Here is a list of all functions with links to the files they belong to:
- c -
- calculate_camera_up_vector() : code_80005FD0.c, code_80005FD0.h
- calculate_distance_angle_y_and_angle_y_to_xz() : ceremony_and_credits.c, ceremony_and_credits.h
- calculate_orientation_matrix() : math_util.c, math_util.h
- calculate_rotation_matrix() : math_util.c, math_util.h
- calculate_surface_height() : collision.c, collision.h
- calculate_vector_angle_xy() : math_util.c, math_util.h
- camera_init() : camera.c, camera.h
- ceremony_transition_sliding_borders() : ceremony_and_credits.c, ceremony_and_credits.h
- change_player_color_effect_cmy() : render_player.c, render_player.h
- change_player_color_effect_rgb() : render_player.c, render_player.h
- char_to_glyph_index() : code_80091750.c, code_80091750.h
- check_ai_crossing_distance() : code_80005FD0.c, code_80005FD0.h
- check_bounding_collision() : collision.c, collision.h
- check_collision_yx() : collision.c, collision.h
- check_collision_zx() : collision.c, collision.h
- check_collision_zy() : collision.c, collision.h
- check_for_controller_pak() : save.c, save.h
- check_horizontally_colliding_with_triangle() : collision.c
- check_player_camera_collision() : render_player.c, render_player.h
- check_player_use_item() : actors_extended.c
- checksum_time_trial_records() : save.c, save.h
- cinematic_stub() : ceremony_and_credits.c, ceremony_and_credits.h
- clean_effect() : effects.c, effects.h
- cleanup_red_and_green_shells() : actors.c
- clear_framebuffer() : main.c, main.h
- clear_nmi_buffer() : code_800029B0.c, code_800029B0.h
- clear_object_list() : code_8006E9C0.c, code_8006E9C0.h
- collision_mario_sign() : actors.c
- collision_piranha_plant() : actors.c
- collision_tree() : actors.c
- collision_yoshi_egg() : actors.c
- compute_save_data_checksum_1() : save.c, save.h
- compute_save_data_checksum_2() : save.c, save.h
- compute_save_data_checksum_backup_1() : save.c, save.h
- compute_save_data_checksum_backup_2() : save.c, save.h
- config_gfx_pool() : main.c, main.h
- consume_item() : update_objects.c
- control_kart_ai_movement() : player_controller.c, player_controller.h
- controller_pak_1_status() : save.c, save.h
- controller_pak_2_status() : save.c, save.h
- controller_pak_menu_act() : menus.c, menus.h
- convert_number_to_ascii() : code_80091750.c, code_80091750.h
- convert_to_fixed_point_matrix() : render_player.c, render_player.h
- convert_to_fixed_point_matrix_animation() : animation.c, animation.h
- copy_collision() : actors_extended.c
- copy_courses_kart_ai_behaviour() : code_80005FD0.c, code_80005FD0.h
- copy_framebuffer() : skybox_and_splitscreen.c, skybox_and_splitscreen.h
- copy_player_three_in_camera() : ceremony_and_credits.c, ceremony_and_credits.h
- copy_player_two_in_camera() : ceremony_and_credits.c, ceremony_and_credits.h
- corrupted() : osPfsChecker.c
- corrupted_init() : osPfsChecker.c
- cos() : math.h
- cosf() : cosf.c, math.h
- coss() : math_util.c, math_util.h
- course_data_menu_act() : menus.c, menus.h
- course_select_menu_act() : menus.c, menus.h
- crash_screen_draw() : crash_screen_enhancement.c, crash_screen_enhancement.h
- crash_screen_draw_glyph() : crash_screen.c
- crash_screen_draw_glyph_enhancement() : crash_screen_enhancement.c
- crash_screen_draw_info() : crash_screen.c
- crash_screen_draw_rect() : crash_screen_enhancement.c
- crash_screen_draw_square() : crash_screen.c
- crash_screen_print() : crash_screen_enhancement.c
- crash_screen_print_float_reg() : crash_screen_enhancement.c
- crash_screen_print_fpcsr() : crash_screen_enhancement.c
- crash_screen_set_framebuffer() : crash_screen.c, crash_screen.h
- crash_screen_sleep() : crash_screen_enhancement.c
- create_debug_thread() : crash_screen.c, main.c
- create_gfx_task_structure() : main.c, main.h
- create_next_audio_frame_task() : port_eu.c, main.c
- create_thread() : main.c, main.h
- credits_loop() : code_80280000.c, code_80280000.h
- cutscene_event() : ceremony_and_credits.c, ceremony_and_credits.h