10#define RENDER_SCREEN_MODE_1P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_1P
11#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL
12#define RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL
13#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1
14#define RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_2P_SPLITSCREEN_VERTICAL + 1
15#define RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE PLAYER_ONE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
16#define RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO PLAYER_TWO + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
17#define RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE PLAYER_THREE + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
18#define RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR PLAYER_FOUR + SCREEN_MODE_3P_4P_SPLITSCREEN + 5
256void func_80075CA8(
void);
void render_object_p3(void)
Definition code_80057C60.c:586
void func_8006A7C0(Player *player, f32 arg1, f32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:5878
void func_800591B4(void)
Definition code_80057C60.c:1027
s8 D_801657C8
Definition code_80057C60.c:143
u32 D_80165638
Definition code_80057C60.c:73
void func_8005EA94(Player *player, s16 arg1, s32 arg2, s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3118
bool8 D_801657E6
Definition code_80057C60.c:153
s8 D_801657B2
Definition code_80057C60.c:139
void func_800590D4(void)
Definition code_80057C60.c:997
s8 D_801658A8
Definition code_80057C60.c:194
void func_8005D290(void)
Definition code_80057C60.c:2737
void func_80066BAC(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5287
void func_8005AA94(s32 arg0)
Definition code_80057C60.c:1686
s8 D_8018CFAC[4]
Definition code_80057C60.c:367
void func_8006B8B4(Player *player, s8 playerIndex)
Definition code_80057C60.c:6064
void func_8006E848(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6891
s16 D_8018CFD0
Definition code_80057C60.c:376
s32 D_801655AC
Definition code_80057C60.c:49
void func_80064F88(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4893
void func_8005AB20(void)
Definition code_80057C60.c:1705
void func_8006801C(Player *player, s8 arg1, u8 *texture, s8 arg3, f32 arg4, s32 arg5)
Definition code_80057C60.c:5474
s32 D_801655BC
Definition code_80057C60.c:53
s32 D_801657FC
Definition code_80057C60.c:160
void func_80060B14(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:3648
void func_80062B18(f32 *arg0, f32 *arg1, f32 *arg2, f32 arg3, f32 arg4, f32 arg5, u16 arg6, u16 arg7)
Definition code_80057C60.c:4186
s8 D_8018CFC4[4]
Definition code_80057C60.c:373
s8 D_801657AE
Definition code_80057C60.c:134
s8 D_80165908
Definition code_80057C60.c:221
void func_80062F98(Player *player, s16 arg1, s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4277
void func_80069BA8(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5741
Vec3f D_80183E70
Definition code_80057C60.c:253
void func_80064664(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4699
void render_object(u32 arg0)
Definition code_80057C60.c:497
void func_80064DEC(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4857
void render_hud_4p_multi(void)
Definition code_80057C60.c:1184
hud_player playerHUD[4]
Definition code_80057C60.c:337
s32 D_80165754
Definition code_80057C60.c:111
void func_8005D794(Player *player, UnkPlayerStruct258 *arg1, f32 arg2, f32 arg3, f32 arg4, s8 surfaceType, s8 arg6)
Definition code_80057C60.c:2806
bool8 D_80165810
Definition code_80057C60.c:165
void func_8006A50C(Player *player, f32 arg1, f32 arg2, s8 arg3, s8 arg4, s16 arg5)
Definition code_80057C60.c:5854
void update_object(void)
Definition code_80057C60.c:1569
void func_80057CE4(void)
Definition code_80057C60.c:416
void render_object_p1(void)
Definition code_80057C60.c:550
s16 D_8018CF50[8]
Definition code_80057C60.c:354
void func_80062484(Player *player, UnkPlayerStruct258 *arg1, s32 arg2)
Definition code_80057C60.c:4033
void func_8006DD3C(Player *arg0, s8 arg1, s8 arg2)
Definition code_80057C60.c:6665
void func_800658A0(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5031
s16 D_8018CF78
Definition code_80057C60.c:358
void func_8005B7A0(void)
Definition code_80057C60.c:2069
s8 D_8016576A
Definition code_80057C60.c:116
s8 D_801657B4
Definition code_80057C60.c:141
void func_8006B87C(UNUSED Player *player, s8 playerIndex)
Definition code_80057C60.c:6058
s16 D_800E4730[]
Definition code_80057C60.c:380
