Here is a list of all functions with links to the files they belong to:
- l -
- ldiv() : ldiv.c, stdlib.h
- lerp_player_three_in_camera() : ceremony_and_credits.c, ceremony_and_credits.h
- lerp_player_two_in_camera() : ceremony_and_credits.c, ceremony_and_credits.h
- lldiv() : ldiv.c, stdlib.h
- load_banks_immediate() : load.c, load.h
- load_ceremony_cutscene() : code_80281780.c, code_80281780.h
- load_course() : memory.c, memory.h
- load_credits() : code_80280000.c, code_80280000.h
- load_data() : memory.c, memory.h
- load_debug_font() : render_objects.c, render_objects.h
- load_kart_palette() : kart_dma.c, kart_dma.h
- load_kart_texture() : kart_dma.c, kart_dma.h
- load_kart_texture_and_render_kart_particle_on_screen_four() : render_player.c, render_player.h
- load_kart_texture_and_render_kart_particle_on_screen_one() : render_player.c, render_player.h
- load_kart_texture_and_render_kart_particle_on_screen_three() : render_player.c, render_player.h
- load_kart_texture_and_render_kart_particle_on_screen_two() : render_player.c, render_player.h
- load_kart_texture_non_blocking() : kart_dma.c, kart_dma.h
- load_menu_states() : menus.c, menus.h
- load_player_data() : kart_dma.c, kart_dma.h
- load_player_data_non_blocking() : kart_dma.c, kart_dma.h
- load_save_data() : save.c, save.h
- load_segment() : memory.c
- load_sequence() : load.c, load.h
- load_sequence_internal() : load.c, load.h
- load_texture_and_tlut() : render_objects.c, render_objects.h
- load_texture_block_i8_nomirror() : render_objects.c, render_objects.h
- load_texture_block_ia16_nomirror() : render_objects.c, render_objects.h
- load_texture_block_ia8_nomirror() : render_objects.c, render_objects.h
- load_texture_block_rgba16_mirror() : render_objects.c, render_objects.h
- load_texture_block_rgba16_nomirror() : render_objects.c, render_objects.h
- load_texture_block_rgba32_nomirror() : render_objects.c, render_objects.h
- load_texture_tile_ia16_nomirror() : render_objects.c, render_objects.h
- load_texture_tile_ia8_nomirror() : render_objects.c, render_objects.h
- load_texture_tile_rgba16_nomirror() : render_objects.c, render_objects.h
- load_texture_tile_rgba32_nomirror() : render_objects.c, render_objects.h
- load_wave_samples() : synthesis.c, synthesis.h
- logo_intro_menu_act() : menus.c, menus.h