Mario Kart 64
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- l -
lap1CompletionTime :
hud_player
lap1CompletionTimeX :
hud_player
lap1Duration :
hud_player
lap2CompletionTime :
hud_player
lap2CompletionTimeX :
hud_player
lap2Duration :
hud_player
lap3CompletionTime :
hud_player
lap3CompletionTimeX :
hud_player
lap3Duration :
hud_player
lapAfterImage1X :
hud_player
lapAfterImage2X :
hud_player
lapCompletionTimes :
hud_player
lapCompletionTimeXs :
hud_player
lapCount :
hud_player
,
Player
lapDurations :
hud_player
laps :
struct_801642D8
lapX :
hud_player
lapY :
hud_player
largeNotes :
SequenceChannel
latency :
OSPiHandle_s
layers :
SequenceChannel
layerUnused :
SequenceChannel
leap :
OSViCommonRegs
left :
SynthesisReverb
len :
ALSeqData
,
ALWaveTable_s
length :
printf_struct
lengthA :
ReverbRingBufferItem
lengthB :
ReverbRingBufferItem
listHeadL :
MainPoolState
listHeadR :
MainPoolState
listItem :
Note
,
SequenceChannelLayer
lo :
__OSThreadContext
,
du
loaded :
AudioBankSample
,
Drum
,
Instrument
loadingBankId :
SequencePlayer
locomotive :
TrainStuff
lookAt :
Camera
,
CinematicCamera
loop :
ALADPCMWaveInfo
,
ALRAWWaveInfo
,
AudioBankSample
lowNotesSound :
Instrument
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