Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- a -
- A : common_structs.h
- A_ADPCM : abi.h
- A_AUX : abi.h
- A_BUTTON : os.h, os_cont.h
- A_CLEARBUFF : abi.h
- A_CONTINUE : abi.h
- A_DMEMMOVE : abi.h
- A_ENVMIXER : abi.h
- A_INIT : abi.h
- A_INTERLEAVE : abi.h
- A_LEFT : abi.h
- A_LOADADPCM : abi.h
- A_LOADBUFF : abi.h
- A_LOOP : abi.h
- A_MAIN : abi.h
- A_MIX : abi.h
- A_MIXER : abi.h
- A_NOAUX : abi.h
- A_OUT : abi.h
- A_POLEF : abi.h
- A_RATE : abi.h
- A_RESAMPLE : abi.h
- A_RIGHT : abi.h
- A_SAVEBUFF : abi.h
- A_SEGMENT : abi.h
- A_SETBUFF : abi.h
- A_SETLOOP : abi.h
- A_SETVOL : abi.h
- A_SPNOOP : abi.h
- A_VOL : abi.h
- AA_EN : gbi.h
- aborting_cinematic_function() : ceremony_and_credits.c, ceremony_and_credits.h
- ACMD_SIZE : abi.h
- ACTOR_BANANA : actor_types.h
- ACTOR_BANANA_BUNCH : actor_types.h
- ACTOR_BLUE_SPINY_SHELL : actor_types.h
- ACTOR_BOX_TRUCK : actor_types.h
- ACTOR_BUSH_BOWSERS_CASTLE : actor_types.h
- ACTOR_CACTUS1_KALAMARI_DESERT : actor_types.h
- ACTOR_CACTUS2_KALAMARI_DESERT : actor_types.h
- ACTOR_CACTUS3_KALAMARI_DESERT : actor_types.h
- ACTOR_CAR : actor_types.h
- ACTOR_COW : actor_types.h
- ACTOR_FAKE_ITEM_BOX : actor_types.h
- ACTOR_FALLING_ROCK : actor_types.h
- ACTOR_GREEN_SHELL : actor_types.h
- ACTOR_HOT_AIR_BALLOON_ITEM_BOX : actor_types.h
- actor_init() : actors.c
- ACTOR_IS_NOT_EXPIRED : actor_types.h
- ACTOR_ITEM_BOX : actor_types.h
- ACTOR_KIWANO_FRUIT : actor_types.h
- ACTOR_LIST_SIZE : actor_types.h
- ACTOR_MARIO_SIGN : actor_types.h
- actor_not_rendered() : actors.c
- ACTOR_PADDLE_BOAT : actor_types.h
- ACTOR_PALM_TREE : actor_types.h
- ACTOR_PIRANHA_PLANT : actor_types.h
- ACTOR_RAILROAD_CROSSING : actor_types.h
- ACTOR_RED_SHELL : actor_types.h
- actor_rendered() : actors.c
- ACTOR_SCHOOL_BUS : actor_types.h
- ACTOR_TANKER_TRUCK : actor_types.h
- actor_terrain_collision() : collision.c, collision.h
- ACTOR_TRAIN_ENGINE : actor_types.h
- ACTOR_TRAIN_PASSENGER_CAR : actor_types.h
- ACTOR_TRAIN_TENDER : actor_types.h
- ACTOR_TREE_BOWSERS_CASTLE : actor_types.h
- ACTOR_TREE_FRAPPE_SNOWLAND : actor_types.h
- ACTOR_TREE_MARIO_RACEWAY : actor_types.h
- ACTOR_TREE_MOO_MOO_FARM : actor_types.h
- ACTOR_TREE_ROYAL_RACEWAY : actor_types.h
- ACTOR_TREE_YOSHI_VALLEY : actor_types.h
- ACTOR_TRIPLE_GREEN_SHELL : actor_types.h
- ACTOR_TRIPLE_RED_SHELL : actor_types.h
- ACTOR_UNKNOWN_0x01 : actor_types.h
- ACTOR_UNKNOWN_0x0B : actor_types.h
- ACTOR_UNKNOWN_0x14 : actor_types.h
- ACTOR_UNKNOWN_0x18 : actor_types.h
- ACTOR_UNKNOWN_0x1A : actor_types.h
- ACTOR_UNKNOWN_0x1B : actor_types.h
- ACTOR_UNKNOWN_0x21 : actor_types.h
- ACTOR_UNKNOWN_0x23 : actor_types.h
- ACTOR_WARIO_SIGN : actor_types.h
- ACTOR_YOSHI_EGG : actor_types.h
- ActorType : actor_types.h
- add_8018D9E0_entry() : code_80091750.h
- add_actor_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_actor_to_empty_slot() : actors.c
- add_blue_shell_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_collision_triangle() : collision.c
