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void | func_80086E70 (s32) |
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void | func_80086EAC (s32, s32, s16) |
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void | func_80086EF0 (s32) |
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void | func_80086F10 (s32, s32, SplineData *) |
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void | func_80086F60 (s32) |
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bool | func_80086FA4 (s32) |
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void | func_80086FD4 (s32) |
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void | func_8008701C (s32, s32) |
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s32 | func_80087060 (s32, s32) |
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s32 | func_80087104 (s32, u16) |
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s32 | func_800871AC (s32, s32) |
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void | func_80087258 (s32, s32, f32) |
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s32 | get_angle_between_player_object (s32, Player *) |
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s32 | angle_between_object_camera (s32, Camera *) |
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u16 | get_x_direction_angle (s32) |
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s32 | get_y_direction_angle (s32) |
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void | func_800873A4 (s32) |
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void | func_800873F4 (s32) |
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void | func_80087444 (s32) |
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void | func_8008748C (s32) |
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void | func_800874D4 (s32) |
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void | func_8008751C (s32) |
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void | func_8008757C (s32) |
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void | func_80087620 (s32) |
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void | func_800876A0 (s32) |
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void | object_add_velocity_offset_xyz (s32) |
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void | object_add_velocity_offset_xz (s32) |
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void | object_add_velocity_offset_x (s32) |
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void | object_add_velocity_offset_y (s32) |
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void | object_add_velocity_offset_z (s32) |
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void | func_8008781C (s32) |
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void | func_80087844 (s32) |
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f32 | func_8008786C (f32, f32, f32, f32, f32) |
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s32 | func_8008789C (s32, s32) |
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s32 | func_80087954 (s32, s32) |
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bool | func_80087A0C (s32, s16, s16, s16, s16) |
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s32 | func_80087B84 (s32, f32, f32) |
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s32 | func_80087C48 (s32, f32, f32, s32) |
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s32 | func_80087D24 (s32, f32, f32, f32) |
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bool | func_80087E08 (s32, f32, f32, f32, s16, s32) |
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s32 | func_80087F14 (s32, f32, f32, f32, s16, s32) |
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void | func_80088038 (s32, f32, u16) |
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void | func_800880DC (void) |
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void | func_800880E4 (s32) |
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void | func_80088150 (s32) |
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void | func_80088178 (s32, s32) |
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void | func_80088228 (s32) |
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s32 | func_800882B0 (s32, s32) |
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void | func_80088364 (s32) |
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void | func_800883FC (s32) |
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s32 | func_8008847C (s32) |
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s32 | func_80088538 (s32) |
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s32 | func_8008861C (s32) |
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void | func_800886F4 (s32) |
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void | func_800887C0 (s32) |
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s32 | get_horizontal_distance_to_player (s32, Player *) |
| Returns the distance between the object and the player.
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s32 | get_distance_to_player (s32, Player *) |
| Returns the distance between the object and the player.
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u32 | get_horizontal_distance_to_camera (s32, Camera *) |
| Returns the distance between the object and the camera.
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s32 | get_distance_to_camera (s32, Camera *) |
| Returns the distance between the object and the camera.
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bool | is_within_horizontal_distance_of_player (s32, Player *, f32) |
| Returns if the object is closer than the distance to the player.
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s32 | are_between_distance_2d (s32, Player *, f32, f32) |
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bool | is_within_distance_to_player (s32, Player *, f32) |
| Returns if the object is closer than the distance to the player.
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bool | is_within_horizontal_distance_to_camera (s32, Camera *, f32) |
| Returns if the object is between the distance_min and distance_max to the camera.
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UNUSED bool | is_within_bounds_to_camera (s32, Camera *, f32, f32) |
| Returns if the object is between the distance_min and distance_max to the camera.
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bool | is_within_distance_to_camera (s32, Camera *, f32) |
| Returns if the object is closer than the distance to the camera.
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bool | has_collided_horizontally_with_player (s32, Player *) |
| Returns if the object collided with the player.
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bool | has_collided_with_player (s32, Player *) |
| Returns if the object collided with the player.
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bool | has_collided_with_player_1d (s32, Player *, f32) |
| Returns if the object collided with the player.
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bool | has_collided_with_player_and_within_height (s32, Player *, f32) |
| Returns if the object collided with the player and is closer than the distance in the y axis.
