H
2#define CODE_80057C60_H
3
4#include <common_structs.h>
5#include "objects.h"
6#include "camera.h"
7
8// code_80057C60
9
10#define RENDER_SCREEN_MODE_1P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_1P
11#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL
12#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL
13#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1
14#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1
15#define RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
16#define RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
17#define RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE PLAYER_THREE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
18#define RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR PLAYER_FOUR + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
19
20#define RGB32(r, g, b) ((r << 16) | (g << 8) | (b))
21
22typedef struct {
23 char unk_00[0x4];
25 char unk_10[0x4];
27 char unk_18[0x8];
28} struct_D_8018CE10; // size = 0x20
29
32void func_8005C674(s8, s16*, s16*, s16*);
33void func_80057C60(void);
34void func_80057CE4(void);
35void func_80057DD0(void);
36void func_80057FC4(u32);
37
38void render_object(u32);
39void render_object_p1(void);
40void render_object_p2(void);
41void render_object_p3(void);
42void render_object_p4(void);
50void func_80058BF4(void);
51void func_80058C20(u32);
52void render_hud(u32);
53void func_80058F48(void);
54void func_80058F78(void);
55void func_80059AC8(void);
56
57void func_80059024(void);
58void func_8005902C(void);
59void func_800590D4(void);
60void func_800591B4(void);
61void func_80059358(void);
63void func_800593F0(void);
66void func_800594F0(void);
68void func_80059528(void);
71void func_800596A8(void);
72void render_hud_1p_multi(void);
73void func_80059710(void);
74void render_hud_2p_multi(void);
75void func_80059750(void);
76void render_hud_3p_multi(void);
77void func_800597B8(void);
78void render_hud_4p_multi(void);
79void func_80059820(s32);
81void func_8005994C(void);
82void func_8005995C(void);
83void func_80059A88(s32);
84void func_80059C50(void);
85void func_80059D00(void);
86
87void func_8005A070(void);
88void func_8005A14C(s32);
89void func_8005A380(void);
90void func_8005A3C0(void);
91void func_8005A71C(void);
92void update_object(void);
93void func_8005A99C(void);
94void func_8005AA34(void);
95void func_8005AA4C(void);
96void func_8005AA6C(s32);
97void func_8005AA80(void);
98void func_8005AA94(s32);
99void func_8005AAF0(void);
100void func_8005AB20(void);
101void func_8005AB60(void);
102
103void func_8005B7A0(void);
104
105void func_8005B914(void);
106
107void func_8005C360(f32);
108void func_8005C64C(s32*);
109void func_8005C654(s32*);
110void func_8005C65C(s32);
111void func_8005C6B4(s8, s16*, s16*, s16*);
112void func_8005C728(void);
113void func_8005C980(void);
114void func_8005CB60(s32, s32);
115
116void func_8005D0FC(s32);
117void func_8005D18C(void);
118void func_8005D1F4(s32);
119
120void func_8005D290(void);
125s32 set_particle_colour_randomly_varried(Particle*, s32, s16);
128void func_8005DAD0(void);
131void func_8005EA94(Player*, s16, s32, s8, s8);
132void func_8005ED48(Player*, s16, s32, s8, s8);
133
134void func_8005F90C(Player*, s16, s32, s8, s8);
135
136void func_80060504(Player*, s16, s32, s8, s8);
137void func_800608E0(Player*, s16, s32, s8, s8);
138void func_80060B14(Player*, s16, s32, s8, s8);
139void func_80060BCC(Player*, s16, s32, s8, s8);
140void func_80060F50(Player*, s16, s32, s8, s8);
141
142void func_80061094(Player*, s16, s32, s8, s8);
143void func_80061130(Player*, s16, s32, s8, s8);
144void func_80061224(Player*, s16, s32, s8, s8);
145void func_800612F8(Player*, s32, s32, s8, s8);
146void func_80061430(Player*, s32, s32, s8, s8);
147void func_800615AC(Player*, s16, s32, s8, s8);
148void func_80061754(Player*, s16, s32, s32, s32);
149void func_8006199C(Player*, s16, s32, s8, s8);
150void func_80061A34(Player*, s16, s32, s8, s8);
151void func_80061D4C(Player*, s16, s32, s8, s8);
152void func_80061EF4(Player*, s16, s32, s8, s8);
153
154void func_800621BC(Player*, s16, s32, s8, s8);
156void func_800624D8(Player*, s32, s32, s8, s8);
157void func_800628C0(Player*, s8, s8, s8);
158void func_80062914(Player*, s8, s8, s8);
159void func_80062968(Player*, s8, s8, s8);
160void func_800629BC(Player*, s8, s8, s8);
161void func_80062A18(Player*, s8, s8, s8);
162void func_80062AA8(Player*, s8, s8, s8);
163void func_80062B18(f32*, f32*, f32*, f32, f32, f32, u16, u16);
164void func_80062C74(Player*, s16, s32, s32);
165void func_80062F98(Player*, s16, s8, s8);
166
168void func_800631A8(Player*, s16, s8, s8);
169void func_80063268(Player*, s16, s8, s8);
170void func_80063408(Player*, s16, s8, s8);
171void func_800635D4(Player*, s16, s8, s8);
172void func_800639DC(Player*, s16, s8, s8);
173void func_80063BD4(Player*, s16, s8, s8);
174void func_80063D58(Player*, s16, s8, s8);
175void func_80063FBC(Player*, s16, s32, s32);
176
177void func_80064184(Player*, s16, s8, s8);
178void func_800643A8(Player*, s16, s8, s8);
179void func_800644E8(Player*, s16, s8, s8);
180void func_80064664(Player*, s16, s8, s8);
181void func_800647C8(Player*, s16, s8, s8);
182void func_800648E4(Player*, s16, s8, s8);
183void func_80064988(Player*, s16, s8, s8);
184void func_800649F4(Player*, s16, s8, s8);
185void func_80064B30(Player*, s16, s8, s8);
186void func_80064C74(Player*, s16, s8, s8);
187void func_80064DEC(Player*, s8, s8, s8);
188void func_80064EA4(Player*, s8, s8, s8);
189void func_80064F88(Player*, s8, s8, s8);
190
191void func_80065030(Player*, s8, s8, s8);
192void func_800650FC(Player*, s8, s8, s8);
193void func_800651F4(Player*, s8, s8, s8);
195void func_8006538C(Player*, s8, s16, s8);
196void func_800658A0(Player*, s8, s16, s8);
199
200void func_800664E0(Player*, s8, s16, s8);