- add_green_shell_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_red_shell_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_translate_mat4_vec3f() : math_util.c, math_util.h
- add_translate_mat4_vec3f_lite() : math_util.c, math_util.h
- add_unused_obj_index() : update_objects.c
- adjust_angle() : render_player.c, render_player.h
- adjust_f32_value_transition() : ceremony_and_credits.c, ceremony_and_credits.h
- adjust_pos_orthogonally() : collision.c, collision.h
- adjust_position_by_angle() : code_80005FD0.c, code_80005FD0.h
- adjust_s16_value_transition() : ceremony_and_credits.c, ceremony_and_credits.h
- ADSR_ACTION_DECAY : effects.h, external.h
- ADSR_ACTION_HANG : effects.h, external.h
- ADSR_ACTION_RELEASE : effects.h, external.h
- ADSR_DISABLE : effects.h, external.h
- ADSR_GOTO : effects.h, external.h
- ADSR_HANG : effects.h, external.h
- adsr_init() : effects.c, effects.h
- ADSR_RESTART : effects.h, external.h
- ADSR_STATE_DECAY : effects.h, external.h
- ADSR_STATE_DISABLED : effects.h, external.h
- ADSR_STATE_FADE : effects.h, external.h
- ADSR_STATE_HANG : effects.h, external.h
- ADSR_STATE_INITIAL : effects.h, external.h
- ADSR_STATE_LOOP : effects.h, external.h
- ADSR_STATE_RELEASE : effects.h, external.h
- ADSR_STATE_START_LOOP : effects.h, external.h
- ADSR_STATE_SUSTAIN : effects.h, external.h
- adsr_update() : effects.c, effects.h
- AFTER_DISPLAY_LISTS : profiler.h
- AI_BASE_REG : rcp.h
- AI_BITRATE_REG : hardware.h, rcp.h
- AI_CONTROL_DMA_OFF : rcp.h
- AI_CONTROL_DMA_ON : rcp.h
- AI_CONTROL_REG : hardware.h, rcp.h
- AI_DACRATE_REG : hardware.h, rcp.h
- AI_DRAM_ADDR_REG : hardware.h, rcp.h
- AI_LEN_REG : hardware.h, rcp.h
- AI_MAX_BIT_RATE : rcp.h
- AI_MAX_DAC_RATE : rcp.h
- AI_MIN_BIT_RATE : rcp.h
- AI_MIN_DAC_RATE : rcp.h
- AI_MPAL_MAX_FREQ : rcp.h
- AI_MPAL_MIN_FREQ : rcp.h
- AI_NTSC_MAX_FREQ : rcp.h
- AI_NTSC_MIN_FREQ : rcp.h
- AI_PAL_MAX_FREQ : rcp.h
- AI_PAL_MIN_FREQ : rcp.h
- AI_STATUS_AI_BUSY : hardware.h
- AI_STATUS_AI_FULL : hardware.h
- AI_STATUS_DMA_BUSY : rcp.h
- AI_STATUS_FIFO_FULL : rcp.h
- AI_STATUS_REG : hardware.h, rcp.h
- AIBUFFER_LEN : data.h
- AIRBORNE : mk64.h
- AL_ADPCM_WAVE : libaudio_internal.h
- AL_BANK_VERSION : libaudio_internal.h
- AL_RAW16_WAVE : libaudio_internal.h
- ALBank : libaudio_internal.h
- alBnkfNew() : alBnkfNew.c, libaudio_internal.h
- ALIGN : synthesis.h
- ALIGN16 : load.c, macros.h
- ALIGN4 : memory.h
- ALIGNED16 : macros.h
- ALIGNED8 : macros.h
- alloc_bank_or_seq() : heap.c, heap.h
- alloc_note() : playback.c, playback.h
- alloc_note_from_active() : playback.c, playback.h
- alloc_note_from_decaying() : playback.c, playback.h
- alloc_note_from_disabled() : playback.c, playback.h
- alloc_only_pool_init() : memory.c, memory.h
- allocate_memory() : memory.c, memory.h
- allocate_sequence_channel() : seqplayer.c, seqplayer.h
- ALMicroTime : libaudio_internal.h
- ALPan : libaudio_internal.h
- ALPHA_CVG_SEL : gbi.h
- alSeqFileNew() : alBnkfNew.c, libaudio.h