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f32 | func_80088F54 (s32, Player *) |
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UNUSED bool | func_80088F94 (s32, Player *, f32) |
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void | func_80088FF0 (Player *) |
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void | func_8008900C (Player *) |
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void | func_80089020 (s32, f32 *) |
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void | func_800892E0 (s32) |
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f32 | func_8008933C (Player *, s32, f32, f32) |
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void | func_80089474 (s32, s32, f32, f32, u32) |
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void | func_80089538 (s32, s32, f32, f32, u32) |
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s32 | func_800895E4 (s32) |
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void | func_800896D4 (s32, f32, f32) |
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void | func_80089820 (s32, f32, f32, u32) |
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void | func_80089A04 (s32, f32, f32) |
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s32 | func_80089B50 (s32) |
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s32 | func_80089CBC (s32, f32) |
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s32 | func_80089E18 (s32) |
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s32 | func_80089F24 (s32) |
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s32 | func_8008A060 (s32, Camera *, u16) |
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s32 | func_8008A0B4 (s32, Player *, Camera *, u16) |
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bool | is_object_visible_on_camera (s32, Camera *, u16) |
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void | func_8008A1D0 (s32, s32, s32, s32) |
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void | func_8008A2CC (s32, s32, u16) |
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s32 | func_8008A364 (s32, s32, u16, s32) |
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void | func_8008A454 (s32, s32, s32) |
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void | func_8008A4CC (s32) |
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void | func_8008A610 (s32) |
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void | func_8008A6DC (s32, f32) |
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void | func_8008A810 (s32) |
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void | func_8008A830 (s32) |
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void | func_8008A850 (s32) |
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s32 | func_8008A870 (Player *) |
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s32 | func_8008A890 (Camera *) |
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s32 | func_8008A8B0 (s16, s16) |
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void | func_8008A920 (s32) |
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void | func_8008A9B8 (s32) |
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void | func_8008AA3C (s32) |
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void | func_8008AB10 (s32) |
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void | func_8008ABC0 (s32) |
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void | func_8008AC40 (s32) |
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void | func_8008ACC0 (void) |
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void | func_8008ACC8 (void) |
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void | func_8008ACD0 (void) |
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void | func_8008ACD8 (void) |
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void | func_8008ACE0 (f32 *, f32) |
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void | func_8008ADC0 (void) |
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void | func_8008ADC8 (void) |
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void | func_8008AE8C (void) |
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void | func_8008AE94 (void) |
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void | func_8008AE9C (s32) |
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void | func_8008ADD0 (f32 *, f32) |
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void | func_8008AFE0 (s32, f32) |
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void | func_8008B018 (void) |
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void | func_8008B020 (void) |
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void | func_8008B028 (void) |
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void | func_8008B030 (void) |
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void | func_8008B038 (s32) |
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void | func_8008B17C (s32, f32) |
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void | func_8008B1B4 (void) |
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void | func_8008B1BC (void) |
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void | func_8008B1C4 (void) |
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void | func_8008B1CC (void) |
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void | func_8008B1D4 (s32) |
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void | func_8008B284 (s32) |
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void | func_8008B3E4 (s32) |
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void | func_8008B44C (s32) |
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void | func_8008B478 (s32, s32) |
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void | func_8008B620 (s32) |
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void | func_8008B6A4 (s32) |
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void | func_8008B724 (s32) |
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void | func_8008B78C (s32) |
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void | set_obj_origin_pos (s32, f32, f32, f32) |
|
void | set_obj_origin_offset (s32, f32, f32, f32) |
|
void | func_8008B844 (s32) |
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void | set_obj_direction_angle (s32, u16, u16, u16) |
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void | set_obj_orientation (s32, u16, u16, u16) |
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void | set_obj_velocity (s32, f32, f32, f32) |
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void | func_8008B928 (s32, s16, s16, s16, SplineData *) |
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void | object_origin_pos_randomize_around_x (s32, s16, u16) |
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void | object_origin_pos_randomize_around_y (s32, s16, u16) |
|
void | object_origin_pos_randomize_around_z (s32, s16, u16) |
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void | object_origin_pos_randomize_around_xy (s32, s16, s16, u16, u16) |
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void | object_origin_pos_randomize_around_xz (s32, s16, s16, u16, u16) |
|
void | object_origin_pos_randomize_around_xyz (s32, s16, s16, s16, u16, u16, u16) |
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void | object_origin_pos_around_player_one (s32, s16, u16) |
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void | func_8008BEA4 (s32, u16, u16) |
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void | func_8008BFC0 (s32) |
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void | object_calculate_new_pos_offset (s32) |
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void | func_8008BF64 (s32) |
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void | func_8008BFFC (s32) |
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void | func_8008C1B8 (s32) |
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void | func_8008C1C0 (s32) |
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