void func_8008ADD0(f32 *, f32)
bool is_within_distance_to_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:741
void func_8008A920(s32)
Definition code_80086E70.c:1483
void func_8008A850(s32)
Definition code_80086E70.c:1457
void func_800896D4(s32, f32, f32)
Definition code_80086E70.c:1109
void func_80088150(s32)
Definition code_80086E70.c:437
void func_80087844(s32)
Definition code_80086E70.c:224
s32 func_8008A870(Player *)
Definition code_80086E70.c:1461
s32 func_80089F24(s32)
Definition code_80086E70.c:1250
s32 func_8008847C(s32)
Definition code_80086E70.c:525
void func_800876A0(s32)
Definition code_80086E70.c:189
void func_80089A04(s32, f32, f32)
Definition code_80086E70.c:1155
u16 get_x_direction_angle(s32)
Definition code_80086E70.c:129
s32 func_8008789C(s32, s32)
Definition code_80086E70.c:233
void func_8008B018(void)
Definition code_80086E70.c:1632
void func_8008AC40(s32)
Definition code_80086E70.c:1558
void func_8008ACD8(void)
Definition code_80086E70.c:1583
void set_obj_velocity(s32, f32, f32, f32)
Definition code_80086E70.c:1864
void func_8008BF64(s32)
Definition code_80086E70.c:1960
void func_8008757C(s32)
Definition code_80086E70.c:169
void func_8008900C(Player *)
Definition code_80086E70.c:964
void object_origin_pos_randomize_around_x(s32, s16, u16)
Definition code_80086E70.c:1886
void object_calculate_new_pos_offset(s32)
Definition code_80086E70.c:1954
void func_8008B028(void)
Definition code_80086E70.c:1638
void func_8008B038(s32)
Definition code_80086E70.c:1645
s32 func_80087D24(s32, f32, f32, f32)
Definition code_80086E70.c:336
UNUSED bool is_within_bounds_to_camera(s32, Camera *, f32, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:789
void func_8008B030(void)
Definition code_80086E70.c:1641
s32 func_80087954(s32, s32)
Definition code_80086E70.c:252
void func_8008B020(void)
Definition code_80086E70.c:1635
s32 func_80089B50(s32)
Definition code_80086E70.c:1173
void func_800874D4(s32)
Definition code_80086E70.c:157
void func_8008BEA4(s32, u16, u16)
Definition code_80086E70.c:1945
void object_origin_pos_randomize_around_xy(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1907
s32 func_80087B84(s32, f32, f32)
Definition code_80086E70.c:298
s32 get_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:638
f32 func_8008933C(Player *, s32, f32, f32)
Definition code_80086E70.c:1033
void func_8008B1B4(void)
Definition code_80086E70.c:1662
void func_80086F60(s32)
Definition code_80086E70.c:41
void func_80087620(s32)
Definition code_80086E70.c:182
void object_origin_pos_randomize_around_xyz(s32, s16, s16, s16, u16, u16, u16)
Definition code_80086E70.c:1927
void func_80088FF0(Player *)
Definition code_80086E70.c:957
void object_add_velocity_offset_xz(s32)
Definition code_80086E70.c:202
bool has_collided_with_player_1d(s32, Player *, f32)
Returns if the object collided with the player.
