Mario Kart 64
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code_80281780.c File Reference
#include <ultra64.h>
#include <macros.h>
#include <defines.h>
#include <segments.h>
#include <mk64.h>
#include "code_80281780.h"
#include "memory.h"
#include "camera.h"
#include "camera_junk.h"
#include "spawn_players.h"
#include "skybox_and_splitscreen.h"
#include "code_8006E9C0.h"
#include "podium_ceremony_actors.h"
#include "code_80005FD0.h"
#include "collision.h"
#include "code_80281C40.h"
#include "code_800029B0.h"
#include "code_80091750.h"
#include "main.h"
#include "menus.h"
#include "render_courses.h"
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Functions

void debug_switch_character_ceremony_cutscene (void)
 
s32 func_80281880 (s32 arg0)
 
void func_802818BC (void)
 
void load_ceremony_cutscene (void)
 

Variables

u8 defaultCharacterIds [] = { 1, 2, 3, 4, 5, 6, 7, 0 }
 

Function Documentation

◆ debug_switch_character_ceremony_cutscene()

void debug_switch_character_ceremony_cutscene ( void )
Todo
confirm this.
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◆ func_80281880()

s32 func_80281880 ( s32 arg0)
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◆ func_802818BC()

void func_802818BC ( void )
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◆ load_ceremony_cutscene()

void load_ceremony_cutscene ( void )
Bug
these segmented addresses need to be symbols for mobility
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Variable Documentation

◆ defaultCharacterIds

u8 defaultCharacterIds[] = { 1, 2, 3, 4, 5, 6, 7, 0 }