Here is a list of all functions with links to the files they belong to:
- a -
- aborting_cinematic_function() : ceremony_and_credits.c, ceremony_and_credits.h
- actor_init() : actors.c
- actor_not_rendered() : actors.c
- actor_rendered() : actors.c
- actor_terrain_collision() : collision.c, collision.h
- add_8018D9E0_entry() : code_80091750.h
- add_actor_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_actor_to_empty_slot() : actors.c
- add_blue_shell_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_collision_triangle() : collision.c
- add_green_shell_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_red_shell_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_translate_mat4_vec3f() : math_util.c, math_util.h
- add_translate_mat4_vec3f_lite() : math_util.c, math_util.h
- add_unused_obj_index() : update_objects.c
- adjust_angle() : render_player.c, render_player.h
- adjust_f32_value_transition() : ceremony_and_credits.c, ceremony_and_credits.h
- adjust_pos_orthogonally() : collision.c, collision.h
- adjust_position_by_angle() : code_80005FD0.c, code_80005FD0.h
- adjust_s16_value_transition() : ceremony_and_credits.c, ceremony_and_credits.h
- adsr_init() : effects.c, effects.h
- adsr_update() : effects.c, effects.h
- alBnkfNew() : alBnkfNew.c, libaudio_internal.h
- alloc_bank_or_seq() : heap.c, heap.h
- alloc_note() : playback.c, playback.h
- alloc_note_from_active() : playback.c, playback.h
- alloc_note_from_decaying() : playback.c, playback.h
- alloc_note_from_disabled() : playback.c, playback.h
- alloc_only_pool_init() : memory.c, memory.h
- allocate_memory() : memory.c, memory.h
- allocate_sequence_channel() : seqplayer.c, seqplayer.h
- alSeqFileNew() : alBnkfNew.c, libaudio.h
- angle_between_object_camera() : code_80086E70.c, code_80086E70.h
- animation_apears_sliding_borders() : ceremony_and_credits.c, ceremony_and_credits.h
- animation_disapears_sliding_borders() : ceremony_and_credits.c, ceremony_and_credits.h
- apply_boo_effect() : effects.c, effects.h
- apply_boo_sound_effect() : effects.c, effects.h
- apply_boost_effect() : effects.c, effects.h
- apply_boost_ramp_asphalt_effect() : effects.c, effects.h
- apply_boost_ramp_asphalt_sound_effect() : effects.c, effects.h
- apply_boost_ramp_wood_effect() : effects.c, effects.h
- apply_boost_ramp_wood_sound_effect() : effects.c, effects.h
- apply_boost_sound_effect() : effects.c, effects.h
- apply_distance_angle_y_and_angle_y_to_xz() : ceremony_and_credits.c, ceremony_and_credits.h
- apply_effect() : player_controller.c, player_controller.h
- apply_hit_by_item_effect() : effects.c, effects.h
- apply_hit_by_item_sound_effect() : effects.c, effects.h
- apply_hit_effect() : effects.c, effects.h
- apply_hit_rotating_sound_effect() : effects.c, effects.h
- apply_hit_sound_effect() : effects.c, effects.h
- apply_lightning_effect() : effects.c, effects.h
- apply_reverse_sound_effect() : effects.c, effects.h
- apply_sound_effect() : player_controller.c, player_controller.h
- apply_star_effect() : effects.c, effects.h
- apply_star_sound_effect() : effects.c, effects.h
- are_between_distance_2d() : code_80086E70.h
- atan2_lookup() : math_util.c, math_util.h
- atan2f() : math_util.c, math_util.h
- atan2s() : math_util.c, math_util.h
- audio_dma_copy_async() : load.c, load.h
- audio_dma_copy_immediate() : load.c, load.h
- audio_dma_partial_copy_async() : load.c, load.h
- audio_init() : main.c
- audio_list_pop_back() : seqplayer.c, seqplayer.h
- audio_list_push_back() : seqplayer.c, seqplayer.h
- audio_list_push_front() : playback.c, playback.h
- audio_list_remove() : playback.c, playback.h
- audio_reset_session() : heap.c, heap.h
- audio_reset_session_eu() : external.c
- audio_shut_down_and_reset_step() : heap.c, heap.h