Definition code_80086E70.c:887
void func_800883FC(s32)
Definition code_80086E70.c:509
s32 func_80087104(s32, u16)
Definition code_80086E70.c:82
void func_80086EF0(s32)
Definition code_80086E70.c:31
void func_8008BFFC(s32)
Definition code_80086E70.c:1977
void func_800880DC(void)
Definition code_80086E70.c:423
void object_add_velocity_offset_xyz(s32)
Definition code_80086E70.c:196
void func_8008A2CC(s32, s32, u16)
Definition code_80086E70.c:1343
void func_800886F4(s32)
Definition code_80086E70.c:585
void func_8008AA3C(s32)
Definition code_80086E70.c:1503
void func_80087444(s32)
Definition code_80086E70.c:147
bool func_80086FA4(s32)
Definition code_80086E70.c:48
void func_8008A454(s32, s32, s32)
Definition code_80086E70.c:1386
f32 func_8008786C(f32, f32, f32, f32, f32)
Definition code_80086E70.c:229
void func_8008A9B8(s32)
Definition code_80086E70.c:1492
s32 func_80088538(s32)
Definition code_80086E70.c:543
s32 func_8008A890(Camera *)
Definition code_80086E70.c:1465
bool has_collided_horizontally_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:837
void func_8008B78C(s32)
Definition code_80086E70.c:1822
void func_8008AE8C(void)
Definition code_80086E70.c:1608
void func_8008B3E4(s32)
Definition code_80086E70.c:1719
bool is_within_horizontal_distance_of_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:692
bool is_within_distance_to_camera(s32, Camera *, f32)
Returns if the object is closer than the distance to the camera.
Definition code_80086E70.c:813
s32 func_800871AC(s32, s32)
Definition code_80086E70.c:98
void set_obj_origin_pos(s32, f32, f32, f32)
Definition code_80086E70.c:1832
f32 func_80088F54(s32, Player *)
Definition code_80086E70.c:930
void func_8008A6DC(s32, f32)
Definition code_80086E70.c:1427
void func_800887C0(s32)
Definition code_80086E70.c:600
void object_add_velocity_offset_z(s32)
Definition code_80086E70.c:215
void func_8008B1D4(s32)
Definition code_80086E70.c:1674
void func_80089474(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1065
bool func_80087A0C(s32, s16, s16, s16, s16)
Definition code_80086E70.c:271
void func_8008AE9C(s32)
Definition code_80086E70.c:1615
void func_8008A4CC(s32)
Definition code_80086E70.c:1394
void func_8008A830(s32)
Definition code_80086E70.c:1453
void func_80088178(s32, s32)
Definition code_80086E70.c:441
void set_obj_orientation(s32, u16, u16, u16)
Definition code_80086E70.c:1858
void func_80088038(s32, f32, u16)
Definition code_80086E70.c:410
void func_8008781C(s32)
Definition code_80086E70.c:219
void func_800892E0(s32)
Definition code_80086E70.c:1025
void func_80088228(s32)
Definition code_80086E70.c:456
s32 func_80089E18(s32)
Definition code_80086E70.c:1228
s32 func_8008A0B4(s32, Player *, Camera *, u16)
Definition code_80086E70.c:1288
s32 func_8008A8B0(s16, s16)
Definition code_80086E70.c:1469
void func_800880E4(s32)
Definition code_80086E70.c:426
s32 func_8008A060(s32, Camera *, u16)
Definition code_80086E70.c:1274
void func_8008ACE0(f32 *, f32)
s32 get_horizontal_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:622
void set_obj_origin_offset(s32, f32, f32, f32)
Definition code_80086E70.c:1838
void func_8008AFE0(s32, f32)
Definition code_80086E70.c:1627
s32 func_80087F14(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:383
void func_8008748C(s32)
Definition code_80086E70.c:152
bool has_collided_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:861
s32 get_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:672
s32 func_8008A364(s32, s32, u16, s32)
Definition code_80086E70.c:1362
void func_8008751C(s32)
Definition code_80086E70.c:162
void func_8008B17C(s32, f32)
Definition code_80086E70.c:1657
void func_80086EAC(s32, s32, s16)
Definition code_80086E70.c:25
void func_8008ACD0(void)
Definition code_80086E70.c:1580
void func_8008B1CC(void)
Definition code_80086E70.c:1671
void object_add_velocity_offset_y(s32)
Definition code_80086E70.c:211
void func_80086E70(s32)
