Here is a list of all functions with links to the files they belong to:
- d -
- data_menu_act() : menus.c, menus.h
- debug_print_ghost_kart_character_id() : menus.c
- debug_print_number() : render_objects.c, render_objects.h
- debug_print_str2() : render_objects.c, render_objects.h
- debug_print_string() : render_objects.c, render_objects.h
- debug_switch_character_ceremony_cutscene() : code_80281780.c, code_80281780.h
- debug_wrap_text() : render_objects.c, render_objects.h
- decelerate_ai_player() : player_controller.c, player_controller.h
- decompress_segments() : memory.c, memory.h
- decompress_textures() : memory.c
- decompress_vtx() : memory.c
- decrease_reverb_gain() : heap.c, heap.h
- decrease_sample_dma_ttls() : load.c, load.h
- delete_actor_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- delete_object() : update_objects.c
- delete_object_wrapper() : update_objects.c
- delete_sound_from_bank() : external.c
- destroy_actor() : actors.c
- destroy_all_actors() : actors.c
- destroy_banana_in_banana_bunch() : actors_extended.c
- destroy_destructable_actor() : actors.c
- detect_triple_a_combo_a_pressed() : player_controller.c, player_controller.h
- detect_triple_a_combo_a_released() : player_controller.c, player_controller.h
- detect_triple_b_combo_b_pressed() : player_controller.c, player_controller.h
- detect_triple_b_combo_b_released() : player_controller.c, player_controller.h
- detect_tyre_collision() : collision.c, collision.h
- discard_bank() : heap.c, heap.h
- discard_sequence() : heap.c, heap.h
- dispatch_audio_sptask() : main.c, main.h
- display_and_vsync() : main.c, main.h
- displaylist_unpack() : memory.c
- dma_compressed_vtx() : memory.c
- dma_copy() : main.c, main.h
- dma_copy_base_729a30() : code_80091750.c, code_80091750.h
- dma_copy_base_7fa3c0() : code_80091750.c, code_80091750.h
- dma_sample_data() : load.c, load.h
- dma_textures() : memory.c, memory.h
- draw_2d_texture_at() : render_objects.c, render_objects.h
- draw_box() : code_80091750.c, code_80091750.h
- draw_box_fill() : code_80091750.c, code_80091750.h
- draw_crabs() : render_objects.c, render_objects.h
- draw_flash_select_case() : code_80091750.c, code_80091750.h
- draw_flash_select_case_fast() : code_80091750.c, code_80091750.h
- draw_flash_select_case_slow() : code_80091750.c, code_80091750.h
- draw_hud_2d_texture() : render_objects.c, render_objects.h
- draw_hud_2d_texture_16x16() : render_objects.c, render_objects.h
- draw_hud_2d_texture_32x16() : render_objects.c, render_objects.h
- draw_hud_2d_texture_32x32() : render_objects.c, render_objects.h
- draw_hud_2d_texture_32x8() : render_objects.c, render_objects.h
- draw_hud_2d_texture_40x32() : render_objects.c, render_objects.h
- draw_hud_2d_texture_8x16() : render_objects.c, render_objects.h
- draw_hud_2d_texture_8x8() : render_objects.c, render_objects.h
- draw_item_window() : render_objects.c, render_objects.h
- draw_lap_count() : render_objects.c, render_objects.h
- draw_profiler() : profiler.h
- draw_profiler_bar() : profiler.c
- draw_profiler_mode_0() : profiler.c
- draw_profiler_mode_1() : profiler.c
- draw_rectangle_texture_overlap() : render_objects.c, render_objects.h
- draw_reference_profiler_bars() : profiler.c
- draw_simplified_hud() : code_80057C60.c
- draw_simplified_lap_count() : render_objects.c, render_objects.h
- draw_text() : code_80091750.c, code_80091750.h