Mario Kart 64
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code_80086E70.h
Go to the documentation of this file.
1#ifndef CODE_80086E70_H
2#define CODE_80086E70_H
3
4#include <common_structs.h>
5#include "camera.h"
6#include "objects.h"
7
10void func_80086EF0(s32);
12void func_80086F60(s32);
13bool func_80086FA4(s32);
14void func_80086FD4(s32);
15void func_8008701C(s32, s32);
24void func_800873A4(s32);
25void func_800873F4(s32);
26void func_80087444(s32);
27void func_8008748C(s32);
28void func_800874D4(s32);
29void func_8008751C(s32);
30void func_8008757C(s32);
31void func_80087620(s32);
32void func_800876A0(s32);
38void func_8008781C(s32);
39void func_80087844(s32);
43bool func_80087A0C(s32, s16, s16, s16, s16);
47bool func_80087E08(s32, f32, f32, f32, s16, s32);
49void func_80088038(s32, f32, u16);
50void func_800880DC(void);
51void func_800880E4(s32);
52void func_80088150(s32);
53void func_80088178(s32, s32);
54void func_80088228(s32);
56void func_80088364(s32);
57void func_800883FC(s32);
61void func_800886F4(s32);
62void func_800887C0(s32);
81void func_80089020(s32, f32*);
82void func_800892E0(s32);
84void func_80089474(s32, s32, f32, f32, u32);
85void func_80089538(s32, s32, f32, f32, u32);
87void func_800896D4(s32, f32, f32);
88void func_80089820(s32, f32, f32, u32);
89void func_80089A04(s32, f32, f32);
97void func_8008A1D0(s32, s32, s32, s32);
98void func_8008A2CC(s32, s32, u16);
100void func_8008A454(s32, s32, s32);
101void func_8008A4CC(s32);
102void func_8008A610(s32);
103void func_8008A6DC(s32, f32);
104void func_8008A810(s32);
105void func_8008A830(s32);
106void func_8008A850(s32);
110void func_8008A920(s32);
111void func_8008A9B8(s32);
112void func_8008AA3C(s32);
113void func_8008AB10(s32);
114void func_8008ABC0(s32);
115void func_8008AC40(s32);
116void func_8008ACC0(void);
117void func_8008ACC8(void);
118void func_8008ACD0(void);
119void func_8008ACD8(void);
121void func_8008ADC0(void);
122void func_8008ADC8(void);
123void func_8008AE8C(void);
124void func_8008AE94(void);
125void func_8008AE9C(s32);
127void func_8008AFE0(s32, f32);
128void func_8008B018(void);
129void func_8008B020(void);
130void func_8008B028(void);
131void func_8008B030(void);
132void func_8008B038(s32);
133void func_8008B17C(s32, f32);
134void func_8008B1B4(void);
135void func_8008B1BC(void);
136void func_8008B1C4(void);
137void func_8008B1CC(void);
138void func_8008B1D4(s32);
139void func_8008B284(s32);
140void func_8008B3E4(s32);
141void func_8008B44C(s32);
142void func_8008B478(s32, s32);
143void func_8008B620(s32);
144void func_8008B6A4(s32);
145void func_8008B724(s32);
146void func_8008B78C(s32);
149void func_8008B844(s32);
161void func_8008BEA4(s32, u16, u16);
162void func_8008BFC0(s32);
164void func_8008BF64(s32);
165void func_8008BFFC(s32);
168
169#endif
void func_8008ADD0(f32 *, f32)
bool is_within_distance_to_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:741
void func_8008A920(s32)
Definition code_80086E70.c:1485
void func_8008A850(s32)
Definition code_80086E70.c:1459
void func_800896D4(s32, f32, f32)
Definition code_80086E70.c:1109
void func_80088150(s32)
Definition code_80086E70.c:437
void func_80087844(s32)
Definition code_80086E70.c:224
s32 func_8008A870(Player *)
Definition code_80086E70.c:1463
s32 func_80089F24(s32)
Definition code_80086E70.c:1251
s32 func_8008847C(s32)
Definition code_80086E70.c:525
void func_800876A0(s32)
Definition code_80086E70.c:189
void func_80089A04(s32, f32, f32)
Definition code_80086E70.c:1155
u16 get_x_direction_angle(s32)
Definition code_80086E70.c:129
