Mario Kart 64
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code_80086E70.h
Go to the documentation of this file.
1#ifndef CODE_80086E70_H
2#define CODE_80086E70_H
3
4#include <common_structs.h>
5#include "camera.h"
6#include "objects.h"
7
10void func_80086EF0(s32);
12void func_80086F60(s32);
13bool func_80086FA4(s32);
14void func_80086FD4(s32);
15void func_8008701C(s32, s32);
24void func_800873A4(s32);
25void func_800873F4(s32);
26void func_80087444(s32);
27void func_8008748C(s32);
28void func_800874D4(s32);
29void func_8008751C(s32);
30void func_8008757C(s32);
31void func_80087620(s32);
32void func_800876A0(s32);
38void func_8008781C(s32);
39void func_80087844(s32);
43bool func_80087A0C(s32, s16, s16, s16, s16);
47bool func_80087E08(s32, f32, f32, f32, s16, s32);
49void func_80088038(s32, f32, u16);
50void func_800880DC(void);
51void func_800880E4(s32);
52void func_80088150(s32);
53void func_80088178(s32, s32);
54void func_80088228(s32);
56void func_80088364(s32);
57void func_800883FC(s32);
61void func_800886F4(s32);
62void func_800887C0(s32);
81void func_80089020(s32, f32*);
82void func_800892E0(s32);
84void func_80089474(s32, s32, f32, f32, u32);
85void func_80089538(s32, s32, f32, f32, u32);
87void func_800896D4(s32, f32, f32);
88void func_80089820(s32, f32, f32, u32);
89void func_80089A04(s32, f32, f32);
97void func_8008A1D0(s32, s32, s32, s32);
98void func_8008A2CC(s32, s32, u16);
100void func_8008A454(s32, s32, s32);
101void func_8008A4CC(s32);
102void func_8008A610(s32);
103void func_8008A6DC(s32, f32);
104void func_8008A810(s32);
105void func_8008A830(s32);
106void func_8008A850(s32);
110void func_8008A920(s32);
111void func_8008A9B8(s32);
112void func_8008AA3C(s32);
113void func_8008AB10(s32);
114void func_8008ABC0(s32);
115void func_8008AC40(s32);
116void func_8008ACC0(void);
117void func_8008ACC8(void);
118void func_8008ACD0(void);
119void func_8008ACD8(void);
121void func_8008ADC0(void);
122void func_8008ADC8(void);
123void func_8008AE8C(void);
124void func_8008AE94(void);
125void func_8008AE9C(s32);
127void func_8008AFE0(s32, f32);
128void func_8008B018(void);
129void func_8008B020(void);
130void func_8008B028(void);
131void func_8008B030(void);
132void func_8008B038(s32);
133void func_8008B17C(s32, f32);
134void func_8008B1B4(void);
135void func_8008B1BC(void);
136void func_8008B1C4(void);
137void func_8008B1CC(void);
138void func_8008B1D4(s32);
139void func_8008B284(s32);
140void func_8008B3E4(s32);
141void func_8008B44C(s32);
142void func_8008B478(s32, s32);
143void func_8008B620(s32);
144void func_8008B6A4(s32);
145void func_8008B724(s32);
146void func_8008B78C(s32);
149void func_8008B844(s32);
161void func_8008BEA4(s32, u16, u16);
162void func_8008BFC0(s32);
164void func_8008BF64(s32);
165void func_8008BFFC(s32);
168
169extern s16 gCurrentCourseId;
170
171#endif
void func_8008ADD0(f32 *, f32)
bool is_within_distance_to_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:740
void func_8008A920(s32)
Definition code_80086E70.c:1484
void func_8008A850(s32)
Definition code_80086E70.c:1458
void func_800896D4(s32, f32, f32)
Definition code_80086E70.c:1110
void func_80088150(s32)
Definition code_80086E70.c:436
s16 gCurrentCourseId
Definition code_800029B0.c:29
void func_80087844(s32)
Definition code_80086E70.c:223
s32 func_8008A870(Player *)
Definition code_80086E70.c:1462
s32 func_80089F24(s32)
Definition code_80086E70.c:1251
s32 func_8008847C(s32)
Definition code_80086E70.c:524
void func_800876A0(s32)
Definition code_80086E70.c:188
void func_80089A04(s32, f32, f32)
Definition code_80086E70.c:1156
u16 get_x_direction_angle(s32)