201void func_80066998(Player*, s8, s16, s8);
202void func_80066BAC(Player*, s8, s16, s8);
203
204void func_80067280(Player*, s8, s16, s8);
208
209void render_music_note(Player*, s8, u8*, s8, f32, s32);
211void func_80068724(Player*, s8, f32, s8, s8);
214
216void func_80069444(Player*, s8, s16, s8);
218void func_80069938(Player*, s8, s16, s8);
219void func_80069BA8(Player*, s8, s16, s8);
220void func_80069DB8(Player*, s8, s16, s8);
221
222void func_8006A01C(Player*, s8, s16, s8);
223void func_8006A280(Player*, s8, s16, s8);
224void init_balloon(Player*, f32, f32, s8, s8, s16);
227
235
236void func_8006C0C8(Vec3f, f32, s32, s16);
237void func_8006C294(Vec3f, f32, s32, s16);
238void func_8006C4D4(Vec3f, f32, s32, s16, s16);
239void func_8006C6AC(Player*, s16, s8, s8);
240void func_8006C9B8(Player*, s16, s8, s8);
241void func_8006CEC0(Player*, s16, s8, s8);
242
243void func_8006D194(Player*, s8, s8);
244void func_8006D474(Player*, s8, s8);
245void func_8006DC54(Player*, s8, s8);
246void func_8006DD3C(Player*, s8, s8);
247
248void func_8006E058(void);
249void func_8006E420(Player*, s8, s8);
254void func_8006E7CC(Player*, s8, s8);
255void func_8006E848(Player*, s8, s8);
256void func_8006E8C4(Player*, s8, s8);
257void func_8006E940(Player*, s8, s8);
258void func_80075CA8(void);
259void func_80085214();
260
261extern s16 D_800E4730[];
262extern u8** D_800E4770[];
263extern u8** D_800E47A0[];
264extern s32 D_800E47DC[];
265extern s32 D_800E480C[];
266
267extern f32 D_801652A0[];
268
269extern s32 D_80165590;
270extern s32 D_80165594;
271extern s32 D_80165598;
272extern s32 D_8016559C;
273extern s32 D_801655A4;
274extern s32 D_801655AC;
275extern s32 D_801655B4;
276extern s32 D_801655BC;
277extern s32 D_801655C0;
278extern s32 D_801655C4;
279extern s32 D_801655C8;
280extern s32 D_801655CC;
281extern s32 D_801655D8;
282extern s32 D_801655E8;
283extern s32 D_801655F0;
284extern s32 D_801655F8;
285
286extern s32 D_80165608;
287extern s32 D_80165618;
288extern s32 D_80165628;
289extern u32 D_80165638;
290extern u32 D_80165648;
291extern u32 D_80165658[];
292extern s32 D_80165678;
293extern u16 D_801656B0;
294extern u16 D_801656C0;
295extern u16 D_801656D0;
296extern u16 D_801656E0;
297extern s16 D_801656F0;
298extern s16 D_80165708;
299extern s16 D_80165710;
300// extern s16 D_80165730; -> objects.h
301// extern s16 D_80165738; -> objects.h
302
303extern s16 D_80165740;
304extern s16 D_80165748;
305extern s16 D_80165718;
306extern s16 D_80165720;
307extern s16 D_80165728;
308
309// extern s16 gNumActiveThwomps; -> objects.h
310
311extern s32 D_80165754;
312// extern ThwompSpawn *gThowmpSpawnList; -> objects.h
313
314extern Vec4s D_80165760;
315extern s8 D_8016576A;
316extern Vec4s D_80165770;
317extern s16 D_8016578C;
318extern Vec4s D_80165780;
319
320extern s16 D_80165790;
321extern s16 D_80165794;
322extern s8 D_8016579C;
323extern u16 D_8016579E;
324extern u16 D_801657A2;
325extern s8 D_801657AE;
326extern s8 gHUDDisable;
327extern s8 D_801657B2;
328extern s8 D_801657B4;
329extern s8 D_801657B8[];
330extern s8 D_801657C8;
331extern s8 D_801657D0[];
332extern s8 D_801657D8;
333extern s8 D_801657E1;
334extern s8 D_801657E2;
335extern s8 D_801657E3;
336extern s8 D_801657E4;
337extern s8 D_801657E5;
338extern bool8 D_801657E6;
339extern u8 D_801657E7;
340extern bool8 D_801657E8;
341extern bool8 D_801657F0;
342extern bool8 D_801657F8;
343extern s32 D_801657FC;
344
345extern s8 D_80165800[2];
346extern s32 D_80165804;
347extern s8 D_80165808;
348extern s32 D_8016580C;
349extern bool8 D_80165810;
350extern s32 D_80165814;
351extern bool8 D_80165818;
352extern s32 D_8016581C;
353extern s8 D_80165820;
354extern s8 D_80165828;
355extern Vec3su D_8016582C;
356extern s8 D_80165832[2];
357extern Vec3su D_80165834;
358extern s8 D_80165840[];
359extern s32 D_80165860;
360extern s32 D_8016586C;
361extern s32 D_80165878;
362extern s32 D_8016587C;
363extern u8* D_80165880;
364extern s8 D_80165888;
365extern s8 D_80165890;
366extern s8 D_80165898;
367extern s32 D_8016589C;
368extern s8 D_801658A8;
369extern s8 D_801658BC;
370extern s8 D_801658C6;
371extern s8 D_801658CE;
372extern s8 D_801658D6;
373extern s8 D_801658DC;
374extern s8 D_801658E4;
375extern s8 D_801658EC;
376extern s8 D_801658F4;
377extern u8 sRandomItemIndex;
378extern s8 D_801658FE;
379extern u8 gControllerRandom;
380
381extern s16 D_80165900;
382extern s8 D_80165908;
383
384extern s8 D_80165A90;
385// extern Object gObjectList[]; -> objects.h
386
387extern s32 objectListSize;
388extern Mtx D_80183D60;
389// extern s32 D_80183DA0; -> objects.h
390
391extern f32 D_80183DA8[];
392// extern s32 gIndexLakituList[]; -> objects.h
393
394extern f32 D_80183DC8[];
395// extern s32 gIndexObjectBombKart[]; -> bomb_kart.h
396// extern s32 gNextFreeObjectParticle1; -> objects.h
397
398extern Vec3f D_80183E40;
399// extern s32 gNextFreeObjectParticle2; -> objects.h
400
401extern Vec3f D_80183E50;
402// extern s32 gNextFreeObjectParticle3; -> objects.h
403// extern s32 gNextFreeObjectParticle4; -> objects.h
404
405extern Vec3f D_80183E70;
406// extern s32 gNextFreeLeafParticle; -> objects.h
407
408extern Vec3su D_80183E80;
409// extern s32 gItemWindowObjectByPlayerId[]; -> objects.h
410
411extern Vec3su D_80183E98;
412// extern s32 indexObjectList1[]; -> objects.h
413// extern s32 indexObjectList2[]; -> objects.h
414
415extern u8 D_80183FA8[4][0x2000];
416// extern s32 indexObjectList3[]; -> objects.h
417
418extern u8* gLakituTexturePtr;
419// extern s32 indexObjectList4[]; -> objects.h
420// extern Collision D_8018C0B0[]; -> objects.h
421// extern s32 gObjectParticle1[]; -> objects.h
422
423extern Collision D_8018C3B0;
424// extern s32 gObjectParticle2[]; -> objects.h
425// extern s32 gObjectParticle3[]; -> objects.h
426
427extern Collision D_8018C830;
428// extern s32 gObjectParticle4[]; -> objects.h