void func_80067964(Player *player, UNUSED s8 arg1, f32 arg2, UNUSED s8 arg3, s8 arg4)
Definition code_80057C60.c:5415
struct_D_8018CE10 D_8018CE10[8]
Definition code_80057C60.c:343
void func_800696CC(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3, f32 arg4)
Definition code_80057C60.c:5687
void func_8005A3C0(void)
Definition code_80057C60.c:1489
s16 D_80165718
Definition code_80057C60.c:94
void func_8005C65C(s32 arg0)
Definition code_80057C60.c:2423
void func_800648E4(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4748
void func_80067280(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5342
void render_hud_2p_horizontal_player_two_horizontal_player_one(void)
Definition code_80057C60.c:1069
void func_800597B8(void)
Definition code_80057C60.c:1178
s8 D_80165898
Definition code_80057C60.c:191
void func_80064C74(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4828
s16 D_80165708
Definition code_80057C60.c:90
void func_8005A99C(void)
Definition code_80057C60.c:1647
s32 D_8016586C
Definition code_80057C60.c:181
Vec4s D_80165760
Definition code_80057C60.c:114
void func_8006E8C4(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6903
s8 D_80165800[2]
Definition code_80057C60.c:161
void render_battle_balloon(Player *player, s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5964
void func_80067604(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5383
void func_80068310(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:5502
s32 D_80165860
Definition code_80057C60.c:178
void render_kart_particle_on_screen_four(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6866
void func_80062968(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4149
void func_80059820(s32 playerId)
Definition code_80057C60.c:1191
s8 D_801657D8
Definition code_80057C60.c:145
void func_80066998(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5257
void func_80059358(void)
Definition code_80057C60.c:1066
s16 D_80165900
Definition code_80057C60.c:219
void func_80057DD0(void)
Definition code_80057C60.c:448
void func_80059024(void)
Definition code_80057C60.c:971
void render_kart_particle_on_screen_three(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6853
void render_kart_particle_on_screen_one(Player *player, s8 playerId, s8 screenId)
Definition code_80057C60.c:6827
s8 D_801658E4
Definition code_80057C60.c:209
s8 D_801658FE
Definition code_80057C60.c:217
void render_player_snow_effect_four(void)
Definition code_80057C60.c:685
s16 D_8018CFA8
Definition code_80057C60.c:366
void func_80059D00(void)
Definition code_80057C60.c:1303
s8 D_8016579C
Definition code_80057C60.c:127
void func_8005AB60(void)
Definition code_80057C60.c:1711
void func_8005C980(void)
Definition code_80057C60.c:2505
void func_800639DC(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4475
void func_80057C60(void)
Definition code_80057C60.c:410
void func_8005D6C0(Player *player)
Definition code_80057C60.c:2778
void func_800615AC(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3787
void render_hud_1p_multi(void)
Definition code_80057C60.c:1148
void func_80065030(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4908
s8 gHUDDisable
HUD related.
Definition code_80057C60.c:137
void func_80057FC4(u32 arg0)
Definition code_80057C60.c:465
void func_800650FC(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4925
s32 D_801655A4
Definition code_80057C60.c:47
void func_8006C0C8(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha)
Definition code_80057C60.c:6173
void func_800630C0(Player *player, s16 arg1, s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4299
void func_80059C50(void)
Definition code_80057C60.c:1288
s8 D_801658D6
Definition code_80057C60.c:205
void render_object_p4(void)
Definition code_80057C60.c:599
s32 func_8005D7D8(UnkPlayerStruct258 *arg0, s8 arg1, f32 arg2)
Definition code_80057C60.c:2815
void func_8005D18C(void)
Definition code_80057C60.c:2698
void render_hud_2p_multi(void)
Definition code_80057C60.c:1158
Vec3f D_80183E50
Definition code_80057C60.c:247
void func_80063FBC(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s32 arg3)
Definition code_80057C60.c:4588
void func_800629BC(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4157
void func_80061EF4(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3906
void func_8006B9CC(Player *player, s8 arg1)
Definition code_80057C60.c:6082
s8 D_801657E3
Definition code_80057C60.c:150
