Here is a list of all variables with links to the structures/unions they belong to:
- m -
- m : Mtx2, uObjMtx, uObjSubMtx
- magic : ISVDbg
- main : SaveData
- map : __OSInodeCache
- mask : uObjTxtrBlock_t, uObjTxtrTile_t, uObjTxtrTLUT_t
- maxAiBufferLength : AudioBufferParametersEU
- maxSimultaneousNotes : AudioSessionSettings, AudioSessionSettingsEU
- maxX : CollisionTriangle
- maxY : CollisionTriangle
- maxZ : CollisionTriangle
- medium : UnkEntry
- meshIndexYX : Collision
- meshIndexZX : Collision
- meshIndexZY : Collision
- message : __OSEventState
- messageQueue : __OSEventState
- mgrThread : OSMgrArgs
- minAiBufferLength : AudioBufferParametersEU
- minX : CollisionTriangle
- minY : CollisionTriangle
- minZ : CollisionTriangle
- mk64Texture : MkAnimation, struct_8018E0E8_entry
- mode : Portamento
- model : Armature, ItemWindowObjects, Object
- modep : OSViContext
- modes : GameModePack
- mq : OSTimer_str, OSViContext
- msg : OSEventMessageStruct_0_s, OSTimer_str, OSViContext, SPTask, VblankHandler
- msgqueue : SPTask
- mtxArr : GfxPool
- mtxEffect : GfxPool
- mtxHud : GfxPool
- mtxKart : GfxPool
- mtxLookAt : GfxPool
- mtxObject : GfxPool
- mtxOrtho : GfxPool
- mtxPersp : GfxPool
- mtxScreen : GfxPool
- mtxShadow : GfxPool
- mtxUnk : GfxPool
- muteBehavior : SequenceChannel, SequencePlayer
- muted : SequencePlayer
- muteVolumeScale : SequencePlayer