429// extern s32 gLeafParticle[]; -> objects.h
430
431extern hud_player playerHUD[];
432// extern s32 D_8018CC80[]; -> objects.h
433
435// extern s32 D_8018CF10; -> objects.h
436
437extern Camera* D_8018CF14;
438extern s16 D_8018CF18;
439extern Player* D_8018CF1C;
440extern s16 D_8018CF20;
441extern Player* D_8018CF28[];
442extern s16 D_8018CF48;
443extern s16 D_8018CF50[];
444extern s16 D_8018CF60;
445extern s16 D_8018CF68[];
446extern s16 D_8018CF78;
448extern f32 D_8018CFCC;
449extern f32 D_8018CFD4;
450extern s16 D_8018CF90;
451extern s16 D_8018CF98[];
452extern s16 D_8018CFA8;
453extern s16 D_8018CFB0;
454extern s16 D_8018CFB8;
455extern s16 D_8018CFC0;
456extern s16 D_8018CFC8;
457extern s16 D_8018CFD0;
458extern s16 D_8018CFD8;
459extern u8 D_8018CFAC[];
460extern u8 D_8018CFB4[];
461extern u8 D_8018CFBC[];
462extern u8 D_8018CFC4[];
463extern s16 D_8018CFE0;
464extern f32 D_8018CFE4;
465extern s16 D_8018CFE8;
466extern f32 D_8018CFEC;
467extern s16 D_8018CFF0;
468extern f32 D_8018CFF4;
469extern s16 D_8018CFF8;
470extern s16 D_8018D000;
471extern s16 D_8018D008;
472extern f32 D_8018D00C;
473extern s16 D_8018D010;
474extern s16 D_8018D018;
475extern f32 xOrientation;
476extern s16 D_8018D020;
477extern f32 D_8018D028[];
478extern s16 D_8018D048;
479extern f32 D_8018D050[];
480extern s16 D_8018D070;
481extern f32 D_8018D078[];
482extern s16 D_8018D098;
483extern f32 D_8018D0A0[];
484extern s16 D_8018D0C0;
485extern f32 D_8018D0C8[];
486extern s16 D_8018D0E8;
487extern f32 D_8018D0F0[];
488extern s16 D_8018D110;
489extern s32 D_8018D114;
490extern s32 gMatrixHudCount;
491extern s32 D_8018D140;
492extern s32 D_8018D150;
493extern s32 D_8018D158;
494extern s32 D_8018D160;
495extern s32 D_8018D168;
496extern s16 D_8018D16C;
497extern s32 D_8018D170;
498// extern s16 D_8018D174; -> objects.h
499
500extern s32 D_8018D178;
501// extern s16 D_8018D17C; -> objects.h
502
503extern s32 D_8018D180;
504extern s16 D_8018D184;
505extern s32 gIsHUDVisible;
506extern s16 D_8018D18C;
507extern s32 D_8018D190;
508// extern s8 D_8018D198[]; -> objects.h
509
510extern s32 D_8018D1A0;
511// extern s8 D_8018D1A8[]; -> objects.h
512
513extern s32 D_8018D1B4;
514// extern s8 D_8018D1B8[]; -> objects.h
515
516extern s32 D_8018D1C4;
517// extern s32 D_8018D1C8; -> objects.h
518
519extern s32 D_8018D1CC;
520// extern s32 D_8018D1D0; -> objects.h
521
522extern s32 D_8018D1D4;
523// extern s32 D_8018D1D8; -> objects.h
524
525extern s32 D_8018D1DC;
526extern u8* gGameLogoAddress;
527extern f32 D_8018D1E8;
528extern s32 D_8018D1EC;
529// extern s32 D_8018D1F0; -> objects.h
530// extern s32 D_8018D1F8; -> objects.h
531
532extern s32 D_8018D1FC;
533extern s16 D_8018D200;
534extern s32 D_8018D204;
535extern s16 D_8018D208;
536extern s32 D_8018D20C;
537extern s16 D_8018D210;
538extern bool D_8018D214;
539extern s16 D_8018D218;
540extern s32 D_8018D21C;
541extern u8 (*D_8018D220)[1024];
542extern s32 D_8018D224;
543extern u8 D_8018D228;
544extern s32 D_8018D22C;
545// extern s8 D_8018D230; -> objects.h
546
547extern s32 D_8018D240;
548extern u8* D_8018D248[];
550extern s32 D_8018D2A4;
551extern s32 D_8018D2AC;
552extern s16 D_8018D2B0;
553extern s32 D_8018D2B4;
554extern s16 D_8018D2B8;
555extern s32 D_8018D2BC;
556extern s16 gMiniMapFinishLineX[];
557extern s32 D_8018D2C8[];
558extern s16 gMiniMapFinishLineY[];
559extern s16 gMiniMapX;
560extern s16 gMiniMapY;
561extern s16 D_8018D2F0;
562extern s16 D_8018D2F8;
563extern u16 D_8018D300;
564extern u16 D_8018D308;
565extern u16 D_8018D310;
566extern s32 D_8018D314;
567extern u16 D_8018D318;
568extern s32 D_8018D320;
569extern s32 D_8018D380;
570extern s32 D_8018D384;
571extern s32 D_8018D388;
572// extern s32 D_8018D3BC; -> objects.h
573// extern s32 D_8018D3C0; -> objects.h
574// extern s32 D_8018D3C4; -> objects.h
575
576extern s32 D_8018D3D4;
577extern s32 D_8018D3D8;
578extern s32 D_8018D3DC;
579extern s32 D_8018D3E0;
580extern s32 D_8018D3E4;
581extern s32 D_8018D3E8;
582extern s32 D_8018D3EC;
583extern s32 D_8018D3F0;
584extern s32 D_8018D3F4;
585extern s32 D_8018D3F8;
587extern s32 D_8018D400;
588extern s32 D_8018D40C;
589extern s32 D_8018D410;
590extern u8* D_8018D420;
591extern u8* D_8018D424;
592extern u8* D_8018D428;
593extern u8* D_8018D42C;
594extern u8* D_8018D430;
595extern u8* D_8018D434;
596extern u8* D_8018D438;
597extern u8* D_8018D43C;
598extern u8* D_8018D440;
599extern u8* D_8018D444;
600extern u8* D_8018D448;
601extern u8* D_8018D44C;
602extern u8* D_8018D450;
603extern u8* D_8018D454;
604extern u8* D_8018D458;
605extern u8* D_8018D45C;
606extern u8* D_8018D460;
607extern u8* D_8018D464;
608extern u8* D_8018D468;
609extern u8* D_8018D46C;
610extern u8* D_8018D470;
612extern u8* D_8018D478;
613extern u8* D_8018D480;
614extern u8* D_8018D484;
615extern u8* D_8018D488;
616extern u8* D_8018D48C;
617extern u8* D_8018D490;
618extern u8* gLoadedGroundDust;
620extern u8* D_8018D49C;
621extern u8* D_8018D4A0;
628extern u8* D_8018D4BC;
629extern u8* D_8018D4C0;
635extern u16 gPlayerBalloonStatus[8][3];
636extern Vec3s D_8018D620[];
637extern Vec3f D_8018D650[];
638extern Vec3f D_8018D6B0[];
639
640extern Vec3f D_8018D710[];
641extern Vec3s D_8018D770[];
642extern Vec3s D_8018D7A0[];
643extern Vec3s D_8018D7D0[];
644
645extern Vec3s D_8018D800[];
646extern Vec3s D_8018D830[];
647extern Vec3s gPlayerBalloonRotation[]; // Sprite rotation for each player balloon
648extern Vec3s D_8018D890[];
649extern s16 gPlayerBalloonCount[]; // D_8018D8C0
651
654#endif
void render_object_p3(void)
Definition code_80057C60.c:586
void func_800591B4(void)
Definition code_80057C60.c:1030
s8 D_801657C8
Definition code_80057C60.c:144
u32 D_80165638
Definition code_80057C60.c:74
void func_8005EA94(Player *player, s16 arg1, s32 arg2, s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3112