s32 func_8008789C(s32, s32)
Definition code_80086E70.c:233
void func_8008B018(void)
Definition code_80086E70.c:1634
void func_8008AC40(s32)
Definition code_80086E70.c:1560
void func_8008ACD8(void)
Definition code_80086E70.c:1585
void set_obj_velocity(s32, f32, f32, f32)
Definition code_80086E70.c:1866
void func_8008BF64(s32)
Definition code_80086E70.c:1962
void func_8008757C(s32)
Definition code_80086E70.c:169
void func_8008900C(Player *)
Definition code_80086E70.c:964
void object_origin_pos_randomize_around_x(s32, s16, u16)
Definition code_80086E70.c:1888
void object_calculate_new_pos_offset(s32)
Definition code_80086E70.c:1956
void func_8008B028(void)
Definition code_80086E70.c:1640
void func_8008B038(s32)
Definition code_80086E70.c:1647
s32 func_80087D24(s32, f32, f32, f32)
Definition code_80086E70.c:336
UNUSED bool is_within_bounds_to_camera(s32, Camera *, f32, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:789
void func_8008B030(void)
Definition code_80086E70.c:1643
s32 func_80087954(s32, s32)
Definition code_80086E70.c:252
void func_8008C1B8(s32)
void func_8008B020(void)
Definition code_80086E70.c:1637
s32 func_80089B50(s32)
Definition code_80086E70.c:1173
void func_800874D4(s32)
Definition code_80086E70.c:157
void func_8008BEA4(s32, u16, u16)
Definition code_80086E70.c:1947
void object_origin_pos_randomize_around_xy(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1909
s32 func_80087B84(s32, f32, f32)
Definition code_80086E70.c:298
s32 get_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:638
f32 func_8008933C(Player *, s32, f32, f32)
Definition code_80086E70.c:1033
void func_8008B1B4(void)
Definition code_80086E70.c:1664
void func_80086F60(s32)
Definition code_80086E70.c:41
void func_80087620(s32)
Definition code_80086E70.c:182
void object_origin_pos_randomize_around_xyz(s32, s16, s16, s16, u16, u16, u16)
Definition code_80086E70.c:1929
void func_80088FF0(Player *)
Definition code_80086E70.c:957
void object_add_velocity_offset_xz(s32)
Definition code_80086E70.c:202
bool has_collided_with_player_1d(s32, Player *, f32)
Returns if the object collided with the player.
Definition code_80086E70.c:887
void func_800883FC(s32)
Definition code_80086E70.c:509
s32 func_80087104(s32, u16)
Definition code_80086E70.c:82
void func_80086EF0(s32)
Definition code_80086E70.c:31
void func_8008BFFC(s32)
Definition code_80086E70.c:1979
void func_800880DC(void)
Definition code_80086E70.c:423
void object_add_velocity_offset_xyz(s32)
Definition code_80086E70.c:196
void func_8008A2CC(s32, s32, u16)
Definition code_80086E70.c:1345
void func_800886F4(s32)
Definition code_80086E70.c:585
void func_8008AA3C(s32)
Definition code_80086E70.c:1505
void func_80087444(s32)
Definition code_80086E70.c:147
bool func_80086FA4(s32)
Definition code_80086E70.c:48
void func_8008A454(s32, s32, s32)
Definition code_80086E70.c:1388
f32 func_8008786C(f32, f32, f32, f32, f32)
Definition code_80086E70.c:229
void func_8008A9B8(s32)
Definition code_80086E70.c:1494
s32 func_80088538(s32)
Definition code_80086E70.c:543
s32 func_8008A890(Camera *)
Definition code_80086E70.c:1467
bool has_collided_horizontally_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:837
void func_8008B78C(s32)
Definition code_80086E70.c:1824
void func_8008AE8C(void)
Definition code_80086E70.c:1610
void func_8008B3E4(s32)
Definition code_80086E70.c:1721
bool is_within_horizontal_distance_of_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:692
bool is_within_distance_to_camera(s32, Camera *, f32)
Returns if the object is closer than the distance to the camera.