Definition code_80086E70.c:20
s32 get_angle_between_player_object(s32, Player *)
Definition code_80086E70.c:120
void func_8008ACC8(void)
Definition code_80086E70.c:1577
bool is_within_horizontal_distance_to_camera(s32, Camera *, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:766
void func_8008B1C4(void)
Definition code_80086E70.c:1668
void func_8008ABC0(s32)
Definition code_80086E70.c:1542
void func_80087258(s32, s32, f32)
s32 func_80089CBC(s32, f32)
Definition code_80086E70.c:1202
void func_8008ADC0(void)
Definition code_80086E70.c:1594
void func_8008A810(s32)
Definition code_80086E70.c:1449
void func_8008B44C(s32)
Definition code_80086E70.c:1739
s32 get_y_direction_angle(s32)
Definition code_80086E70.c:133
bool func_80087E08(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:355
UNUSED bool func_80088F94(s32, Player *, f32)
Definition code_80086E70.c:941
void object_origin_pos_around_player_one(s32, s16, u16)
Definition code_80086E70.c:1940
void func_80088364(s32)
Definition code_80086E70.c:492
void func_8008A1D0(s32, s32, s32, s32)
Definition code_80086E70.c:1319
void func_80089820(s32, f32, f32, u32)
Definition code_80086E70.c:1127
void func_80089020(s32, f32 *)
Definition code_80086E70.c:969
void object_add_velocity_offset_x(s32)
Definition code_80086E70.c:207
void func_80089538(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1078
void func_8008ADC8(void)
Definition code_80086E70.c:1597
void func_8008AB10(s32)
Definition code_80086E70.c:1523
void func_8008A610(s32)
Definition code_80086E70.c:1415
s32 func_800882B0(s32, s32)
Definition code_80086E70.c:473
u32 get_horizontal_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:656
void func_800873F4(s32)
Definition code_80086E70.c:142
void func_8008B284(s32)
Definition code_80086E70.c:1687
s32 func_800895E4(s32)
Definition code_80086E70.c:1088
void func_8008AE94(void)
Definition code_80086E70.c:1611
void object_origin_pos_randomize_around_xz(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1917
s32 are_between_distance_2d(s32, Player *, f32, f32)
void func_8008ACC0(void)
Definition code_80086E70.c:1574
void func_8008B478(s32, s32)
Definition code_80086E70.c:1744
void set_obj_direction_angle(s32, u16, u16, u16)
Definition code_80086E70.c:1852
void func_8008B844(s32)
Definition code_80086E70.c:1844
void func_8008B6A4(s32)
Definition code_80086E70.c:1793
s32 func_80087060(s32, s32)
Definition code_80086E70.c:66
void func_80086F10(s32, s32, SplineData *)
Definition code_80086E70.c:35
s32 func_80087C48(s32, f32, f32, s32)
Definition code_80086E70.c:315
void func_8008B724(s32)
Definition code_80086E70.c:1809
void func_800873A4(s32)
Definition code_80086E70.c:137
void func_8008BFC0(s32)
Definition code_80086E70.c:1972
void func_8008B620(s32)
Definition code_80086E70.c:1776
void func_8008701C(s32, s32)
Definition code_80086E70.c:61
void func_8008B928(s32, s16, s16, s16, SplineData *)
Definition code_80086E70.c:1870
bool has_collided_with_player_and_within_height(s32, Player *, f32)
Returns if the object collided with the player and is closer than the distance in the y axis.
Definition code_80086E70.c:908
void object_origin_pos_randomize_around_y(s32, s16, u16)
Definition code_80086E70.c:1893
void object_origin_pos_randomize_around_z(s32, s16, u16)
Definition code_80086E70.c:1900
s32 angle_between_object_camera(s32, Camera *)
Definition code_80086E70.c:125
void func_80086FD4(s32)
Definition code_80086E70.c:56
void func_8008B1BC(void)
Definition code_80086E70.c:1665
bool is_object_visible_on_camera(s32, Camera *, u16)
Definition code_80086E70.c:1304
s32 func_8008861C(s32)
Definition code_80086E70.c:564
#define UNUSED
Definition macros.h:23
Definition common_structs.h:249
signed int s32
Definition ultratypes.h:15
unsigned int u32
Definition ultratypes.h:16
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
unsigned short int u16
Definition ultratypes.h:14