void func_800650FC(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4896
bool8 D_801657E6
Definition code_80057C60.c:154
s8 D_801657B2
Definition code_80057C60.c:140
void func_800590D4(void)
Definition code_80057C60.c:1000
s8 D_801658A8
Definition code_80057C60.c:195
void func_8005D290(void)
Definition code_80057C60.c:2747
void func_80066BAC(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5247
void func_8005AA94(s32 arg0)
Definition code_80057C60.c:1695
void render_player_ground_particles(Player *player, UNUSED s8 playerIndex, s16 arg2, s8 arg3)
Definition code_80057C60.c:5087
void func_8006E848(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6864
s16 D_8018CFD0
Definition code_80057C60.c:376
s32 D_801655AC
Definition code_80057C60.c:50
void func_8005AB20(void)
Definition code_80057C60.c:1714
s32 init_particle_player(Particle *arg0, s8 type, f32 arg2)
Definition code_80057C60.c:2825
s32 D_801655BC
Definition code_80057C60.c:54
s32 D_801657FC
Definition code_80057C60.c:161
void func_80060B14(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:3621
void func_80062B18(f32 *arg0, f32 *arg1, f32 *arg2, f32 arg3, f32 arg4, f32 arg5, u16 arg6, u16 arg7)
Definition code_80057C60.c:4159
s8 D_801657AE
Definition code_80057C60.c:135
s8 D_80165908
Definition code_80057C60.c:222
void func_80062F98(Player *player, s16 arg1, s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4250
void func_80069BA8(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5701
Vec3f D_80183E70
Definition code_80057C60.c:254
void func_80064664(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4670
void func_80062AA8(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4151
void render_object(u32 arg0)
Definition code_80057C60.c:497
void render_hud_4p_multi(void)
Definition code_80057C60.c:1187
hud_player playerHUD[4]
Definition code_80057C60.c:338
s32 D_80165754
Definition code_80057C60.c:112
bool8 D_80165810
Definition code_80057C60.c:166
void update_object(void)
Definition code_80057C60.c:1573
void func_80057CE4(void)
Definition code_80057C60.c:416
void func_800629BC(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4130
void render_object_p1(void)
Definition code_80057C60.c:550
s16 D_8018CF50[8]
Definition code_80057C60.c:354
void func_8006DD3C(Player *arg0, s8 arg1, s8 arg2)
Definition code_80057C60.c:6637
s16 D_8018CF78
Definition code_80057C60.c:358
void func_8005B7A0(void)
Definition code_80057C60.c:2078
s8 D_8016576A
Definition code_80057C60.c:117
s8 D_801657B4
Definition code_80057C60.c:142
s16 D_800E4730[]
Definition code_80057C60.c:380
struct_D_8018CE10 D_8018CE10[8]
Definition code_80057C60.c:344
void init_balloon(Player *player, f32 arg1, f32 arg2, s8 playerIndex, s8 balloonIndex, s16 rotation)
Definition code_80057C60.c:5814
void func_8005A3C0(void)
Definition code_80057C60.c:1493
s16 D_80165718
Definition code_80057C60.c:95
void func_8005C65C(s32 arg0)
Definition code_80057C60.c:2432
void func_800648E4(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4719
void func_80067280(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5302
void render_hud_2p_horizontal_player_two_horizontal_player_one(void)
Definition code_80057C60.c:1072
void func_800597B8(void)
Definition code_80057C60.c:1181
s8 D_80165898
Definition code_80057C60.c:192
u8 D_8018CFB4[4]
Definition code_80057C60.c:369
void func_80064C74(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4799
s16 D_80165708
Definition code_80057C60.c:91
void set_particle_position_and_rotation(Player *player, Particle *arg1, f32 x, f32 y, f32 z, s8 surfaceType, s8 arg6)
Definition code_80057C60.c:2816
void func_8005A99C(void)
Definition code_80057C60.c:1656
s32 D_8016586C
Definition code_80057C60.c:182
Vec4s D_80165760
Definition code_80057C60.c:115
void func_8006E8C4(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6876
s8 D_80165800[2]
Definition code_80057C60.c:162
void func_80064F88(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4864
s32 D_80165860
Definition code_80057C60.c:179
void func_80059820(s32 playerId)
Definition code_80057C60.c:1194
s8 D_801657D8
Definition code_80057C60.c:146
void func_800664E0(Player *player, UNUSED s8 playerIndex, s16 arg2, s8 arg3)
Definition code_80057C60.c:5153
void func_80066998(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5217
void func_80059358(void)
Definition code_80057C60.c:1069
s16 D_80165900
Definition code_80057C60.c:220
void func_80057DD0(void)
Definition code_80057C60.c:448
void func_80059024(void)
Definition code_80057C60.c:974
void render_kart_particle_on_screen_one(Player *player, s8 playerId, s8 screenId)
Definition code_80057C60.c:6800
s8 D_801658E4
Definition code_80057C60.c:210
s8 D_801658FE
Definition code_80057C60.c:218
void render_player_snow_effect_four(void)
Definition code_80057C60.c:685
s16 D_8018CFA8
Definition code_80057C60.c:366
void func_80059D00(void)
Definition code_80057C60.c:1306
s8 D_8016579C
Definition code_80057C60.c:128
void check_drift_particles_setup_valid(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:2887
void func_8005AB60(void)
Definition code_80057C60.c:1720
void func_8005C980(void)
Definition code_80057C60.c:2514
s32 set_particle_colour(Particle *arg0, s32 color, s16 alpha)
Definition code_80057C60.c:2832
void func_800639DC(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4448
void func_80057C60(void)
Definition code_80057C60.c:410
void func_8006C9B8(Player *player, s16 arg1, s8 playerIndex, s8 arg3)
Definition code_80057C60.c:6270
void func_800651F4(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4919
void func_800615AC(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3760
void func_8005DAD8(Particle *particle, s16 arg1, s16 arg2, s16 arg3)
Definition code_80057C60.c:2898
void render_hud_1p_multi(void)
Definition code_80057C60.c:1151
s8 gHUDDisable
HUD related.