- ALSound : libaudio_internal.h
- ALWaveTable : libaudio_internal.h
- angle_between_object_camera() : code_80086E70.c, code_80086E70.h
- ANIMATION_ADD_POS : animation.h
- animation_apears_sliding_borders() : ceremony_and_credits.c, ceremony_and_credits.h
- ANIMATION_DISABLE_AUTOMATIC_POP : animation.h
- animation_disapears_sliding_borders() : ceremony_and_credits.c, ceremony_and_credits.h
- ANIMATION_POP_MATRIX : animation.h
- ANIMATION_RENDER_MODEL : animation.h
- ANIMATION_RENDER_MODEL_AT : animation.h
- ANIMATION_STOP : animation.h
- animation_type : animation.h
- AnimationLimbVector : animation.h
- apply_boo_effect() : effects.c, effects.h
- apply_boo_sound_effect() : effects.c, effects.h
- apply_boost_effect() : effects.c, effects.h
- apply_boost_ramp_asphalt_effect() : effects.c, effects.h
- apply_boost_ramp_asphalt_sound_effect() : effects.c, effects.h
- apply_boost_ramp_wood_effect() : effects.c, effects.h
- apply_boost_ramp_wood_sound_effect() : effects.c, effects.h
- apply_boost_sound_effect() : effects.c, effects.h
- apply_distance_angle_y_and_angle_y_to_xz() : ceremony_and_credits.c, ceremony_and_credits.h
- apply_effect() : player_controller.c, player_controller.h
- apply_hit_by_item_effect() : effects.c, effects.h
- apply_hit_by_item_sound_effect() : effects.c, effects.h
- apply_hit_effect() : effects.c, effects.h
- apply_hit_rotating_sound_effect() : effects.c, effects.h
- apply_hit_sound_effect() : effects.c, effects.h
- apply_lightning_effect() : effects.c, effects.h
- apply_reverse_sound_effect() : effects.c, effects.h
- apply_sound_effect() : player_controller.c, player_controller.h
- apply_star_effect() : effects.c, effects.h
- apply_star_sound_effect() : effects.c, effects.h
- are_between_distance_2d() : code_80086E70.h
- ARRAY_COUNT : macros.h
- ARRLEN : controller.h
- ASCII_TO_U32 : is_debug.c
- aSetLoadBufferPair : synthesis.c
- aSetSaveBufferPair : synthesis.c
- ASIC_BM_CTL : hardware.h
- ASIC_BM_STATUS : hardware.h
- ASIC_STATUS : hardware.h
- ASPHALT : mk64.h
- atan2_lookup() : math_util.c, math_util.h
- atan2f() : math_util.c, math_util.h
- atan2s() : math_util.c, math_util.h
- ATOI : _Printf.c
- audio_dma_copy_async() : load.c, load.h
- audio_dma_copy_immediate() : load.c, load.h
- audio_dma_partial_copy_async() : load.c, load.h
- AUDIO_FRAME_DMA_QUEUE_SIZE : load.h
- AUDIO_HEAP_INIT_SIZE : audio_heap.h, mk64.h
- AUDIO_HEAP_SIZE : audio_heap.h, mk64.h
- audio_init() : main.c
- AUDIO_LEFT_TYRE : external.c
- audio_list_pop_back() : seqplayer.c, seqplayer.h
- audio_list_push_back() : seqplayer.c, seqplayer.h
- audio_list_push_front() : playback.c, playback.h
- audio_list_remove() : playback.c, playback.h
- AUDIO_LOCK_LOADING : data.h
- AUDIO_LOCK_NOT_LOADING : data.h
- AUDIO_LOCK_UNINITIALIZED : data.h
- audio_reset_session() : heap.c, heap.h
- audio_reset_session_eu() : external.c
- AUDIO_RIGHT_TYRE : external.c
- AUDIO_SESSION_PRESETS_H : audio_session_presets.c
- audio_shut_down_and_reset_step() : heap.c, heap.h