Player * D_8018CF1C
Definition code_80057C60.c:348
void func_80063D58(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4547
void func_80058F78(void)
Definition code_80057C60.c:954
void func_80061754(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s32 arg3, UNUSED s32 arg4)
Definition code_80057C60.c:3812
void func_80058C20(u32 arg0)
Definition code_80057C60.c:813
s32 objectListSize
Definition code_80057C60.c:228
Vec3su D_80183E98
Definition code_80057C60.c:259
u16 D_801656C0
Definition code_80057C60.c:82
void func_800628C0(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4133
void func_80069938(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5714
s16 D_8018CFD8
Definition code_80057C60.c:378
u8 sRandomItemIndex
Definition code_80057C60.c:216
void func_80063408(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4364
void func_8005D0FC(s32 playerId)
Definition code_80057C60.c:2679
void func_80060F50(Player *player, s16 arg1, UNUSED s32 arg2, s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3699
s32 D_801655E8
Definition code_80057C60.c:61
s32 D_801655C8
Definition code_80057C60.c:56
void func_80059528(void)
Definition code_80057C60.c:1115
void func_8005ED48(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3163
s32 D_8016589C
Definition code_80057C60.c:192
s8 D_80165840[3]
Definition code_80057C60.c:176
void func_800644E8(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4668
Vec4s D_80165770
Definition code_80057C60.c:117
f32 D_8018CFCC
Definition code_80057C60.c:375
s32 D_80165598
Definition code_80057C60.c:44
void func_8005D1F4(s32 arg0)
Definition code_80057C60.c:2711
void func_8005994C(void)
Definition code_80057C60.c:1216
void func_8005995C(void)
Definition code_80057C60.c:1220
s8 D_80165820
Definition code_80057C60.c:169
void func_8006C6AC(Player *player, s16 arg1, s8 arg2, s8 arg3)
Definition code_80057C60.c:6252
s8 D_80165888
Definition code_80057C60.c:187
Vec3f D_80183E40
Definition code_80057C60.c:244
void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3)
Definition code_80057C60.c:6112
void func_8005CB60(s32 playerId, s32 lapCount)
Definition code_80057C60.c:2539
u8 ** D_800E47A0[]
Definition code_80057C60.c:392
u16 D_8016579E
Definition code_80057C60.c:128
void func_80061130(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3726
void func_8006199C(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:3845
Camera * D_8018CF14
Definition code_80057C60.c:346
Mtx D_80183D60
Definition code_80057C60.c:229
s32 D_80165878
Definition code_80057C60.c:183
void func_80061A34(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3853
void func_80062914(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4141
void func_8006C294(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha)
Definition code_80057C60.c:6200
s32 D_801655B4
Definition code_80057C60.c:51
void func_8006538C(Player *player, s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:4975
void func_8005AA34(void)
Definition code_80057C60.c:1666
void func_8006BA94(Player *player, s8 playerIndex, s8 arg2)
Definition code_80057C60.c:6097
s16 D_8016578C
Definition code_80057C60.c:121
s16 D_8018CF48
Definition code_80057C60.c:353
s32 D_801655D8
Definition code_80057C60.c:59
void func_80069444(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5644
void func_8005DAD8(UnkPlayerStruct258 *arg0, s16 arg1, s16 arg2, s16 arg3)
Definition code_80057C60.c:2888
void func_80068724(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:5532
void render_player_snow_effect(u32 arg0)
Definition code_80057C60.c:613
void func_8005A070(void)
Definition code_80057C60.c:1408
void func_800651F4(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4947
void func_800664E0(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5193
u32 D_80165658[8]
Definition code_80057C60.c:77
u8 ** D_800E4770[]
Definition code_80057C60.c:387
void func_8005A71C(void)
Definition code_80057C60.c:1563
s8 D_8018CFBC[4]
Definition code_80057C60.c:371
f32 D_80183DA8[4]
Definition code_80057C60.c:235
void randomize_seed_from_controller(s32 arg0)
Definition code_80057C60.c:1202
s32 D_800E480C[]
Definition code_80057C60.c:403
Vec3su D_80183E80
Definition code_80057C60.c:256
s8 D_801658DC
Definition code_80057C60.c:207
void func_80061224(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:3738
s8 D_80165808
Definition code_80057C60.c:163
s16 D_8018CF68[8]
This may be a list of tilemap flags on a per-camera basis.