Definition code_80057C60.c:138
void func_80065030(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4879
void func_80057FC4(u32 arg0)
Definition code_80057C60.c:465
s32 D_801655A4
Definition code_80057C60.c:48
void func_8006C0C8(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha)
Definition code_80057C60.c:6133
void func_80059C50(void)
Definition code_80057C60.c:1291
void func_80062968(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4122
void render_kart_particle_on_screen_two(Player *player, s8 playerIndex, s8 screenId)
Definition code_80057C60.c:6813
s8 D_801658D6
Definition code_80057C60.c:206
void render_player_onomatopoeia_pomp(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:5547
void render_object_p4(void)
Definition code_80057C60.c:599
u8 * gLakituTexturePtr
Seemingly a pointer to Lakitu texture(s)
Definition code_80057C60.c:295
void func_8005D18C(void)
Definition code_80057C60.c:2708
void render_hud_2p_multi(void)
Definition code_80057C60.c:1161
void set_drift_particles(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:2849
Vec3f D_80183E50
Definition code_80057C60.c:248
void func_80063FBC(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s32 arg3)
Definition code_80057C60.c:4561
void func_80061EF4(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3879
void render_kart_particle_on_screen_four(Player *player, s8 playerIndex, s8 screenId)
Definition code_80057C60.c:6839
void render_player_onomatopoeia_boing(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:5522
s8 D_801657E3
Definition code_80057C60.c:151
Player * D_8018CF1C
Definition code_80057C60.c:349
void func_80062484(Player *player, Particle *arg1, s32 arg2)
Definition code_80057C60.c:4006
void func_80063D58(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4520
void func_80058F78(void)
Definition code_80057C60.c:957
void func_80061754(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s32 arg3, UNUSED s32 arg4)
Definition code_80057C60.c:3785
void func_80058C20(u32 arg0)
Definition code_80057C60.c:816
s32 objectListSize
Definition code_80057C60.c:229
Vec3su D_80183E98
Definition code_80057C60.c:260
u16 D_801656C0
Definition code_80057C60.c:83
void func_80069938(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5674
s16 D_8018CFD8
Definition code_80057C60.c:378
u8 sRandomItemIndex
Definition code_80057C60.c:217
void func_80063408(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4337
void render_actor_bonk_particles(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5576
void func_8005D0FC(s32 playerId)
Definition code_80057C60.c:2689
void func_80060F50(Player *player, s16 arg1, UNUSED s32 arg2, s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3672
s32 D_801655E8
Definition code_80057C60.c:62
s32 D_801655C8
Definition code_80057C60.c:57
void func_80059528(void)
Definition code_80057C60.c:1118
void func_8005ED48(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3157
s32 D_8016589C
Definition code_80057C60.c:193
s8 D_80165840[3]
Definition code_80057C60.c:177
void func_800644E8(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4641
Vec4s D_80165770
Definition code_80057C60.c:118
f32 D_8018CFCC
Definition code_80057C60.c:375
s32 D_80165598
Definition code_80057C60.c:45
void func_8005D1F4(s32 arg0)
Definition code_80057C60.c:2721
void func_8005994C(void)
Definition code_80057C60.c:1219
void func_8005995C(void)
Definition code_80057C60.c:1223
s8 D_80165820
Definition code_80057C60.c:170
s8 D_80165888
Definition code_80057C60.c:188
Vec3f D_80183E40
Definition code_80057C60.c:245
void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3)
Definition code_80057C60.c:6072
void func_8005CB60(s32 playerId, s32 lapCount)
Definition code_80057C60.c:2548
u8 ** D_800E47A0[]
Definition code_80057C60.c:392
u16 D_8016579E
Definition code_80057C60.c:129
void init_all_player_balloons(Player *player, s8 playerIndex)
Definition code_80057C60.c:6012
u8 D_8018CFC4[4]
Definition code_80057C60.c:373
void func_80061130(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3699
void func_8006199C(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:3818
Camera * D_8018CF14
Definition code_80057C60.c:347
Mtx D_80183D60
Definition code_80057C60.c:230
s32 D_80165878
Definition code_80057C60.c:184
u8 D_8018CFAC[4]
Definition code_80057C60.c:367
void func_80061A34(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3826
void update_player_one_balloon_position(Player *player, f32 arg1, f32 arg2, s8 playerId, s8 balloonId)
Definition code_80057C60.c:5838
void func_8006C294(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha)
Definition code_80057C60.c:6160
s32 D_801655B4
Definition code_80057C60.c:52
void func_8005AA34(void)
Definition code_80057C60.c:1675
void render_player_drift_particles(Player *player, UNUSED s8 playerIndex, s16 arg2, s8 arg3)
Definition code_80057C60.c:5034
void func_80062A18(Player *player, s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4139
s16 D_8016578C
Definition code_80057C60.c:122
s16 D_8018CF48
Definition code_80057C60.c:353
s32 D_801655D8
Definition code_80057C60.c:60
void func_80069444(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5604
void func_80068724(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:5492
void render_player_snow_effect(u32 arg0)
Definition code_80057C60.c:613
void render_player_boost_spark_particles(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5343
void func_8005A070(void)
Definition code_80057C60.c:1411
u32 D_80165658[8]
Definition code_80057C60.c:78
u8 ** D_800E4770[]
Definition code_80057C60.c:387
void func_8005A71C(void)
Definition code_80057C60.c:1567
void render_player_onomatopoeia_crash(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:5462
f32 D_80183DA8[4]
Definition code_80057C60.c:236
void randomize_seed_from_controller(s32 arg0)
Definition code_80057C60.c:1205
void func_8006E420(Player *player, s8 playerIndex, s8 arg2)
Definition code_80057C60.c:6777
void func_80064EA4(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4846
s32 D_800E480C[]
Definition code_80057C60.c:403
Vec3su D_80183E80
Definition code_80057C60.c:257
s8 D_801658DC
Definition code_80057C60.c:208
void func_800658A0(Player *player, UNUSED s8 playerIndex, s16 arg2, s8 arg3)
Definition code_80057C60.c:5004
void func_80062914(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4114
void func_80061224(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:3711
s8 D_80165808
Definition code_80057C60.c:164
s16 D_8018CF68[8]
This may be a list of tilemap flags on a per-camera basis.
Definition code_80057C60.c:357
void reset_player_particle_pool(Player *player)
Definition code_80057C60.c:2788
Collision D_8018C830
Definition code_80057C60.c:326
s16 D_8018CF90
Definition code_80057C60.c:364
void func_80069DB8(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5731
s8 D_801657B8[16]
Definition code_80057C60.c:143
s16 D_80165720
Definition code_80057C60.c:97
s32 D_801655C4
Definition code_80057C60.c:56
void func_8005C6B4(s8 arg0, s16 *arg1, s16 *arg2, s16 *arg3)
Definition code_80057C60.c:2443
void func_8006538C(Player *player, s8 playerIndex, s16 arg2, s8 arg3)
Definition code_80057C60.c:4947
void func_800643A8(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4620
void render_object_for_player(s32 cameraId)
Definition code_80057C60.c:694
void func_8006E7CC(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6852
void func_8005C674(s8 index, s16 *x, s16 *y, s16 *z)
Definition code_80057C60.c:2436
s32 D_801655C0
Definition code_80057C60.c:55
UNUSED void func_8005DAD0(void)
Definition code_80057C60.c:2895
void render_hud_2p_vertical_player_one(void)
Definition code_80057C60.c:1112
bool8 D_801657F8
Definition code_80057C60.c:160
void func_8006A01C(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5757
void render_object_p2(void)
Definition code_80057C60.c:572
s16 D_80165710
Definition code_80057C60.c:93
void func_800594F0(void)
Definition code_80057C60.c:1109
Vec4s D_80165780
Definition code_80057C60.c:120
void func_800612F8(Player *player, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3722
u16 D_801657A2
Something related to the rotation(?) of ice in Sherbet Land.