Definition code_80086E70.c:128
s32 func_8008789C(s32, s32)
Definition code_80086E70.c:232
void func_8008B018(void)
Definition code_80086E70.c:1633
void func_8008AC40(s32)
Definition code_80086E70.c:1559
void func_8008ACD8(void)
Definition code_80086E70.c:1584
void set_obj_velocity(s32, f32, f32, f32)
Definition code_80086E70.c:1865
void func_8008BF64(s32)
Definition code_80086E70.c:1961
void func_8008757C(s32)
Definition code_80086E70.c:168
void func_8008900C(Player *)
Definition code_80086E70.c:963
void object_origin_pos_randomize_around_x(s32, s16, u16)
Definition code_80086E70.c:1887
void object_calculate_new_pos_offset(s32)
Definition code_80086E70.c:1955
void func_8008B028(void)
Definition code_80086E70.c:1639
void func_8008B038(s32)
Definition code_80086E70.c:1646
s32 func_80087D24(s32, f32, f32, f32)
Definition code_80086E70.c:335
UNUSED bool is_within_bounds_to_camera(s32, Camera *, f32, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:788
void func_8008B030(void)
Definition code_80086E70.c:1642
s32 func_80087954(s32, s32)
Definition code_80086E70.c:251
void func_8008C1B8(s32)
void func_8008B020(void)
Definition code_80086E70.c:1636
s32 func_80089B50(s32)
Definition code_80086E70.c:1174
void func_800874D4(s32)
Definition code_80086E70.c:156
void func_8008BEA4(s32, u16, u16)
Definition code_80086E70.c:1946
void object_origin_pos_randomize_around_xy(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1908
s32 func_80087B84(s32, f32, f32)
Definition code_80086E70.c:297
s32 get_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:637
f32 func_8008933C(Player *, s32, f32, f32)
Definition code_80086E70.c:1032
void func_8008B1B4(void)
Definition code_80086E70.c:1663
void func_80086F60(s32)
Definition code_80086E70.c:40
void func_80087620(s32)
Definition code_80086E70.c:181
void object_origin_pos_randomize_around_xyz(s32, s16, s16, s16, u16, u16, u16)
Definition code_80086E70.c:1928
void func_80088FF0(Player *)
Definition code_80086E70.c:956
void object_add_velocity_offset_xz(s32)
Definition code_80086E70.c:201
bool has_collided_with_player_1d(s32, Player *, f32)
Returns if the object collided with the player.
Definition code_80086E70.c:886
void func_800883FC(s32)
Definition code_80086E70.c:508
s32 func_80087104(s32, u16)
Definition code_80086E70.c:81
void func_80086EF0(s32)
Definition code_80086E70.c:30
void func_8008BFFC(s32)
Definition code_80086E70.c:1978
void func_800880DC(void)
Definition code_80086E70.c:422
void object_add_velocity_offset_xyz(s32)
Definition code_80086E70.c:195
void func_8008A2CC(s32, s32, u16)
Definition code_80086E70.c:1344
void func_800886F4(s32)
Definition code_80086E70.c:584
void func_8008AA3C(s32)
Definition code_80086E70.c:1504
void func_80087444(s32)
Definition code_80086E70.c:146
bool func_80086FA4(s32)
Definition code_80086E70.c:47
void func_8008A454(s32, s32, s32)
Definition code_80086E70.c:1387
f32 func_8008786C(f32, f32, f32, f32, f32)
Definition code_80086E70.c:228
void func_8008A9B8(s32)
Definition code_80086E70.c:1493
s32 func_80088538(s32)
Definition code_80086E70.c:542
s32 func_8008A890(Camera *)
Definition code_80086E70.c:1466
bool has_collided_horizontally_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:836
void func_8008B78C(s32)
Definition code_80086E70.c:1823
void func_8008AE8C(void)
Definition code_80086E70.c:1609
void func_8008B3E4(s32)
Definition code_80086E70.c:1720
bool is_within_horizontal_distance_of_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:691
bool is_within_distance_to_camera(s32, Camera *, f32)
Returns if the object is closer than the distance to the camera.