Definition code_80057C60.c:357
Collision D_8018C830
Definition code_80057C60.c:325
s16 D_8018CF90
Definition code_80057C60.c:364
void func_80069DB8(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5771
Player * D_8018CF28[4]
Definition code_80057C60.c:351
void func_8006D194(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6475
s8 D_801657B8[16]
Definition code_80057C60.c:142
s16 D_80165720
Definition code_80057C60.c:96
void func_80062A18(Player *player, s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4166
s32 func_8005D800(UnkPlayerStruct258 *arg0, s32 arg1, s16 arg2)
Definition code_80057C60.c:2822
s32 D_801655C4
Definition code_80057C60.c:55
void func_8005C6B4(s8 arg0, s16 *arg1, s16 *arg2, s16 *arg3)
Definition code_80057C60.c:2434
void func_800643A8(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4647
void render_object_for_player(s32 cameraId)
Definition code_80057C60.c:694
void func_8006E7CC(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6879
void func_8005C674(s8 index, s16 *x, s16 *y, s16 *z)
Definition code_80057C60.c:2427
s32 D_801655C0
Definition code_80057C60.c:54
UNUSED void func_8005DAD0(void)
Definition code_80057C60.c:2885
void render_hud_2p_vertical_player_one(void)
Definition code_80057C60.c:1109
bool8 D_801657F8
Definition code_80057C60.c:159
void func_8006A01C(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5797
void render_object_p2(void)
Definition code_80057C60.c:572
s16 D_80165710
Definition code_80057C60.c:92
void func_800594F0(void)
Definition code_80057C60.c:1106
Vec4s D_80165780
Definition code_80057C60.c:119
void func_800612F8(Player *player, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3749
u16 D_801657A2
Something related to the rotation(?) of ice in Sherbet Land.
Definition code_80057C60.c:131
s16 D_8018CF60
Definition code_80057C60.c:355
s32 D_80165804
Definition code_80057C60.c:162
void func_80060BCC(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3658
s32 D_8016580C
Definition code_80057C60.c:164
s32 D_8016559C
Definition code_80057C60.c:45
void func_80062C74(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s32 arg3)
Definition code_80057C60.c:4222
void func_8005AAF0(void)
Definition code_80057C60.c:1699
void render_player_snow_effect_two(void)
Definition code_80057C60.c:667
u8 D_80183FA8[4][0x2000]
Definition code_80057C60.c:287
void render_player_snow_effect_three(void)
Definition code_80057C60.c:676
s32 D_80165618
Definition code_80057C60.c:69
void func_800624D8(Player *player, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:4043
s8 D_801658EC
Definition code_80057C60.c:211
s16 D_80165740
Definition code_80057C60.c:105
u8 D_801657E7
Definition code_80057C60.c:154
s8 D_80165A90
Definition code_80057C60.c:223
void func_8006DC54(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6651
s32 D_800E47DC[]
Definition code_80057C60.c:397
void func_800691B8(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5616
Vec3su D_8016582C
Definition code_80057C60.c:172
void func_8006D474(Player *player, s8 playerId, s8 screenId)
Definition code_80057C60.c:6520
void func_8005DAF4(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:2894
void func_80068AA4(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:5562
u16 D_801656D0
Definition code_80057C60.c:84
s16 D_80165790
Definition code_80057C60.c:123
s32 D_80165628
Definition code_80057C60.c:71
s8 D_801658F4
Definition code_80057C60.c:213
void func_80063268(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4336
void render_hud(u32 arg0)
Definition code_80057C60.c:881
u8 * D_80165880
Definition code_80057C60.c:185
void func_800608E0(Player *player, s16 arg1, UNUSED s32 arg2, s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3618
bool8 D_801657E8
Definition code_80057C60.c:155
void func_8005AA6C(s32 arg0)
Definition code_80057C60.c:1676