Definition code_80057C60.c:132
s16 D_8018CF60
Definition code_80057C60.c:355
s32 D_80165804
Definition code_80057C60.c:163
void func_80060BCC(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3631
s32 D_8016580C
Definition code_80057C60.c:165
s32 D_8016559C
Definition code_80057C60.c:46
void func_80062C74(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s32 arg3)
Definition code_80057C60.c:4195
void func_8005AAF0(void)
Definition code_80057C60.c:1708
void render_player_snow_effect_two(void)
Definition code_80057C60.c:667
u8 D_80183FA8[4][0x2000]
Definition code_80057C60.c:288
void render_player_snow_effect_three(void)
Definition code_80057C60.c:676
s32 D_80165618
Definition code_80057C60.c:70
void func_800624D8(Player *player, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:4016
void func_8006DC54(Player *player, s8 playerIndex, s8 screenId)
Definition code_80057C60.c:6623
s8 D_801658EC
Definition code_80057C60.c:212
s16 D_80165740
Definition code_80057C60.c:106
u8 D_801657E7
Definition code_80057C60.c:155
s8 D_80165A90
Definition code_80057C60.c:224
s32 D_800E47DC[]
Definition code_80057C60.c:397
Vec3su D_8016582C
Definition code_80057C60.c:173
void func_8006D474(Player *player, s8 playerId, s8 screenId)
Definition code_80057C60.c:6492
void set_player_balloon_to_gone(UNUSED s32 arg0, s8 playerIndex, s8 balloonIndex)
Definition code_80057C60.c:6037
void render_kart_particle_on_screen_three(Player *player, s8 playerIndex, s8 screenId)
Definition code_80057C60.c:6826
void clear_all_player_balloons(UNUSED Player *player, s8 playerIndex)
Definition code_80057C60.c:6019
u16 D_801656D0
Definition code_80057C60.c:85
s16 D_80165790
Definition code_80057C60.c:124
void render_music_note(Player *player, s8 arg1, u8 *texture, s8 arg3, f32 arg4, s32 arg5)
Definition code_80057C60.c:5434
s32 D_80165628
Definition code_80057C60.c:72
s8 D_801658F4
Definition code_80057C60.c:214
void func_80063268(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4309
void func_8006C6AC(Player *player, s16 particleIndex, s8 playerId, s8 arg3)
Definition code_80057C60.c:6212
void render_hud(u32 arg0)
Definition code_80057C60.c:884
u8 * D_80165880
Definition code_80057C60.c:186
void func_800608E0(Player *player, s16 arg1, UNUSED s32 arg2, s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3591
void update_player_balloons_position(Player *player, s8 playerId)
Definition code_80057C60.c:6043
void set_oob_splash_particle_position(Player *player, s16 arg1, s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4272
bool8 D_801657E8
Definition code_80057C60.c:156
Player * D_8018CF28[8]
Definition code_80057C60.c:352
void func_800628C0(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4106
void func_8005AA6C(s32 arg0)
Definition code_80057C60.c:1685
void func_80064B30(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4773
s8 D_80165890
Definition code_80057C60.c:190
s8 D_801658CE
Definition code_80057C60.c:203
s32 D_80165608
Definition code_80057C60.c:68
void render_hud_2p_vertical_player_two(void)
Definition code_80057C60.c:1121
s16 D_8018CFC8
Definition code_80057C60.c:374
s8 D_801657E1
Definition code_80057C60.c:149
void func_800652D4(Vec3f arg0, Vec3s arg1, f32 scale)
Definition code_80057C60.c:4937
s16 D_8018CF20
Definition code_80057C60.c:350
bool8 D_801657F0
Definition code_80057C60.c:158
void func_8005C728(void)
Definition code_80057C60.c:2463
void func_8005B914(void)
Definition code_80057C60.c:2107
void func_800596A8(void)
Definition code_80057C60.c:1145
void setup_tyre_particles(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:2904
s32 D_80165814
Definition code_80057C60.c:167
s8 D_801658C6
Definition code_80057C60.c:200
u32 D_80165648
Definition code_80057C60.c:76
s32 D_8016587C
Definition code_80057C60.c:185
s16 D_80165748
Definition code_80057C60.c:108
s32 D_80165590
Definition code_80057C60.c:43
void func_8005C64C(UNUSED s32 *arg0)
Definition code_80057C60.c:2425
u16 D_801656E0
Definition code_80057C60.c:87
void render_wall_bonk_star_particles(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3, f32 arg4)
Definition code_80057C60.c:5647
void func_8005902C(void)
Definition code_80057C60.c:977
void func_80060504(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3523
void render_player_onomatopoeia_whrrrr(Player *player, UNUSED s8 arg1, f32 arg2, UNUSED s8 arg3, s8 arg4)
Definition code_80057C60.c:5375
void render_hud_3p_multi(void)
Definition code_80057C60.c:1174
f32 D_80183DC8[4]
Definition code_80057C60.c:239
s16 D_8018CFB8
Definition code_80057C60.c:370
void func_8006E940(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6888
void func_80059750(void)
Definition code_80057C60.c:1168
u16 D_801656B0
Definition code_80057C60.c:81
void func_8005C360(f32 arg0)
Definition code_80057C60.c:2401
s16 D_8018CFC0
Definition code_80057C60.c:372
void func_8005AA80(void)
Definition code_80057C60.c:1690
void func_800631A8(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4284
void func_80061D4C(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3856
s16 D_8018CF98[8]
Definition code_80057C60.c:365
void func_8005AA4C(void)
Definition code_80057C60.c:1680
void render_snowing_effect(s32 arg0)
Definition code_80057C60.c:795
void func_80059A88(s32 playerId)
Definition code_80057C60.c:1243
s32 D_80165594
Definition code_80057C60.c:44
void render_remaining_battle_balloons(Player *player, s8 playerIndex, s8 screenId)
Definition code_80057C60.c:6057
void func_80058BF4(void)
Definition code_80057C60.c:812
s8 D_801657E2
Definition code_80057C60.c:150
void func_800621BC(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3937
void func_80063BD4(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4491
void func_8006CEC0(Player *arg0, s16 arg1, s8 playerId, s8 arg3)
Definition code_80057C60.c:6375
void func_8006E058(void)
Definition code_80057C60.c:6684
void func_80059710(void)
Definition code_80057C60.c:1158
s8 D_80165828
Definition code_80057C60.c:172
void render_hud_2p_horizontal_player_two(void)
Definition code_80057C60.c:1088
s32 D_801655CC
Definition code_80057C60.c:58
s16 D_8018CFB0
Definition code_80057C60.c:368
