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| void | nullify_displaylist (uintptr_t addr) |
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| void | func_802AAAAC (Collision *collision) |
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| f32 | func_802AAB4C (Player *player) |
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| s32 | check_collision_zx (Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ, u16 index) |
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| s32 | check_collision_yx (Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ, u16 index) |
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| s32 | check_collision_zy (Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ, u16 index) |
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| s32 | check_horizontally_colliding_with_triangle (f32 posX, f32 posZ, u16 index) |
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| s8 | get_surface_type (u16 index) |
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| s16 | get_track_section_id (u16 index) |
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| s16 | func_802ABD7C (u16 index) |
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| s16 | func_802ABDB8 (u16 index) |
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| s16 | func_802ABDF4 (u16 index) |
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| f32 | calculate_surface_height (f32 x, f32 y, f32 z, u16 index) |
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| f32 | func_802ABEAC (Collision *collision, Vec3f pos) |
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| void | process_shell_collision (Vec3f pos, UNUSED f32 boundingBoxSize, Vec3f velocity, UNUSED f32 unk) |
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| void | shell_collision (Collision *collision, Vec3f velocity) |
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| void | adjust_pos_orthogonally (Vec3f pos1, f32 boundingBoxSize, Vec3f pos2, UNUSED f32 unk) |
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| UNUSED s32 | detect_tyre_collision (KartTyre *tyre) |
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| s32 | is_colliding_with_drivable_surface (Collision *collision, f32 boundingBoxSize, f32 newX, f32 newY, f32 newZ, u16 index, f32 oldX, f32 oldY, f32 oldZ) |
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| s32 | is_colliding_with_wall_z (Collision *arg, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, u16 surfaceIndex, f32 posX, f32 posY, f32 posZ) |
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| s32 | is_colliding_with_wall_x (Collision *arg, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, u16 surfaceIndex, f32 posX, f32 posY, f32 posZ) |
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| u16 | actor_terrain_collision (Collision *collision, f32 boundingBoxSize, f32 newX, f32 newY, f32 newZ, f32 oldX, f32 oldY, f32 oldZ) |
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| u16 | check_bounding_collision (Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ) |
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| f32 | get_surface_height (f32 posX, f32 posY, f32 posZ) |
| | Returns the height of the surface below the provided position. Used to set actors onto the course mesh. If unable to spawn actor on the surface set to -3000.0f or if outside the collision grid, spawn in the air (3000.0f).
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| void | add_collision_triangle (Vtx *vtx1, Vtx *vtx2, Vtx *vtx3, s8 surfaceType, u16 sectionId) |
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| void | set_vtx_from_triangle (u32 triangle, s8 surfaceType, u16 sectionId) |
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| void | set_vtx_from_tri2 (u32 triangle1, u32 triangle2, s8 surfaceType, u16 sectionId) |
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| void | set_vtx_from_quadrangle (u32 line, s8 surfaceType, u16 sectionId) |
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| void | set_vtx_buffer (uintptr_t addr, u32 numVertices, u32 bufferIndex) |
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| s32 | is_line_intersecting_rectangle (s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 x1, s16 z1, s16 x2, s16 z2) |
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| s32 | is_triangle_intersecting_bounding_box (s16 minX, s16 maxX, s16 minZ, s16 maxZ, u16 index) |
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| void | generate_collision_grid (void) |
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| void | generate_collision_mesh_with_defaults (Gfx *gfx) |
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| void | generate_collision_mesh_with_default_section_id (Gfx *gfx, s8 surfaceType) |
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| void | generate_collision_mesh (Gfx *addr, s8 surfaceType, u16 sectionId) |
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| void | find_and_set_tile_size (uintptr_t addr, s32 uls, s32 ult) |
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| void | set_vertex_colours (uintptr_t addr, u32 vertexCount, UNUSED s32 vert3, s8 alpha, u8 red, u8 green, u8 blue) |
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| void | find_vtx_and_set_colours (uintptr_t displayList, s8 alpha, u8 red, u8 green, u8 blue) |
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| void | subtract_scaled_vector (Vec3f pos1, f32 boundingBoxSize, Vec3f pos2) |
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| u16 | player_terrain_collision (Player *player, KartTyre *tyre, f32 tyre2X, f32 tyre2Y, f32 tyre2Z) |
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