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UNUSED void | operator_or (s32 *arg0, s32 arg1) |
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UNUSED void | operator_and_not (s32 *arg0, s32 arg1) |
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UNUSED void | operator_xor (s32 *arg0, s32 arg1) |
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UNUSED bool | func_80040E84 (s32 *arg0, s32 arg1) |
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UNUSED s32 | func_80040EA4 (s32 *arg0, s32 arg1) |
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void | vec3f_copy (Vec3f dest, Vec3f arg1) |
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s32 | f32_step_up_towards (f32 *value, f32 target, f32 step) |
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s32 | f32_step_down_towards (f32 *value, f32 target, f32 step) |
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s32 | s32_step_up_towards (s32 *value, s32 target, s32 step) |
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s32 | s32_step_down_towards (s32 *value, s32 target, s32 step) |
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s32 | s16_step_up_towards (s16 *value, s16 target, s16 step) |
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s32 | u16_step_up_towards (u16 *value, u16 target, u16 step) |
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s32 | s16_step_down_towards (s16 *value, s16 target, s16 step) |
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s32 | u16_step_down_towards (u16 *value, s32 target, s32 step) |
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UNUSED s32 | f32_step_up_towards_alternate (f32 *value, f32 target, f32 *step) |
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UNUSED s32 | f32_step_down_towards_alternate (f32 *value, f32 target, f32 *step) |
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UNUSED s32 | s32_step_up_towards_alternate (s32 *value, s32 target, s32 *step) |
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UNUSED s32 | s32_step_down_towards_alternate (s32 *value, s32 target, s32 *step) |
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UNUSED s32 | s16_step_up_towards_alternate (s16 *value, s16 target, s16 *step) |
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UNUSED s32 | s16_step_down_towards_alternate (s16 *value, s16 target, s16 *step) |
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s32 | s16_step_towards (s16 *value, s16 target, s16 step) |
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UNUSED s32 | s32_step_towards (s32 *value, s32 target, s32 step) |
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s32 | f32_step_towards (f32 *value, f32 target, f32 step) |
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void | func_80041480 (s16 *arg0, s16 arg1, s16 arg2, s16 *arg3) |
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Vec3f * | vec3f_set_xyz (Vec3f arg0, f32 arg1, f32 arg2, f32 arg3) |
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Vec3f * | vec3f_normalize (Vec3f dest) |
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Vec3f * | vec3f_cross_product (Vec3f dest, Vec3f arg1, Vec3f arg2) |
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UNUSED s32 | is_within_distance_2d (f32 x1, f32 y1, f32 x2, f32 y2, f32 distance) |
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s32 | func_80041658 (f32 arg0, f32 arg1) |
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UNUSED s32 | func_80041680 (f32 arg0, f32 arg1) |
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UNUSED s32 | func_800416AC (f32 arg0, f32 arg1) |
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f32 | func_800416D8 (f32 x, f32 z, u16 angle) |
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f32 | func_80041724 (f32 x, f32 z, u16 angle) |
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s32 | get_angle_between_xy (f32 x1, f32 x2, f32 y1, f32 y2) |
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u16 | func_800417B4 (u16 angle1, u16 angle2) |
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s32 | func_800418AC (f32 arg0, f32 arg1, Vec3f arg2) |
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s32 | func_800418E8 (f32 arg0, f32 arg1, Vec3f arg2) |
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s32 | func_80041924 (Collision *arg0, Vec3f arg1) |
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bool | is_particle_on_screen (Vec3f arg0, Camera *arg1, u16 arg2) |
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void | func_800419F8 (void) |
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UNUSED void | func_80041A70 (void) |
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void | mtfx_translation_x_y (Mat4 arg0, s32 x, s32 y) |
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void | mtxf_u16_rotate_z (Mat4 dest, u16 angle) |
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void | mtxf_scale_x_y (Mat4 dest, f32 scale) |
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UNUSED void | mtxf_rotate_z_scale_x_y (Mat4 dest, u16 angle, f32 scale) |
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void | mtxf_translation_x_y_rotate_z_scale_x_y (Mat4 dest, s32 x, s32 y, u16 angle, f32 scale) |
| arg1 and arg2 are s32's into floats?!?
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void | func_80041D24 (void) |
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void | guOrtho (Mtx *, f32, f32, f32, f32, f32, f32, f32) |
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void | func_80041D34 (void) |
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void | set_matrix_hud_screen (void) |
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UNUSED void | func_80041F54 (s32 x, s32 y) |
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UNUSED void | func_80042000 (u16 angle_z) |
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UNUSED void | func_800420A8 (f32 scale) |
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UNUSED void | func_8004214C (u16 angle, f32 scale) |
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UNUSED void | func_800421FC (s32 x, s32 y, f32 scale) |
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void | func_80042330 (s32 x, s32 y, u16 angle, f32 scale) |
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UNUSED void | func_800423F0 (Mat4 arg0, u16 arg1, u16 arg2, u16 arg3) |
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UNUSED void | func_8004252C (Mat4 arg0, u16 arg1, u16 arg2) |
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void | mtxf_set_matrix_transformation (Mat4 transformMatrix, Vec3f translationVector, Vec3su rotationVector, f32 scalingFactor) |
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void | mtxf_set_matrix_scale_transl (Mat4 transformMatrix, Vec3f vec1, Vec3f vec2, f32 scale) |
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void | mtxf_set_matrix_gObjectList (s32 objectIndex, Mat4 transformMatrix) |
| Tried to put the definitions in the declares. However, sp3C wants to be at the top. Something may be possible with some padding. Couldn't find a way though. So we get big mess.
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UNUSED void | mtxf_mult_first_column (Mat4 arg0, f32 arg1) |
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UNUSED void | mtxf_mult_second_column (Mat4 arg0, f32 arg1) |
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UNUSED void | mtxf_mult_third_column (Mat4 arg0, f32 arg1) |
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void | set_transform_matrix (Mat4 dest, Vec3f orientationVector, Vec3f positionVector, u16 rotationAngle, f32 scaleFactor) |
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UNUSED void | vec3f_rotate (Vec3f dest, Vec3f pos, Vec3s rot) |
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void | vec3f_rotate_x_y (Vec3f dest, Vec3f pos, Vec3s rot) |
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void | rsp_set_matrix_transformation (Vec3f translate, Vec3su orientation, f32 scale) |
| set the matrix to a transformation matrix
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UNUSED void | rsp_set_matrix_diff_translation_scale (Vec3f pos1, Vec3f pos2, f32 scale) |
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void | rsp_set_matrix_transformation_inverted_x_y_orientation (Vec3f arg0, Vec3su arg1, f32 arg2) |
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void | rsp_set_matrix_transl_rot_scale (Vec3f arg0, Vec3f arg1, f32 arg2) |
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void | rsp_set_matrix_gObjectList (s32 transformIndex) |
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