Collision D_8018C3B0
Definition code_80057C60.c:310
s8 D_80165832[2]
Definition code_80057C60.c:174
void draw_simplified_hud(s32 playerId)
Definition code_80057C60.c:1101
void pop_player_balloon(Player *player, s8 playerIndex)
Definition code_80057C60.c:6025
u8 gControllerRandom
Definition code_80057C60.c:219
void func_8005A380(void)
Definition code_80057C60.c:1486
void render_player_speech_bubble(Player *player, s8 arg1, u8 *texture, s8 arg3, f32 arg4, s32 arg5)
Definition code_80057C60.c:5406
void func_80059AC8(void)
Definition code_80057C60.c:1251
void func_8005A14C(s32 playerId)
Definition code_80057C60.c:1435
void func_80064184(Player *player, s16 arg1, s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4586
s8 D_801658BC
Definition code_80057C60.c:197
void func_80061430(Player *player, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3740
f32 D_8018CFD4
Definition code_80057C60.c:377
s32 D_801655F8
Definition code_80057C60.c:66
s16 D_801656F0
Definition code_80057C60.c:89
void func_8005F90C(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3343
s16 D_80165794
Definition code_80057C60.c:126
void func_800647C8(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4698
void func_800593F0(void)
Definition code_80057C60.c:1085
s8 D_801657D0[8]
Definition code_80057C60.c:145
s32 D_801655F0
Definition code_80057C60.c:64
void func_8006A280(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5783
void func_80064988(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4736
bool8 D_80165818
Definition code_80057C60.c:168
s16 D_80165728
Definition code_80057C60.c:99
void func_8006C4D4(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha, s16 arg4)
Definition code_80057C60.c:6187
void func_800649F4(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4747
s32 D_8016581C
Definition code_80057C60.c:169
s32 D_80165678
Definition code_80057C60.c:79
Vec3su D_80165834
Definition code_80057C60.c:175
void func_800635D4(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4378
void func_80058F48(void)
Definition code_80057C60.c:951
void render_player_snow_effect_one(void)
Definition code_80057C60.c:656
void func_80064DEC(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 index)
Definition code_80057C60.c:4828
s16 D_8018CF18
Definition code_80057C60.c:348
void render_battle_balloon(Player *player, s8 playerIndex, s16 balloonIndex, s8 screenId)
Definition code_80057C60.c:5924
s8 D_801657E4
Definition code_80057C60.c:152
void render_hud_lap_3p_4p(s32 playerId)
Definition code_80057C60.c:1127
s8 D_801657E5
Definition code_80057C60.c:153
void func_8005C654(s32 *arg0)
Definition code_80057C60.c:2428
s16 gGPCurrentRaceCharacterIdByRank[8]
Definition code_80057C60.c:363
u8 D_8018CFBC[4]
Definition code_80057C60.c:371
void func_80061094(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3688
void func_8006D194(Player *player, s8 playerIndex, s8 arg2)
Definition code_80057C60.c:6447
s16 D_8018D000
Definition code_80057C60_var.c:13
s16 D_8018D008
Definition code_80057C60_var.c:15
u8 * D_8018D438
Definition code_80057C60_var.c:179
u8 * D_8018D430
Definition code_80057C60_var.c:177
s16 D_8018D020
Definition code_80057C60_var.c:21
s16 D_8018CFE0
Definition code_80057C60_var.c:5
Vec3f D_8018D650[8]
Definition code_80057C60_var.c:221
s32 D_8018D1B4
Definition code_80057C60_var.c:66
s32 D_8018D180
Definition code_80057C60_var.c:54
f32 D_8018D0F0[8]
Definition code_80057C60_var.c:32
s32 D_8018D3F4
Definition code_80057C60_var.c:163
s32 D_8018D224
Definition code_80057C60_var.c:103
Vec3f gPlayerBalloonPosZ[8]
Definition code_80057C60_var.c:218
s32 D_8018D170
Definition code_80057C60_var.c:48
s32 D_8018D3F0
Definition code_80057C60_var.c:162
s16 D_8018D18C
Definition code_80057C60_var.c:57
s32 gRaceFrameCounter
Definition code_80057C60_var.c:165
Vec3s D_8018D890[8]
Definition code_80057C60_var.c:231
u8 * D_8018D458
Definition code_80057C60_var.c:187
s32 D_8018D2C8[4]
Definition code_80057C60_var.c:120
s16 gMiniMapX
Definition code_80057C60_var.c:122
s32 D_8018D2AC
Definition code_80057C60_var.c:114
u8 * gGameLogoAddress
Definition code_80057C60_var.c:80
f32 D_8018CFEC
Definition code_80057C60_var.c:8
u8 * D_8018D448
Definition code_80057C60_var.c:183
Vec3f D_8018D710[8]
Definition code_80057C60_var.c:223
s32 D_8018D1EC
Definition code_80057C60_var.c:83
s16 D_8018D010
Definition code_80057C60_var.c:17
u8 * gLoadedTextureKartShadow
Definition code_80057C60_var.c:194
s32 D_8018D114
Definition code_80057C60_var.c:34
s32 D_8018D320
Definition code_80057C60_var.c:138
s16 D_8018D218
Definition code_80057C60_var.c:96
s32 D_8018D40C
Definition code_80057C60_var.c:170
s32 D_8018D190
Definition code_80057C60_var.c:58
s32 D_8018D240
Definition code_80057C60_var.c:109
s16 D_8018D0E8
Definition code_80057C60_var.c:31
s16 D_8018D098
Definition code_80057C60_var.c:27
s32 D_8018D22C
Definition code_80057C60_var.c:105
u8 * D_8018D420
Definition code_80057C60_var.c:173
s16 D_8018D208
Definition code_80057C60_var.c:92
u8 * D_8018D484
Definition code_80057C60_var.c:198
s32 D_8018D3E0
some alpha
Definition code_80057C60_var.c:155
s32 D_8018D2BC
Definition code_80057C60_var.c:118
Vec3s D_8018D7A0[8]
Definition code_80057C60_var.c:225
s32 D_8018D3E4
some red
Definition code_80057C60_var.c:157
s32 D_8018D400
Definition code_80057C60_var.c:167
s16 D_8018D2B0
Definition code_80057C60_var.c:115
s32 D_8018D380
Definition code_80057C60_var.c:140
s16 D_8018D048
Definition code_80057C60_var.c:23
u8 * D_8018D450
Definition code_80057C60_var.c:185
s16 gMiniMapFinishLineX[4]
Definition code_80057C60_var.c:119
s32 D_8018D1FC
Definition code_80057C60_var.c:89
u8 * gTextureLoadedOnomatopoeiaWhrrrr2
Definition code_80057C60_var.c:209
u8 * gTextureLoadedOnomatopoeiaCrash1
Definition code_80057C60_var.c:210
u8 * gTextureLoadedOnomatopoeiaPoomp1
Definition code_80057C60_var.c:206
u8 * D_8018D4BC
Definition code_80057C60_var.c:212
s32 D_8018D3F8
Definition code_80057C60_var.c:164
u8 * D_8018D444
Definition code_80057C60_var.c:182
u8 * D_8018D248[22]
Definition code_80057C60_var.c:110
u16 D_8018D310
Definition code_80057C60_var.c:134
s16 D_8018D200