void func_80064B30(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4802
s8 D_80165890
Definition code_80057C60.c:189
s8 D_801658CE
Definition code_80057C60.c:202
s32 D_80165608
Definition code_80057C60.c:67
void render_hud_2p_vertical_player_two(void)
Definition code_80057C60.c:1118
s16 D_8018CFC8
Definition code_80057C60.c:374
s8 D_801657E1
Definition code_80057C60.c:148
s16 D_8018CF20
Definition code_80057C60.c:349
void func_8006C9B8(Player *player, s16 arg1, s8 arg2, s8 arg3)
Definition code_80057C60.c:6307
bool8 D_801657F0
Definition code_80057C60.c:157
void func_8005C728(void)
Definition code_80057C60.c:2454
void func_8005DA30(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:2877
void func_8005B914(void)
Definition code_80057C60.c:2098
void func_800596A8(void)
Definition code_80057C60.c:1142
s32 D_80165814
Definition code_80057C60.c:166
s8 D_801658C6
Definition code_80057C60.c:199
u32 D_80165648
Definition code_80057C60.c:75
s32 D_8016587C
Definition code_80057C60.c:184
void func_8005D898(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:2839
void func_80067D3C(Player *player, s8 arg1, u8 *texture, s8 arg3, f32 arg4, s32 arg5)
Definition code_80057C60.c:5446
s16 D_80165748
Definition code_80057C60.c:107
s32 D_80165590
Definition code_80057C60.c:42
void func_8005C64C(UNUSED s32 *arg0)
Definition code_80057C60.c:2416
u16 D_801656E0
Definition code_80057C60.c:86
void func_8005902C(void)
Definition code_80057C60.c:974
void func_80060504(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3550
void func_80068DA0(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 arg4)
Definition code_80057C60.c:5587
void render_hud_3p_multi(void)
Definition code_80057C60.c:1171
f32 D_80183DC8[4]
Definition code_80057C60.c:238
s16 D_8018CFB8
Definition code_80057C60.c:370
void func_8006E940(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6915
s8 D_8018CFB4[4]
Definition code_80057C60.c:369
void func_80059750(void)
Definition code_80057C60.c:1165
void func_8006E420(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6805
u16 D_801656B0
Definition code_80057C60.c:80
void func_8005C360(f32 arg0)
Definition code_80057C60.c:2392
s16 D_8018CFC0
Definition code_80057C60.c:372
void func_8005AA80(void)
Definition code_80057C60.c:1681
void func_800631A8(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4311
void func_80061D4C(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3883
s16 D_8018CF98[8]
Definition code_80057C60.c:365
void func_8005AA4C(void)
Definition code_80057C60.c:1671
void render_kart_particle_on_screen_two(Player *player, s8 arg1, s8 arg2)
Definition code_80057C60.c:6840
void render_snowing_effect(s32 arg0)
Definition code_80057C60.c:792
void func_80059A88(s32 playerId)
Definition code_80057C60.c:1240
s32 D_80165594
Definition code_80057C60.c:43
void func_80058BF4(void)
Definition code_80057C60.c:809
s8 D_801657E2
Definition code_80057C60.c:149
void func_800621BC(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3964
void func_80063BD4(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4518
void func_8006E058(void)
Definition code_80057C60.c:6712
void func_80059710(void)
Definition code_80057C60.c:1155
s8 D_80165828
Definition code_80057C60.c:171
void render_hud_2p_horizontal_player_two(void)
Definition code_80057C60.c:1085
s32 D_801655CC
Definition code_80057C60.c:57
s16 D_8018CFB0
Definition code_80057C60.c:368
Collision D_8018C3B0
Definition code_80057C60.c:309
s8 D_80165832[2]
Definition code_80057C60.c:173
void draw_simplified_hud(s32 playerId)
Definition code_80057C60.c:1098
void func_80062AA8(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4178
u8 gControllerRandom
Definition code_80057C60.c:218
void func_8005A380(void)
Definition code_80057C60.c:1482
void func_8006CEC0(Player *arg0, s16 arg1, s8 arg2, s8 arg3)
Definition code_80057C60.c:6410
s32 func_8005D82C(UnkPlayerStruct258 *arg0, s32 arg1, s16 arg2)
