Mario Kart 64
|
#include <ultra64.h>
#include <macros.h>
#include <defines.h>
#include <segments.h>
#include <mk64.h>
#include "code_80281780.h"
#include "memory.h"
#include "camera.h"
#include "camera_junk.h"
#include "spawn_players.h"
#include "skybox_and_splitscreen.h"
#include "code_8006E9C0.h"
#include "podium_ceremony_actors.h"
#include "code_80005FD0.h"
#include "collision.h"
#include "code_80281C40.h"
#include "code_800029B0.h"
#include "code_80091750.h"
#include "main.h"
#include "menus.h"
#include "render_courses.h"
Functions | |
void | debug_switch_character_ceremony_cutscene (void) |
s32 | func_80281880 (s32 arg0) |
void | func_802818BC (void) |
void | load_ceremony_cutscene (void) |
Variables | |
u8 | defaultCharacterIds [] = { 1, 2, 3, 4, 5, 6, 7, 0 } |
void debug_switch_character_ceremony_cutscene | ( | void | ) |
void func_802818BC | ( | void | ) |
void load_ceremony_cutscene | ( | void | ) |
u8 defaultCharacterIds[] = { 1, 2, 3, 4, 5, 6, 7, 0 } |