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Mario Kart 64
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#include <ultra64.h>#include <macros.h>#include <defines.h>#include <segments.h>#include <mk64.h>#include <course.h>#include "code_80281780.h"#include "memory.h"#include "camera.h"#include "camera_junk.h"#include "spawn_players.h"#include "skybox_and_splitscreen.h"#include "code_8006E9C0.h"#include "podium_ceremony_actors.h"#include "cpu_vehicles_camera_path.h"#include "collision.h"#include "code_80281C40.h"#include "code_800029B0.h"#include "menu_items.h"#include "main.h"#include "menus.h"#include "render_courses.h"Functions | |
| void | debug_switch_character_ceremony_cutscene (void) |
| s32 | func_80281880 (s32 arg0) |
| void | func_802818BC (void) |
| void | load_ceremony_cutscene (void) |
Variables | |
| u8 | defaultCharacterIds [] = { 1, 2, 3, 4, 5, 6, 7, 0 } |
| void debug_switch_character_ceremony_cutscene | ( | void | ) |
| void func_802818BC | ( | void | ) |
| void load_ceremony_cutscene | ( | void | ) |
| u8 defaultCharacterIds[] = { 1, 2, 3, 4, 5, 6, 7, 0 } |