Definition code_80057C60_var.c:90
s16 D_8018D110
Definition code_80057C60_var.c:33
u8 * D_8018D470
Definition code_80057C60_var.c:193
f32 D_8018D0C8[8]
Definition code_80057C60_var.c:30
s32 D_8018D1D4
Definition code_80057C60_var.c:77
u8 * D_8018D49C
Definition code_80057C60_var.c:204
Vec3s gPlayerBalloonDepartingTimer[8]
Definition code_80057C60_var.c:233
Vec3s D_8018D770[8]
Definition code_80057C60_var.c:224
u16 D_8018D308
Definition code_80057C60_var.c:132
s16 D_8018D210
Definition code_80057C60_var.c:94
s32 D_8018D2B4
Definition code_80057C60_var.c:116
u8 * gLoadedGroundDust
Definition code_80057C60_var.c:202
u8 * D_8018D42C
Definition code_80057C60_var.c:176
f32 gMiniMapMarkerScale
Definition code_80057C60_var.c:111
s32 D_8018D204
Definition code_80057C60_var.c:91
bool D_8018D214
Definition code_80057C60_var.c:95
f32 D_8018D078[8]
Definition code_80057C60_var.c:26
u8 * D_8018D428
Definition code_80057C60_var.c:175
s32 D_8018D1CC
Definition code_80057C60_var.c:75
s16 D_8018D16C
Definition code_80057C60_var.c:47
u8 * D_8018D464
Definition code_80057C60_var.c:190
u8 * D_8018D424
Definition code_80057C60_var.c:174
Vec3f gPlayerBalloonPosX[8]
Definition code_80057C60_var.c:216
s16 D_8018D2B8
Definition code_80057C60_var.c:117
s16 D_8018D070
Definition code_80057C60_var.c:25
s32 D_8018D410
Definition code_80057C60_var.c:171
f32 D_8018CFF4
Definition code_80057C60_var.c:10
s32 D_8018D160
Definition code_80057C60_var.c:44
s16 D_8018D2F0
Definition code_80057C60_var.c:126
s32 D_8018D3DC
Definition code_80057C60_var.c:153
s32 D_8018D140
Definition code_80057C60_var.c:38
u8 * D_8018D434
Definition code_80057C60_var.c:178
Vec3f gPlayerBalloonPosY[8]
Definition code_80057C60_var.c:217
f32 xOrientation
Definition code_80057C60_var.c:20
f32 D_8018D050[8]
Definition code_80057C60_var.c:24
u8 D_8018D228
Definition code_80057C60_var.c:104
Vec3s D_8018D7D0[8]
Definition code_80057C60_var.c:226
s16 gPlayerBalloonCount[8]
Definition code_80057C60_var.c:232
s16 D_8018CFF0
Definition code_80057C60_var.c:9
s32 gMatrixHudCount
Definition code_80057C60_var.c:36
s32 D_8018D3D4
Definition code_80057C60_var.c:151
s16 D_8018D018
Definition code_80057C60_var.c:19
s32 D_8018D178
Definition code_80057C60_var.c:51
u16 D_8018D318
Definition code_80057C60_var.c:136
u8 * D_8018D46C
Definition code_80057C60_var.c:192
s16 D_8018D184
Definition code_80057C60_var.c:55
s16 D_8018CFF8
Definition code_80057C60_var.c:11
f32 D_8018D028[8]
Definition code_80057C60_var.c:22
u8 * D_8018D4A0
Definition code_80057C60_var.c:205
u8 * gTextureLoadedLightningBolt0
Definition code_80057C60_var.c:214
u8(* D_8018D220)[1024]
Definition code_80057C60_var.c:102
u8 * gTextureLoadedLightningBolt1
Definition code_80057C60_var.c:215
s16 D_8018D0C0
Definition code_80057C60_var.c:29
f32 D_8018D00C
Definition code_80057C60_var.c:16
u8 * gTextureLoadedOnomatopoeiaWhrrrr1
Definition code_80057C60_var.c:208
f32 D_8018CFE4
Definition code_80057C60_var.c:6
s32 D_8018D2A4
Definition code_80057C60_var.c:112
s32 D_8018D1C4
Definition code_80057C60_var.c:68
u16 D_8018D300
Definition code_80057C60_var.c:130
u8 * D_8018D460
Definition code_80057C60_var.c:189
u8 * D_8018D440
Definition code_80057C60_var.c:181
Vec3s D_8018D830[8]
Definition code_80057C60_var.c:229
u8 * D_8018D45C
Definition code_80057C60_var.c:188
Vec3f D_8018D6B0[8]
Definition code_80057C60_var.c:222
u8 * D_8018D43C
Definition code_80057C60_var.c:180
u8 * D_8018D488
Definition code_80057C60_var.c:199
u8 * D_8018D478
Definition code_80057C60_var.c:195
u8 * D_8018D480
Definition code_80057C60_var.c:197
s32 D_8018D384
Definition code_80057C60_var.c:141
s16 gMiniMapFinishLineY[4]
Definition code_80057C60_var.c:121
u8 * gTextureLoadedOnomatopoeiaCrash2
Definition code_80057C60_var.c:211
u8 * gTextureLoadedOnomatopoeiaPoomp2
Definition code_80057C60_var.c:207
Vec3s D_8018D620[8]
Definition code_80057C60_var.c:220
s32 D_8018D150
Definition code_80057C60_var.c:40
s32 D_8018D3EC
some blue
Definition code_80057C60_var.c:161
u8 * D_8018D490
Definition code_80057C60_var.c:201
s32 D_8018D3D8
Definition code_80057C60_var.c:152
u8 * D_8018D454
Definition code_80057C60_var.c:186
s32 D_8018D388
Definition code_80057C60_var.c:142
u16 gPlayerBalloonStatus[8][3]
Definition code_80057C60_var.c:219
u8 * D_8018D4C0
Definition code_80057C60_var.c:213
Vec3s gPlayerBalloonRotation[8]
Definition code_80057C60_var.c:230
s32 D_8018D158
Definition code_80057C60_var.c:42
s16 gMiniMapY
Definition code_80057C60_var.c:124
u8 * D_8018D468
Definition code_80057C60_var.c:191
s32 gIsHUDVisible
Definition code_80057C60_var.c:56
u8 * gLoadedGrassParticle
Definition code_80057C60_var.c:203
s32 D_8018D3E8
some green
Definition code_80057C60_var.c:159
s32 D_8018D21C
Definition code_80057C60_var.c:97
f32 D_8018D1E8
Definition code_80057C60_var.c:82
f32 D_8018D0A0[8]
Definition code_80057C60_var.c:28
s32 D_8018D20C
Definition code_80057C60_var.c:93
Vec3s D_8018D800[8]
Definition code_80057C60_var.c:228
u8 * D_8018D44C
Definition code_80057C60_var.c:184
s32 D_8018D168
Definition code_80057C60_var.c:46
s16 D_8018CFE8
Definition code_80057C60_var.c:7
s32 D_8018D1A0
Definition code_80057C60_var.c:64
u8 * D_8018D48C
Definition code_80057C60_var.c:200
s32 D_8018D314
Definition code_80057C60_var.c:135
s32 D_8018D1DC
Definition code_80057C60_var.c:79
s16 D_8018D2F8
Definition code_80057C60_var.c:128
s16 Vec4s[4]
Definition common_structs.h:13
f32 Vec3f[3]
Definition common_structs.h:6
u16 Vec3su[3]
Definition common_structs.h:12
s16 Vec3s[3]
Definition common_structs.h:11
f32 D_801652A0[8]
Definition spawn_players.c:34
Definition camera.h:26
Definition common_structs.h:132
Definition common_structs.h:147
Definition common_structs.h:249
Definition common_structs.h:416
Definition code_80057C60.h:22
s32 objectIndex
Definition code_80057C60.h:26
Vec3f unk_04
Definition code_80057C60.h:24
signed int s32
Definition ultratypes.h:15
unsigned int u32
Definition ultratypes.h:16
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
signed char bool8
Definition ultratypes.h:22
unsigned short int u16
Definition ultratypes.h:14
unsigned char u8
Definition ultratypes.h:12