Mario Kart 64
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#include <ultra64.h>
#include <macros.h>
#include <mk64.h>
#include <common_structs.h>
#include <defines.h>
#include <decode.h>
#include "main.h"
#include "code_800029B0.h"
#include "buffers.h"
#include "save.h"
#include "staff_ghosts.h"
#include "code_8006E9C0.h"
#include "code_80091750.h"
#include "code_80057C60.h"
#include "kart_dma.h"
Macros | |
#define | BLAH 9000 |
#define | BLAH2 16000 |
#define | BLAH3 11200 |
Functions | |
s32 | mio0encode (s32 input, s32, s32) |
s32 | func_80040174 (void *, s32, s32) |
void | func_80004EF0 (void) |
void | func_80004FB0 (void) |
void | func_80004FF8 (void) |
void | set_staff_ghost (void) |
s32 | func_800051C4 (void) |
void | func_8000522C (void) |
void | func_800052A4 (void) |
void | func_80005310 (void) |
void | func_8000546C (void) |
void | func_8000561C (void) |
void | func_800057DC (void) |
void | func_8000599C (void) |
void | func_80005AE8 (Player *ply) |
void | func_80005B18 (void) |
void | func_80005E6C (void) |
void | staff_ghosts_loop (void) |
Variables | |
u8 * | D_80162D80 |
s16 | D_80162D84 |
s16 | D_80162D86 |
u16 | D_80162D88 |
u32 | D_80162D8C |
s16 | D_80162D90 |
u32 * | D_80162D94 |
u16 | D_80162D98 |
u32 | D_80162D9C |
s16 | D_80162DA0 |
u32 * | D_80162DA4 |
u16 | D_80162DA8 |
s32 | D_80162DAC |
s16 | D_80162DB0 |
u32 * | D_80162DB4 |
s16 | D_80162DB8 |
u32 * | D_80162DBC |
u16 | D_80162DC0 |
u32 | D_80162DC4 |
s32 | D_80162DC8 |
s32 | D_80162DCC |
s32 | D_80162DD0 |
u16 | D_80162DD4 |
u16 | D_80162DD6 |
u16 | D_80162DD8 |
s32 | D_80162DDC |
s32 | D_80162DE0 |
s32 | D_80162DE4 |
s32 | D_80162DE8 |
s32 | D_80162DEC |
s32 | D_80162DF0 |
s32 | D_80162DF4 |
s32 | D_80162DF8 |
s32 | D_80162DFC |
s32 | D_80162E00 |
u32 * | D_800DC710 = (u32*) &D_802BFB80.arraySize8[0][2][3] |
u32 * | D_800DC714 = (u32*) &D_802BFB80.arraySize8[1][1][3] |
s32 | gLapCountByPlayerId [] |
StaffGhost * | d_mario_raceway_staff_ghost |
StaffGhost * | d_royal_raceway_staff_ghost |
StaffGhost * | d_luigi_raceway_staff_ghost |
#define BLAH 9000 |
Activates staff ghost if time trial lap time is lower enough
#define BLAH2 16000 |
#define BLAH3 11200 |
void func_80004EF0 | ( | void | ) |
void func_80004FB0 | ( | void | ) |
void func_80004FF8 | ( | void | ) |
s32 func_800051C4 | ( | void | ) |
void func_8000522C | ( | void | ) |
void func_800052A4 | ( | void | ) |
void func_80005310 | ( | void | ) |
void func_8000546C | ( | void | ) |
void func_8000561C | ( | void | ) |
void func_800057DC | ( | void | ) |
void func_8000599C | ( | void | ) |
void func_80005AE8 | ( | Player * | ply | ) |
void func_80005B18 | ( | void | ) |
void func_80005E6C | ( | void | ) |
void set_staff_ghost | ( | void | ) |
void staff_ghosts_loop | ( | void | ) |
u8* D_80162D80 |
s16 D_80162D84 |
s16 D_80162D86 |
u16 D_80162D88 |
u32 D_80162D8C |
s16 D_80162D90 |
u32* D_80162D94 |
u16 D_80162D98 |
u32 D_80162D9C |
s16 D_80162DA0 |
u32* D_80162DA4 |
u16 D_80162DA8 |
s32 D_80162DAC |
s16 D_80162DB0 |
u32* D_80162DB4 |
s16 D_80162DB8 |
u32* D_80162DBC |
u16 D_80162DC0 |
u32 D_80162DC4 |
s32 D_80162DC8 |
s32 D_80162DCC |
s32 D_80162DD0 |
u16 D_80162DD4 |
u16 D_80162DD6 |
u16 D_80162DD8 |
s32 D_80162DDC |
s32 D_80162DE0 |
s32 D_80162DE4 |
s32 D_80162DE8 |
s32 D_80162DEC |
s32 D_80162DF0 |
s32 D_80162DF4 |
s32 D_80162DF8 |
s32 D_80162DFC |
s32 D_80162E00 |
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