Definition code_80057C60.c:2829
void func_8006B7E4(Player *player, s8 arg1)
Definition code_80057C60.c:6051
void func_80059AC8(void)
Definition code_80057C60.c:1248
void func_8005A14C(s32 playerId)
Definition code_80057C60.c:1432
void func_80064184(Player *player, s16 arg1, s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4613
s8 D_801658BC
Definition code_80057C60.c:196
void func_80061430(Player *player, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3767
f32 D_8018CFD4
Definition code_80057C60.c:377
s32 D_801655F8
Definition code_80057C60.c:65
s16 D_801656F0
Definition code_80057C60.c:88
void func_8006B974(UNUSED s32 arg0, s8 playerIndex, s8 balloonIndex)
Definition code_80057C60.c:6076
s16 D_80165794
Definition code_80057C60.c:125
void func_800647C8(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4727
void func_800593F0(void)
Definition code_80057C60.c:1082
s8 D_801657D0[8]
Definition code_80057C60.c:144
s32 D_801655F0
Definition code_80057C60.c:63
void func_8006A280(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3)
Definition code_80057C60.c:5823
void func_80064988(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4765
bool8 D_80165818
Definition code_80057C60.c:167
s16 D_80165728
Definition code_80057C60.c:98
void func_8006C4D4(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha, s16 arg4)
Definition code_80057C60.c:6227
void func_800649F4(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4776
s32 D_8016581C
Definition code_80057C60.c:168
s32 D_80165678
Definition code_80057C60.c:78
Vec3su D_80165834
Definition code_80057C60.c:174
void func_800635D4(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3)
Definition code_80057C60.c:4405
void func_80058F48(void)
Definition code_80057C60.c:948
void render_player_snow_effect_one(void)
Definition code_80057C60.c:656
u8 * D_8018C028
Seemingly a pointer to Lakitu texture(s)
Definition code_80057C60.c:294
void func_80064EA4(Player *player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3)
Definition code_80057C60.c:4875
s16 D_8018CF18
Definition code_80057C60.c:347
s8 D_801657E4
Definition code_80057C60.c:151
void render_hud_lap_3p_4p(s32 playerId)
Definition code_80057C60.c:1124
s8 D_801657E5
Definition code_80057C60.c:152
void func_8005C654(s32 *arg0)
Definition code_80057C60.c:2419
void func_800652D4(Vec3f arg0, Vec3s arg1, f32 arg2)
Definition code_80057C60.c:4965
s16 gGPCurrentRaceCharacterIdByRank[8]
Definition code_80057C60.c:363
void func_80061094(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4)
Definition code_80057C60.c:3715
s16 D_8018D000
Definition code_80057C60_var.c:13
s16 D_8018D008
Definition code_80057C60_var.c:15
u8 * D_8018D438
Definition code_80057C60_var.c:179
u8 * D_8018D430
Definition code_80057C60_var.c:177
s16 D_8018D020
Definition code_80057C60_var.c:21
s16 D_8018CFE0
Definition code_80057C60_var.c:5
Vec3f D_8018D650[8]
Definition code_80057C60_var.c:221
s32 D_8018D1B4
Definition code_80057C60_var.c:66
s32 D_8018D180
Definition code_80057C60_var.c:54
f32 D_8018D0F0[8]
Definition code_80057C60_var.c:32
s32 D_8018D3F4
Definition code_80057C60_var.c:163
s32 D_8018D224
Definition code_80057C60_var.c:103
Vec3f D_8018D590[8]
Definition code_80057C60_var.c:218
s32 D_8018D170
Definition code_80057C60_var.c:48
s32 D_8018D3F0
Definition code_80057C60_var.c:162
s16 D_8018D18C
Definition code_80057C60_var.c:57
s32 gRaceFrameCounter
Definition code_80057C60_var.c:165
Vec3s D_8018D890[8]
Definition code_80057C60_var.c:231
s16 D_8018D2E8
Definition code_80057C60_var.c:124
u8 * D_8018D458
Definition code_80057C60_var.c:187
s32 D_8018D2C8[4]
Definition code_80057C60_var.c:120
s32 D_8018D2AC
Definition code_80057C60_var.c:114
f32 D_8018CFEC
Definition code_80057C60_var.c:8
u8 * D_8018D448
Definition code_80057C60_var.c:183
Vec3f D_8018D710[8]
Definition code_80057C60_var.c:223