Definition code_80086E70.c:812
s32 func_800871AC(s32, s32)
Definition code_80086E70.c:97
void set_obj_origin_pos(s32, f32, f32, f32)
Definition code_80086E70.c:1833
f32 func_80088F54(s32, Player *)
Definition code_80086E70.c:929
void func_8008A6DC(s32, f32)
Definition code_80086E70.c:1428
void func_800887C0(s32)
Definition code_80086E70.c:599
void object_add_velocity_offset_z(s32)
Definition code_80086E70.c:214
void func_8008B1D4(s32)
Definition code_80086E70.c:1675
void func_80089474(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1064
bool func_80087A0C(s32, s16, s16, s16, s16)
Definition code_80086E70.c:270
void func_8008AE9C(s32)
Definition code_80086E70.c:1616
void func_8008A4CC(s32)
Definition code_80086E70.c:1395
void func_8008A830(s32)
Definition code_80086E70.c:1454
void func_80088178(s32, s32)
Definition code_80086E70.c:440
void set_obj_orientation(s32, u16, u16, u16)
Definition code_80086E70.c:1859
void func_80088038(s32, f32, u16)
Definition code_80086E70.c:409
void func_8008781C(s32)
Definition code_80086E70.c:218
void func_800892E0(s32)
Definition code_80086E70.c:1024
void func_80088228(s32)
Definition code_80086E70.c:455
s32 func_80089E18(s32)
Definition code_80086E70.c:1229
s32 func_8008A0B4(s32, Player *, Camera *, u16)
Definition code_80086E70.c:1289
s32 func_8008A8B0(s16, s16)
Definition code_80086E70.c:1470
void func_800880E4(s32)
Definition code_80086E70.c:425
s32 func_8008A060(s32, Camera *, u16)
Definition code_80086E70.c:1275
void func_8008ACE0(f32 *, f32)
s32 get_horizontal_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:621
void set_obj_origin_offset(s32, f32, f32, f32)
Definition code_80086E70.c:1839
void func_8008AFE0(s32, f32)
Definition code_80086E70.c:1628
s32 func_80087F14(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:382
void func_8008748C(s32)
Definition code_80086E70.c:151
bool has_collided_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:860
s32 get_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:671
s32 func_8008A364(s32, s32, u16, s32)
Definition code_80086E70.c:1363
void func_8008751C(s32)
Definition code_80086E70.c:161
void func_8008B17C(s32, f32)
Definition code_80086E70.c:1658
void func_80086EAC(s32, s32, s16)
Definition code_80086E70.c:24
void func_8008ACD0(void)
Definition code_80086E70.c:1581
void func_8008B1CC(void)
Definition code_80086E70.c:1672
void object_add_velocity_offset_y(s32)
Definition code_80086E70.c:210
void func_80086E70(s32)
Definition code_80086E70.c:19
s32 get_angle_between_player_object(s32, Player *)
Definition code_80086E70.c:119
void func_8008ACC8(void)
Definition code_80086E70.c:1578
bool is_within_horizontal_distance_to_camera(s32, Camera *, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:765
void func_8008B1C4(void)
Definition code_80086E70.c:1669
void func_8008ABC0(s32)
Definition code_80086E70.c:1543
void func_80087258(s32, s32, f32)
s32 func_80089CBC(s32, f32)
Definition code_80086E70.c:1203
void func_8008ADC0(void)
Definition code_80086E70.c:1595
void func_8008A810(s32)
Definition code_80086E70.c:1450
void func_8008B44C(s32)
Definition code_80086E70.c:1740
s32 get_y_direction_angle(s32)
Definition code_80086E70.c:132
