30 if (height < 250000.0f) {
33 sp8C[0] = rock->
pos[0];
34 sp8C[2] = rock->
pos[2];
39 sp8C[1] = height + 2.0f;
Camera * camera1
Definition camera.c:25
Gfx d_course_choco_mountain_dl_6F88[]
Definition course_data.c:3039
Gfx d_course_choco_mountain_dl_falling_rock[]
Definition course_data.c:3053
f32 calculate_surface_height(f32 x, f32 y, f32 z, u16 index)
Definition collision.c:529
f32 Vec3f[3]
Definition common_structs.h:6
s16 Vec3s[3]
Definition common_structs.h:11
f32 Mat4[4][4]
Definition common_structs.h:16
void render_actor_falling_rock(Camera *camera, struct FallingRock *rock)
Renders the falling rock actor. Actor used in Choco Mountain.
Definition render.inc.c:12
#define UNUSED
Definition macros.h:23
Gfx * gDisplayListHead
Definition main.c:129
f32 gCameraZoom[4]
Definition main.c:119
void mtxf_rotate_zxy_translate(Mat4 dest, Vec3f translate, Vec3s orientation)
Definition math_util.c:588
s32 render_set_position(Mat4 mtx, s32 mode)
Definition math_util.c:47
f32 distance_if_visible(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 preloadDistanceSquared, f32 fovDegrees, f32 maxDistanceSquared)
Definition math_util.c:1361
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
u16 unk34
Definition common_structs.h:135
u16 meshIndexZX
Definition common_structs.h:139
Definition actor_types.h:172
Collision unk30
Definition actor_types.h:183
s16 respawnTimer
Definition actor_types.h:175
Vec3s rot
Definition actor_types.h:179
Vec3f pos
Definition actor_types.h:181
signed int s32
Definition ultratypes.h:15
float f32
Definition ultratypes.h:34