s32 D_8018D1EC
Definition code_80057C60_var.c:83
s16 D_8018D010
Definition code_80057C60_var.c:17
s32 D_8018D114
Definition code_80057C60_var.c:34
s32 D_8018D320
Definition code_80057C60_var.c:138
u8 * D_8018D4C4
Definition code_80057C60_var.c:214
s16 D_8018D218
Definition code_80057C60_var.c:96
u8 * D_8018D1E0
Definition code_80057C60_var.c:80
s32 D_8018D40C
Definition code_80057C60_var.c:170
s16 D_8018D2D8[4]
Definition code_80057C60_var.c:121
s32 D_8018D190
Definition code_80057C60_var.c:58
s32 D_8018D240
Definition code_80057C60_var.c:109
Vec3s D_8018D8D0[8]
Definition code_80057C60_var.c:233
s16 D_8018D0E8
Definition code_80057C60_var.c:31
s16 D_8018D098
Definition code_80057C60_var.c:27
s32 D_8018D22C
Definition code_80057C60_var.c:105
u8 * D_8018D4B0
Definition code_80057C60_var.c:209
Vec3s D_8018D860[8]
Definition code_80057C60_var.c:230
u8 * D_8018D4B8
Definition code_80057C60_var.c:211
u8 * D_8018D420
Definition code_80057C60_var.c:173
s16 D_8018D208
Definition code_80057C60_var.c:92
u8 * D_8018D484
Definition code_80057C60_var.c:198
s32 D_8018D3E0
some alpha
Definition code_80057C60_var.c:155
s32 D_8018D2BC
Definition code_80057C60_var.c:118
Vec3s D_8018D7A0[8]
Definition code_80057C60_var.c:225
u8 * D_8018D498
Definition code_80057C60_var.c:203
s32 D_8018D3E4
some red
Definition code_80057C60_var.c:157
s32 D_8018D400
Definition code_80057C60_var.c:167
s16 D_8018D2B0
Definition code_80057C60_var.c:115
s32 D_8018D380
Definition code_80057C60_var.c:140
s16 D_8018D048
Definition code_80057C60_var.c:23
u8 * D_8018D450
Definition code_80057C60_var.c:185
s32 D_8018D1FC
Definition code_80057C60_var.c:89
u8 * D_8018D4A4
Definition code_80057C60_var.c:206
u8 * D_8018D4BC
Definition code_80057C60_var.c:212
s32 D_8018D3F8
Definition code_80057C60_var.c:164
u8 * D_8018D444
Definition code_80057C60_var.c:182
u8 * D_8018D248[22]
Definition code_80057C60_var.c:110
u16 D_8018D310
Definition code_80057C60_var.c:134
s16 D_8018D200
Definition code_80057C60_var.c:90
s16 D_8018D110
Definition code_80057C60_var.c:33
u8 * D_8018D470
Definition code_80057C60_var.c:193
f32 D_8018D0C8[8]
Definition code_80057C60_var.c:30
s32 D_8018D1D4
Definition code_80057C60_var.c:77
Vec3f D_8018D4D0[8]
Definition code_80057C60_var.c:216
u8 * D_8018D49C
Definition code_80057C60_var.c:204
Vec3s D_8018D770[8]
Definition code_80057C60_var.c:224
u16 D_8018D308
Definition code_80057C60_var.c:132
s16 D_8018D210
Definition code_80057C60_var.c:94
s32 D_8018D2B4
Definition code_80057C60_var.c:116
u8 * D_8018D42C
Definition code_80057C60_var.c:176
s32 D_8018D204
Definition code_80057C60_var.c:91
bool D_8018D214
Definition code_80057C60_var.c:95
f32 D_8018D078[8]
Definition code_80057C60_var.c:26
u8 * D_8018D428
Definition code_80057C60_var.c:175
s32 D_8018D1CC
Definition code_80057C60_var.c:75
s16 D_8018D16C
Definition code_80057C60_var.c:47
u8 * D_8018D464
Definition code_80057C60_var.c:190
u8 * D_8018D424
Definition code_80057C60_var.c:174
u8 * D_8018D4A8
Definition code_80057C60_var.c:207
u8 * D_8018D474
Definition code_80057C60_var.c:194
u8 * D_8018D4C8
Definition code_80057C60_var.c:215
s16 D_8018D2B8
Definition code_80057C60_var.c:117
s16 D_8018D070
Definition code_80057C60_var.c:25
s32 D_8018D410
Definition code_80057C60_var.c:171
f32 D_8018CFF4
Definition code_80057C60_var.c:10
s32 D_8018D160
Definition code_80057C60_var.c:44
s16 D_8018D2F0
Definition code_80057C60_var.c:126
Vec3f D_8018D530[8]
Definition code_80057C60_var.c:217
s32 D_8018D3DC
Definition code_80057C60_var.c:153
s32 D_8018D140
Definition code_80057C60_var.c:38
u8 * D_8018D434
Definition code_80057C60_var.c:178
f32 xOrientation
Definition code_80057C60_var.c:20
f32 D_8018D050[8]
Definition code_80057C60_var.c:24
u8 D_8018D228
Definition code_80057C60_var.c:104
Vec3s D_8018D7D0[8]
Definition code_80057C60_var.c:226
s16 gPlayerBalloonCount[8]