bool func_80087E08(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:354
UNUSED bool func_80088F94(s32, Player *, f32)
Definition code_80086E70.c:940
void object_origin_pos_around_player_one(s32, s16, u16)
Definition code_80086E70.c:1941
void func_80088364(s32)
Definition code_80086E70.c:491
void func_8008A1D0(s32, s32, s32, s32)
Definition code_80086E70.c:1320
void func_80089820(s32, f32, f32, u32)
Definition code_80086E70.c:1128
void func_80089020(s32, f32 *)
Definition code_80086E70.c:968
void object_add_velocity_offset_x(s32)
Definition code_80086E70.c:206
void func_80089538(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1078
void func_8008ADC8(void)
Definition code_80086E70.c:1598
void func_8008AB10(s32)
Definition code_80086E70.c:1524
void func_8008C1C0(s32)
void func_8008A610(s32)
Definition code_80086E70.c:1416
s32 func_800882B0(s32, s32)
Definition code_80086E70.c:472
u32 get_horizontal_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:655
void func_800873F4(s32)
Definition code_80086E70.c:141
void func_8008B284(s32)
Definition code_80086E70.c:1688
s32 func_800895E4(s32)
Definition code_80086E70.c:1089
void func_8008AE94(void)
Definition code_80086E70.c:1612
void object_origin_pos_randomize_around_xz(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1918
s32 are_between_distance_2d(s32, Player *, f32, f32)
void func_8008ACC0(void)
Definition code_80086E70.c:1575
void func_8008B478(s32, s32)
Definition code_80086E70.c:1745
void set_obj_direction_angle(s32, u16, u16, u16)
Definition code_80086E70.c:1853
void func_8008B844(s32)
Definition code_80086E70.c:1845
void func_8008B6A4(s32)
Definition code_80086E70.c:1794
s32 func_80087060(s32, s32)
Definition code_80086E70.c:65
void func_80086F10(s32, s32, SplineData *)
Definition code_80086E70.c:34
s32 func_80087C48(s32, f32, f32, s32)
Definition code_80086E70.c:314
void func_8008B724(s32)
Definition code_80086E70.c:1810
void func_800873A4(s32)
Definition code_80086E70.c:136
void func_8008BFC0(s32)
Definition code_80086E70.c:1973
void func_8008B620(s32)
Definition code_80086E70.c:1777
void func_8008701C(s32, s32)
Definition code_80086E70.c:60
void func_8008B928(s32, s16, s16, s16, SplineData *)
Definition code_80086E70.c:1871
bool has_collided_with_player_and_within_height(s32, Player *, f32)
Returns if the object collided with the player and is closer than the distance in the y axis.
Definition code_80086E70.c:907
void object_origin_pos_randomize_around_y(s32, s16, u16)
Definition code_80086E70.c:1894
void object_origin_pos_randomize_around_z(s32, s16, u16)
Definition code_80086E70.c:1901
s32 angle_between_object_camera(s32, Camera *)
Definition code_80086E70.c:124
void func_80086FD4(s32)
Definition code_80086E70.c:55
void func_8008B1BC(void)
Definition code_80086E70.c:1666
bool is_object_visible_on_camera(s32, Camera *, u16)
Definition code_80086E70.c:1305
s32 func_8008861C(s32)
Definition code_80086E70.c:563
#define UNUSED
Definition macros.h:23
Definition camera.h:26
Definition common_structs.h:249
Definition spline.h:31
signed int s32
Definition ultratypes.h:15
unsigned int u32
Definition ultratypes.h:16
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
unsigned short int u16
Definition ultratypes.h:14