Definition code_80086E70.c:813
s32 func_800871AC(s32, s32)
Definition code_80086E70.c:98
void set_obj_origin_pos(s32, f32, f32, f32)
Definition code_80086E70.c:1834
f32 func_80088F54(s32, Player *)
Definition code_80086E70.c:930
void func_8008A6DC(s32, f32)
Definition code_80086E70.c:1429
void func_800887C0(s32)
Definition code_80086E70.c:600
void object_add_velocity_offset_z(s32)
Definition code_80086E70.c:215
void func_8008B1D4(s32)
Definition code_80086E70.c:1676
void func_80089474(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1065
bool func_80087A0C(s32, s16, s16, s16, s16)
Definition code_80086E70.c:271
void func_8008AE9C(s32)
Definition code_80086E70.c:1617
void func_8008A4CC(s32)
Definition code_80086E70.c:1396
void func_8008A830(s32)
Definition code_80086E70.c:1455
void func_80088178(s32, s32)
Definition code_80086E70.c:441
void set_obj_orientation(s32, u16, u16, u16)
Definition code_80086E70.c:1860
void func_80088038(s32, f32, u16)
Definition code_80086E70.c:410
void func_8008781C(s32)
Definition code_80086E70.c:219
void func_800892E0(s32)
Definition code_80086E70.c:1025
void func_80088228(s32)
Definition code_80086E70.c:456
s32 func_80089E18(s32)
Definition code_80086E70.c:1228
s32 func_8008A0B4(s32, Player *, Camera *, u16)
Definition code_80086E70.c:1290
s32 func_8008A8B0(s16, s16)
Definition code_80086E70.c:1471
void func_800880E4(s32)
Definition code_80086E70.c:426
s32 func_8008A060(s32, Camera *, u16)
Definition code_80086E70.c:1276
void func_8008ACE0(f32 *, f32)
s32 get_horizontal_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:622
void set_obj_origin_offset(s32, f32, f32, f32)
Definition code_80086E70.c:1840
void func_8008AFE0(s32, f32)
Definition code_80086E70.c:1629
s32 func_80087F14(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:383
void func_8008748C(s32)
Definition code_80086E70.c:152
bool has_collided_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:861
s32 get_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:672
s32 func_8008A364(s32, s32, u16, s32)
Definition code_80086E70.c:1364
void func_8008751C(s32)
Definition code_80086E70.c:162
void func_8008B17C(s32, f32)
Definition code_80086E70.c:1659
void func_80086EAC(s32, s32, s16)
Definition code_80086E70.c:25
void func_8008ACD0(void)
Definition code_80086E70.c:1582
void func_8008B1CC(void)
Definition code_80086E70.c:1673
void object_add_velocity_offset_y(s32)
Definition code_80086E70.c:211
void func_80086E70(s32)
Definition code_80086E70.c:20
s32 get_angle_between_player_object(s32, Player *)
Definition code_80086E70.c:120
void func_8008ACC8(void)
Definition code_80086E70.c:1579
bool is_within_horizontal_distance_to_camera(s32, Camera *, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:766
void func_8008B1C4(void)
Definition code_80086E70.c:1670
void func_8008ABC0(s32)
Definition code_80086E70.c:1544
void func_80087258(s32, s32, f32)
s32 func_80089CBC(s32, f32)
Definition code_80086E70.c:1202
void func_8008ADC0(void)
Definition code_80086E70.c:1596
void func_8008A810(s32)
Definition code_80086E70.c:1451
void func_8008B44C(s32)
Definition code_80086E70.c:1741
s32 get_y_direction_angle(s32)
Definition code_80086E70.c:133