Definition code_80057C60_var.c:232
s16 D_8018CFF0
Definition code_80057C60_var.c:9
s32 gMatrixHudCount
Definition code_80057C60_var.c:36
s32 D_8018D3D4
Definition code_80057C60_var.c:151
f32 D_8018D2A0
Definition code_80057C60_var.c:111
s16 D_8018D018
Definition code_80057C60_var.c:19
s32 D_8018D178
Definition code_80057C60_var.c:51
u16 D_8018D318
Definition code_80057C60_var.c:136
u8 * D_8018D46C
Definition code_80057C60_var.c:192
s16 D_8018D184
Definition code_80057C60_var.c:55
s16 D_8018CFF8
Definition code_80057C60_var.c:11
f32 D_8018D028[8]
Definition code_80057C60_var.c:22
u8 * D_8018D4A0
Definition code_80057C60_var.c:205
u8(* D_8018D220)[1024]
Definition code_80057C60_var.c:102
s16 D_8018D0C0
Definition code_80057C60_var.c:29
f32 D_8018D00C
Definition code_80057C60_var.c:16
f32 D_8018CFE4
Definition code_80057C60_var.c:6
s32 D_8018D2A4
Definition code_80057C60_var.c:112
s32 D_8018D1C4
Definition code_80057C60_var.c:68
u16 D_8018D300
Definition code_80057C60_var.c:130
u8 * D_8018D460
Definition code_80057C60_var.c:189
u8 * D_8018D440
Definition code_80057C60_var.c:181
Vec3s D_8018D830[8]
Definition code_80057C60_var.c:229
u8 * D_8018D45C
Definition code_80057C60_var.c:188
Vec3f D_8018D6B0[8]
Definition code_80057C60_var.c:222
u8 * D_8018D43C
Definition code_80057C60_var.c:180
u8 * D_8018D488
Definition code_80057C60_var.c:199
u8 * D_8018D478
Definition code_80057C60_var.c:195
u8 * D_8018D480
Definition code_80057C60_var.c:197
s16 D_8018D2C0[4]
Definition code_80057C60_var.c:119
s32 D_8018D384
Definition code_80057C60_var.c:141
u8 * D_8018D4AC
Definition code_80057C60_var.c:208
u8 * D_8018D4B4
Definition code_80057C60_var.c:210
Vec3s D_8018D620[8]
Definition code_80057C60_var.c:220
s32 D_8018D150
Definition code_80057C60_var.c:40
s32 D_8018D3EC
some blue
Definition code_80057C60_var.c:161
u8 * D_8018D490
Definition code_80057C60_var.c:201
s32 D_8018D3D8
Definition code_80057C60_var.c:152
u8 * D_8018D454
Definition code_80057C60_var.c:186
s32 D_8018D388
Definition code_80057C60_var.c:142
s16 D_8018D2E0
Definition code_80057C60_var.c:122
u16 gPlayerBalloonStatus[8][3]
Definition code_80057C60_var.c:219
u8 * D_8018D494
Definition code_80057C60_var.c:202
u8 * D_8018D4C0
Definition code_80057C60_var.c:213
s32 D_8018D158
Definition code_80057C60_var.c:42
u8 * D_8018D468
Definition code_80057C60_var.c:191
s32 gIsHUDVisible
Definition code_80057C60_var.c:56
s32 D_8018D3E8
some green
Definition code_80057C60_var.c:159
s32 D_8018D21C
Definition code_80057C60_var.c:97
f32 D_8018D1E8
Definition code_80057C60_var.c:82
f32 D_8018D0A0[8]
Definition code_80057C60_var.c:28
s32 D_8018D20C
Definition code_80057C60_var.c:93
Vec3s D_8018D800[8]
Definition code_80057C60_var.c:228
u8 * D_8018D44C
Definition code_80057C60_var.c:184
s32 D_8018D168
Definition code_80057C60_var.c:46
s16 D_8018CFE8
Definition code_80057C60_var.c:7
s32 D_8018D1A0
Definition code_80057C60_var.c:64
u8 * D_8018D48C
Definition code_80057C60_var.c:200
s32 D_8018D314
Definition code_80057C60_var.c:135
s32 D_8018D1DC
Definition code_80057C60_var.c:79
s16 D_8018D2F8
Definition code_80057C60_var.c:128
s16 Vec4s[4]
Definition common_structs.h:13
f32 Vec3f[3]
Definition common_structs.h:6
u16 Vec3su[3]
Definition common_structs.h:12
s16 Vec3s[3]
Definition common_structs.h:11
f32 D_801652A0[8]
Definition spawn_players.c:33
Definition common_structs.h:132
Definition common_structs.h:249
Definition common_structs.h:147
Definition common_structs.h:400
Definition code_80057C60.h:20
s32 objectIndex
Definition code_80057C60.h:24
Vec3f unk_04
Definition code_80057C60.h:22
signed int s32
Definition ultratypes.h:15
unsigned int u32
Definition ultratypes.h:16
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
signed char bool8
Definition ultratypes.h:22
unsigned short int u16
Definition ultratypes.h:14
unsigned char u8
Definition ultratypes.h:12