Here is a list of all functions with links to the files they belong to:
- g -
- game_init_clear_framebuffer() : main.c, main.h
- game_state_handler() : main.c, main.h
- gen_random_item() : update_objects.c
- gen_random_item_human() : update_objects.c
- generate_2d_path() : code_80005FD0.c, code_80005FD0.h
- generate_collision_grid() : collision.c, collision.h
- generate_collision_mesh() : collision.c, collision.h
- generate_collision_mesh_with_default_section_id() : collision.c, collision.h
- generate_collision_mesh_with_defaults() : collision.c, collision.h
- generate_ferry_waypoints() : code_80005FD0.c, code_80005FD0.h
- generate_player_smoke() : code_80005FD0.c, code_80005FD0.h
- generate_train_waypoints() : code_80005FD0.c, code_80005FD0.h
- get_angle_between_player_object() : code_80086E70.c, code_80086E70.h
- get_angle_between_two_vectors() : math_util.c, math_util.h
- get_angle_between_waypoints() : code_80005FD0.c, code_80005FD0.h
- get_angle_between_xy() : math_util_2.c, math_util_2.h
- get_animation_length() : animation.c, animation.h
- get_bank_or_seq() : heap.c, heap.h
- get_bank_or_seq_inner() : heap.c, heap.h
- get_distance_to_camera() : code_80086E70.c, code_80086E70.h
- get_distance_to_player() : code_80086E70.c, code_80086E70.h
- get_drum() : playback.c, playback.h
- get_faulted_thread() : crash_screen.c
- get_horizontal_distance_to_camera() : code_80086E70.c, code_80086E70.h
- get_horizontal_distance_to_player() : code_80086E70.c, code_80086E70.h
- get_instrument() : seqplayer.c, seqplayer.h
- get_instrument_inner() : playback.c, playback.h
- get_missing_bank() : load.c, load.h
- get_next_available_memory_addr() : memory.c, memory.h
- get_player_index_for_player() : player_controller.c, player_controller.h
- get_portamento_freq_scale() : effects.c, effects.h
- get_segment_base_addr() : memory.c, memory.h
- get_string_width() : code_80091750.c, code_80091750.h
- get_surface_type() : collision.c, collision.h
- get_time_record_centiseconds() : code_80091750.c, code_80091750.h
- get_time_record_minutes() : code_80091750.c, code_80091750.h
- get_time_record_seconds() : code_80091750.c, code_80091750.h
- get_track_section_id() : collision.c, collision.h
- get_vibrato_freq_scale() : effects.c, effects.h
- get_vibrato_pitch_change() : effects.c, effects.h
- get_x_direction_angle() : code_80086E70.c, code_80086E70.h
- get_y_direction_angle() : code_80086E70.c, code_80086E70.h
- gfx_func_80040D00() : gbiMacro.c
- guFrustum() : gu.h
- guLookAt() : guLookAtF.c, gu.h
- guLookAtF() : guLookAtF.c, gu.h
- guLookAtReflect() : guLookAtRef.c, gu.h
- guLookAtReflectF() : guLookAtRef.c
- guMtxCatF() : guMtxCatF.c, guMtxCatL.c
- guMtxCatL() : guMtxCatL.c
- guMtxF2L() : guMtxF2L.c, gu.h
- guMtxIdent() : guMtxF2L.c, gu.h
- guMtxIdentF() : guMtxF2L.c, gu.h
- guMtxL2F() : guMtxF2L.c, gu.h
- guMtxXFMF() : guMtxCatF.c, guMtxCatL.c
- guMtxXFML() : guMtxCatL.c
- guNormalize() : guNormalize.c, gu.h
- guOrtho() : math_util_2.c, guOrthoF.c, gu.h
- guOrthoF() : guOrthoF.c
- guPerspective() : guPerspectiveF.c, gu.h
- guPerspectiveF() : guPerspectiveF.c, gu.h
- guRotate() : guRotateF.c, gu.h
- guRotateF() : guRotateF.c
- guS2DEmuBgRect1Cyc() : gs2dex.h
- guS2DEmuSetScissor() : gs2dex.h
- guS2DInitBg() : gs2dex.h
- guScale() : guScaleF.c, gu.h
- guScaleF() : guScaleF.c
- guTranslate() : guTranslateF.c, gu.h
- guTranslateF() : guTranslateF.c