bool func_80087E08(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:355
UNUSED bool func_80088F94(s32, Player *, f32)
Definition code_80086E70.c:941
void object_origin_pos_around_player_one(s32, s16, u16)
Definition code_80086E70.c:1942
void func_80088364(s32)
Definition code_80086E70.c:492
void func_8008A1D0(s32, s32, s32, s32)
Definition code_80086E70.c:1321
void func_80089820(s32, f32, f32, u32)
Definition code_80086E70.c:1127
void func_80089020(s32, f32 *)
Definition code_80086E70.c:969
void object_add_velocity_offset_x(s32)
Definition code_80086E70.c:207
void func_80089538(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1078
void func_8008ADC8(void)
Definition code_80086E70.c:1599
void func_8008AB10(s32)
Definition code_80086E70.c:1525
void func_8008C1C0(s32)
void func_8008A610(s32)
Definition code_80086E70.c:1417
s32 func_800882B0(s32, s32)
Definition code_80086E70.c:473
u32 get_horizontal_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:656
void func_800873F4(s32)
Definition code_80086E70.c:142
void func_8008B284(s32)
Definition code_80086E70.c:1689
s32 func_800895E4(s32)
Definition code_80086E70.c:1088
void func_8008AE94(void)
Definition code_80086E70.c:1613
void object_origin_pos_randomize_around_xz(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1919
s32 are_between_distance_2d(s32, Player *, f32, f32)
void func_8008ACC0(void)
Definition code_80086E70.c:1576
void func_8008B478(s32, s32)
Definition code_80086E70.c:1746
void set_obj_direction_angle(s32, u16, u16, u16)
Definition code_80086E70.c:1854
void func_8008B844(s32)
Definition code_80086E70.c:1846
void func_8008B6A4(s32)
Definition code_80086E70.c:1795
s32 func_80087060(s32, s32)
Definition code_80086E70.c:66
void func_80086F10(s32, s32, SplineData *)
Definition code_80086E70.c:35
s32 func_80087C48(s32, f32, f32, s32)
Definition code_80086E70.c:315
void func_8008B724(s32)
Definition code_80086E70.c:1811
void func_800873A4(s32)
Definition code_80086E70.c:137
void func_8008BFC0(s32)
Definition code_80086E70.c:1974
void func_8008B620(s32)
Definition code_80086E70.c:1778
void func_8008701C(s32, s32)
Definition code_80086E70.c:61
void func_8008B928(s32, s16, s16, s16, SplineData *)
Definition code_80086E70.c:1872
bool has_collided_with_player_and_within_height(s32, Player *, f32)
Returns if the object collided with the player and is closer than the distance in the y axis.
Definition code_80086E70.c:908
void object_origin_pos_randomize_around_y(s32, s16, u16)
Definition code_80086E70.c:1895
void object_origin_pos_randomize_around_z(s32, s16, u16)
Definition code_80086E70.c:1902
s32 angle_between_object_camera(s32, Camera *)
Definition code_80086E70.c:125
void func_80086FD4(s32)
Definition code_80086E70.c:56
void func_8008B1BC(void)
Definition code_80086E70.c:1667
bool is_object_visible_on_camera(s32, Camera *, u16)
Definition code_80086E70.c:1306
s32 func_8008861C(s32)
Definition code_80086E70.c:564
#define UNUSED
Definition macros.h:23
Definition camera.h:26
Definition common_structs.h:249
Definition spline.h:31
signed int s32
Definition ultratypes.h:15
unsigned int u32
Definition ultratypes.h:16
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
unsigned short int u16
Definition ultratypes.h:14